我为这个冗长的问题在一开始就道歉。
在我的应用程序中,我下载了大视频文件(30-60Mb)。我显然想告诉用户进度。下载来自Urban Airship,我使用他们的一种方法来获得进展。然而,这发生在TableViewController中,但下载指示符(MBProgressHUD)从另一个视图开始,称之为UADetail。
要将进度从一个视图传递到另一个视图,我使用Singleton。随机地,它可以发生在早期,晚期或根本不发生,应用程序在日志中崩溃;
2012-03-12 15:13:30.528 isengua-en [3478:681f] HUD课程下载进度:0.053478 2012-03-12 15:13:30.553 isengua-en [3478:707]课程列表进度:0.055272 2012-03-12 15:13:30.562 isengua-en [3478:707] LLVC downHUD进展:0.055272 2012-03-12 15:13:30.565 isengua-en [3478:707] - [LessonListViewController> productsDownloadProgress:count:] [Line 57] [StoreFrontDelegate] productsDownloadProgress:0.055272 count:1 2012-03-12 15:13:30.569 isengua-en [3478:6307] * - [CFNumber _getValue:forType:]:发送到解除分配的实例0x83c6e80的消息
首先是LessonListViewController;
- (void)productsDownloadProgress:(float)progress count:(int)count
{
DataManager *sharedManager = [DataManager sharedManager];
sharedManager.downHUD = [NSNumber numberWithFloat:progress];
NSLog(@"Lessonlist progress: %f", progress);
NSLog(@"LLVC downHUD progress: %f", [sharedManager.downHUD floatValue]);
UALOG(@"[StoreFrontDelegate] productsDownloadProgress: %f count: %d", progress, count);
if (count == 0) {
NSLog(@"Downloads complete in LessonListView!");
}
}
Singleton看起来像这样;
@implementation DataManager
@synthesize downHUD;
+ (DataManager *)sharedManager
{
static DataManager *sharedManager = nil;
static dispatch_once_t predicate;
dispatch_once(&predicate, ^{
sharedManager = [[self alloc] init];
});
return sharedManager;
}
- (id)init {
if (self = [super init]) {
downHUD = [NSNumber numberWithFloat:(float)0];
}
return self;
}
- (void)dealloc {
// Should never be called, but just here for clarity really.
NSLog(@"dealloc called in DataManager");
}
@end
然后在UADetail中读取;
- (void)showWithLabelDeterminate {
HUD = [[MBProgressHUD alloc] initWithView:self.view];
[self.view addSubview:HUD];
// Set determinate mode
HUD.mode = MBProgressHUDModeIndeterminate;
HUD.delegate = self;
HUD.labelText = NSLocalizedString(@"Waiting","");
// myProgressTask uses the HUD instance to update progress
[HUD showWhileExecuting:@selector(lessonDownloadProgress) onTarget:self withObject:nil animated:YES];
}
-(void)lessonDownloadProgress
{
DataManager *sharedManager = [DataManager sharedManager];
HUD.mode = MBProgressHUDModeDeterminate;
HUD.progress = [sharedManager.downHUD floatValue];
HUD.labelText = NSLocalizedString(@"DownLoading","");
while (HUD.progress < 1)
{
[self parentViewController];
NSLog(@"HUD lessonDownloadProgress: %f", HUD.progress);
HUD.progress = [sharedManager.downHUD floatValue];
NSString *percent = [NSString stringWithFormat:@"%.0f", HUD.progress/1*100];
HUD.detailsLabelText = [percent stringByAppendingString:@"%"];
}
}
答案 0 :(得分:0)
我想我自己找到了解决方案。 在while循环中放入一个usleep(50000)后它停止了。 也许循环运行得太快并且经常检查sharedManager.downHUD,干扰从另一个类写入它。