我得到了上面提到的错误,这使我无法测试我的相机是否正常工作。代码是:
protected override void Update(GameTime gameTime)
{
KeyboardState keyBoardState = Keyboard.GetState();
//Rotate Cube along its Up Vector
if (keyBoardState.IsKeyDown(Keys.X))
{
cubeWorld = Matrix.CreateFromAxisAngle(Vector3.Up, .02f) * cubeWorld;
}
if (keyBoardState.IsKeyDown(Keys.Z))
{
cubeWorld = Matrix.CreateFromAxisAngle(Vector3.Up, -.02f) * cubeWorld;
}
//Move Cube Forward, Back, Left, and Right
if (keyBoardState.IsKeyDown(Keys.Up))
{
cubeWorld *= Matrix.CreateTranslation(cubeWorld.Forward);
}
if (keyBoardState.IsKeyDown(Keys.Down))
{
cubeWorld *= Matrix.CreateTranslation(cubeWorld.Backward);
}
if (keyBoardState.IsKeyDown(Keys.Left))
{
cubeWorld *= Matrix.CreateTranslation(-cubeWorld.Right);
}
if (keyBoardState.IsKeyDown(Keys.Right))
{
cubeWorld *= Matrix.CreateTranslation(cubeWorld.Right);
}
}
导致错误的行是:
protected override void Update(GameTime gameTime)
答案 0 :(得分:0)
您不是从GameComponent继承,您有两个选择:
从GameComponent继承你的类:
public class YourCameraClass : GameComponent { .... }
删除更新方法声明中的'override'关键字:
public void Update(Gametime gametime) {....}