我正在尝试在Java Mandelbrot应用程序中实现多线程:
这是我到目前为止所做的:
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
public class MandelbrotSet {
private int numberOfIterations;
private double realMin;
private double realMax;
private double imaginaryMin;
private double imaginaryMax;
private int width;
private int height;
public BufferedImage image;
public Graphics2D imageGraphics;
public MandelbrotSet() {
// Set the width and the height
this.width = 600;
this.height = 400;
image = new BufferedImage(width, height, BufferedImage.TYPE_4BYTE_ABGR);
imageGraphics = image.createGraphics();
this.realMin = -2.0;
this.realMax = 1;
this.imaginaryMin = -1;
this.imaginaryMax = 1;
this.numberOfIterations = 1000;
}
public Complex calculateComplexNumber(int x, int y) {
double realPart = realMin + x * (realMax - realMin) / (this.getWidth() - 1);
double imaginaryPart = imaginaryMax - y * (imaginaryMax - imaginaryMin) / (this.getHeight() - 1);
return new Complex(realPart, imaginaryPart);
}
public void calculateMandelbrotImagePoints() {
Thread[] threads = new Thread[4];
for (int i = 0; i < maxThreads; i++) {
threads[i] = new Thread(new MThread(i));
threads[i].start();
}
}
class MThread implements Runnable {
private int i;
public MThread(int i) {
this.i = i;
}
//Method uses the thread number to draw the mandelbrot in columns
public void run() {
for (int x = i; x < width; x += 4) {
for (int y = 0; y < height; y++) {
int n = 0;
Complex c = calculateComplexNumber(x, y);
Complex z = c;
while ((zNumber.modulusSquared() < 4.0D) && (n < numberOfIterations)) {
z = z.square();
z.add(c);
n++;
}
if (n == numberOfIterations) {
imageGraphics.setColor(Color.BLACK);
} else {
imageGraphics.setColor(Color.getHSBColor(n / 100.0F, 1, 1));
}
imageGraphics.drawLine(x,y,x,y);
}
}
}
}
}
正在出现的问题是,在绘制图像时,图像中会显示不正确的像素:
当我用以下内容检查线程时:
threads[i].isAlive();
图像似乎成功显示,但图像需要更长时间(最多3倍)才能渲染。
我想知道的两件事。
我哪里错了?
对于大量迭代(> 1000),将Mandelbrots绘制到BufferedImage
的最佳方法是什么?
答案 0 :(得分:4)
绘图不是线程安全的,因此无法从多个线程绘制到相同的{screen,image,whatever}。这些行之间可能会中断您的线程(即可能发生上下文切换):
imageGraphics.setColor(Color.getHSBColor(n / 100.0F, 1, 1));
}
imageGraphics.drawLine(x,y,x,y);
一种选择是为每个线程提供自己的图像(比如,图像的四分之一作为图块)来绘制,然后在最后将图像一起绘制。
答案 1 :(得分:2)
我希望他的是@Michael Chang所暗示的。我调整了代码以在band中呈现。
请注意,我无法对此进行测试。我不熟悉Java图形。
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
public class MandelbrotSet {
private int numberOfIterations;
private double realMin;
private double realMax;
private double imaginaryMin;
private double imaginaryMax;
private int width;
private int height;
public BufferedImage image;
public Graphics2D imageGraphics;
static final int nThreads = 4;
public MandelbrotSet(int width, int height) {
// Set the width and the height
this.width = width;
this.height = height;
image = new BufferedImage(width, height, BufferedImage.TYPE_4BYTE_ABGR);
imageGraphics = image.createGraphics();
this.realMin = -2.0;
this.realMax = 1;
this.imaginaryMin = -1;
this.imaginaryMax = 1;
this.numberOfIterations = 1000;
}
public Complex calculateComplexNumber(int x, int y) {
double realPart = realMin + x * (realMax - realMin) / (width - 1);
double imaginaryPart = imaginaryMax - y * (imaginaryMax - imaginaryMin) / (height - 1);
return new Complex(realPart, imaginaryPart);
}
public void calculateMandelbrotImagePoints() {
Thread[] threads = new Thread[nThreads];
int bandHeight = height / nThreads;
for (int i = 0; i < nThreads; i++) {
BufferedImage band = new BufferedImage(width, bandHeight, BufferedImage.TYPE_4BYTE_ABGR);
threads[i] = new Thread(new MThread(band, i * bandHeight, bandHeight));
threads[i].start();
}
}
class MThread implements Runnable {
final BufferedImage band;
final Graphics2D g;
final int top;
final int height;
private MThread(BufferedImage band, int top, int height) {
this.band = band;
g = band.createGraphics();
this.top = top;
this.height = height;
}
@Override
public void run() {
for (int x = 0; x < width; x++) {
for (int y = top; y < top + height; y++) {
int n = 0;
Complex c = calculateComplexNumber(x, y);
Complex z = c;
while ((z.times(z).mod() < 4.0D) && (n < numberOfIterations)) {
z = z.times(z).plus(c);
n++;
}
if (n == numberOfIterations) {
g.setColor(Color.BLACK);
} else {
g.setColor(Color.getHSBColor(n / 100.0F, 1, 1));
}
g.drawLine(x, y-top, x, y-top);
}
}
// Do somehing to merge this band ino the main one.
// Not familiar with java graphics so this may be wrong.
imageGraphics.drawImage(band, null, 0, top);
}
}
}
答案 2 :(得分:1)
绘图不是线程安全的 - 一个线程可以重新绘制另一个线程的结果。
您可以使用volatile关键字创建二维结果数组,表示结果像素。线程可以保存到这个数组而不会发生冲突,当数组被填充(线程结束,你可以使用.join()方法)时,你可以一次性绘制所有内容。
答案 3 :(得分:1)
要解决此问题,请更改
if (n == numberOfIterations) {
imageGraphics.setColor(Color.BLACK);
} else {
imageGraphics.setColor(Color.getHSBColor(n / 100.0F, 1, 1));
}
imageGraphics.drawLine(x,y,x,y);
为:
synchronized(MandelbrotSet.this) {
if (n == numberOfIterations) {
imageGraphics.setColor(Color.BLACK);
} else {
imageGraphics.setColor(Color.getHSBColor(n / 100.0F, 1, 1));
}
imageGraphics.drawLine(x,y,x,y);
}
这样可以防止在更新图像期间发生线程冲突,但仍然可以提高您在多核系统上的并发计算性能。