用户在触摸事件时如何在xml布局上移动图像?

时间:2012-03-10 04:31:22

标签: android image imageview move ontouchlistener

我已经用图像实现了一个应用程序。在我的应用程序中,我用过图像,当用户触摸图像时,我想用手指触摸移动图像。我已按如下方式实施了我的申请:

((ImageView)findViewById(R.id.imageView1)).setOnTouchListener(new OnTouchListener() {
   @Override
   public boolean onTouch(View v, MotionEvent event) {
      switch (event.getAction()) {
         case MotionEvent.ACTION_MOVE:
            //I would like to Move image along with user finger touch code
            break;

         default:
            break;
      }
      return false;
   }
});

从上面的代码中我无法用手指移动图像。

3 个答案:

答案 0 :(得分:3)

有一个样本可以实现这一目标:

http://blahti.wordpress.com/2011/01/17/moving-views-part-2/

答案 1 :(得分:1)

只是一个建议,它对我有用:

使onTouch()方法返回false为true

答案 2 :(得分:0)

我正在使用此代码来实现此目的

package mani.droid.touchdrag;

import android.os.Bundle;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;

public class MainActivity extends Activity {

Bitmap img;
float x;
float y;
boolean isStarted = false;

@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);

    img = BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher);

    setContentView(new MyScreen(this));
}

public class MyScreen extends View {

    Context context;

    public MyScreen(Context context) {
        super(context);
        // TODO Auto-generated constructor stub
        this.context = context;
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        // TODO Auto-generated method stub
        switch(event.getAction())
        {
            case MotionEvent.ACTION_DOWN:
                float xdiff = Math.abs( x - event.getX());
                float ydiff =  Math.abs( y - event.getY());
                if( xdiff < 23 || ydiff < 23 ){
                    isStarted = true;
                }
                break;

            case MotionEvent.ACTION_MOVE:
                if(isStarted)
                {
                    x = event.getX() - img.getWidth()/2;
                    y = event.getY() - img.getHeight()/2;
                    Log.v("X:" + x, "Y: " + y);
                    this.invalidate();
                }
                break;

            case MotionEvent.ACTION_UP:
                isStarted = false;

        }
        return true;
    }

    @Override
    protected void onDraw(Canvas canvas) {
        // TODO Auto-generated method stub
        super.onDraw(canvas);

        canvas.drawBitmap(img, x, y, null);
    }
}
}

它完美地工作......

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