我有一个简单的OpenGL ES 2.0代码来绘制点。这是VAO设置:
static const GLfloat squareVertices[] = {
-0.5f, -0.5f, -1.0f,
0.5f, -0.5f, -1.0f,
0.5f, 0.5f, -1.0f,
-0.5f, 0.5f, -1.0f
};
static const GLfloat squareColors[] = {
1.0f, 0.0f, 0.0f, 1.0f,
0.0f, 1.0f, 0.0f, 1.0f,
0.0f, 0.0f, 1.0f, 1.0f,
1.0f, 0.0f, 1.0f, 1.0f
};
glGenVertexArraysOES(1, &_vertexArray);
glBindVertexArrayOES(_vertexArray);
glGenBuffers(1, &_vertexBuffer);
glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(squareVertices), squareVertices, GL_STATIC_DRAW);
glEnableVertexAttribArray(ATTRIB_VERTEX);
glVertexAttribPointer(ATTRIB_VERTEX, 3, GL_FLOAT, GL_FALSE, 0, 0);
glGenBuffers(1, &_colorP_VBO);
glBindBuffer(GL_ARRAY_BUFFER, _colorP_VBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(squareColors), squareColors, GL_STATIC_DRAW);
glEnableVertexAttribArray(ATTRIB_COLOR);
glVertexAttribPointer(ATTRIB_COLOR, 4, GL_FLOAT, GL_FALSE, 0, 0);
glBindVertexArrayOES(0);
这里是渲染代码:
[glView setDisplayFramebuffer:glView.viewFrameBuffer];
glUseProgram(simpleShaderProgram);
glBindVertexArrayOES(_vertexArray);
// glLineWidth(5.0f);
// glDrawArrays(GL_LINE_LOOP, 0, 4);
// glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
// glEnable(GL_POINT_SMOOTH);
glPointSize(25.0f);
glDrawArrays(GL_POINTS, 0, 4);
glBindVertexArrayOES(0);
glUseProgram(0);
glBindFramebuffer(GL_FRAMEBUFFER, 0); //unbind the FBO
[glView presentFramebuffer:glView.viewFrameBuffer];
当我使用GL_LINE_LOOP或GL_TRIANGLE_FAN时,它会在屏幕上绘制彩色方块。但是,当我使用GL_POINTS时,渲染器不会绘制顶点,而屏幕是空白的。 如果有人让我知道我错过了什么,我感激不尽。 感谢
以下是我的顶点和片段着色器:
attribute vec4 position;
attribute vec4 v_color;
varying vec4 colorVarying;
void main()
{
colorVarying = v_color;
gl_Position = position;
}
------------------------------------------------
precision mediump float;
varying vec4 colorVarying;
void main()
{
gl_FragColor = colorVarying;
}
答案 0 :(得分:4)
您正在使用ES 2.0,因此glPointSize()
调用可能无法执行任何操作。应使用gl_PointSize
内置输出变量在着色器内设置磅值。