UIView:如何使用阴影为CALayer框架设置动画?

时间:2012-03-03 16:32:33

标签: ios animation uiview calayer cabasicanimation

我添加了阴影图层作为UIView图层的子图层。以下是UIView子类的附加方法:

- (void)addDefaultShadowSubview {
    self.shadowSubview = [[[UIView alloc] initWithFrame:CGRectMake(0.0, 0.0, self.frame.size.width, self.frame.size.height)] autorelease];

    CALayer *shadowLayer = [CALayer layer];
    shadowLayer.backgroundColor = self.backgroundColor.CGColor;
    shadowLayer.shadowOffset = CGSizeMake(0, 3);
    shadowLayer.shadowRadius = 5.0;
    shadowLayer.shadowColor = [UIColor blackColor].CGColor;
    shadowLayer.shadowOpacity = 0.8;

    shadowLayer.frame = self.shadowSubview.frame;

    [self.shadowSubview.layer addSublayer:shadowLayer];

    self.shadowSubview.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;

    [self addSubview:self.shadowSubview];
    [self sendSubviewToBack:self.shadowSubview];
}

我想将其作为使用shadowSubview调整an UIView动画大小的一部分。但是在使用+ (void)animateWithDuration:(NSTimeInterval)duration animations:(void (^)(void))animations completion:(void (^)(BOOL finished))completion;

时无法找到正确的方法
[UIView animateWithDuration:durationDefaultAnimation
                     animations:^{
                         [self.viewWithShadowSubview setFrame:enlargedFrame];
                     }
                     completion:^(BOOL finished) {
                         [self modifyInsetForCurrentImageviewWithAnimation:YES];
                     }];

请以正确的方式帮助我。试图了解CABasicAnimation,但无法找到将其应用于此案例的方法。

3 个答案:

答案 0 :(得分:1)

我建议你也设置阴影图层的shadowPath属性,然后参考Animating CALayer's shadowPath property来实现阴影路径的动画。

答案 1 :(得分:0)

直接在shadowSubview上设置阴影,就像David所说。

您可以通过替换:

来完成此操作
    - (void)addDefaultShadowSubview {
    self.shadowSubview = [[[UIView alloc] initWithFrame:CGRectMake(0.0, 0.0, self.frame.size.width, self.frame.size.height)] autorelease];

    CALayer *shadowLayer = [CALayer layer];
    shadowLayer.backgroundColor = self.backgroundColor.CGColor;
    shadowLayer.shadowOffset = CGSizeMake(0, 3);
    shadowLayer.shadowRadius = 5.0;
    shadowLayer.shadowColor = [UIColor blackColor].CGColor;
    shadowLayer.shadowOpacity = 0.8;

    shadowLayer.frame = self.shadowSubview.frame;

    [self.shadowSubview.layer addSublayer:shadowLayer];

    self.shadowSubview.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;

    [self addSubview:self.shadowSubview];
    [self sendSubviewToBack:self.shadowSubview];
}

通过这个

- (void)addDefaultShadowSubview {
    self.shadowSubview = [[[UIView alloc] initWithFrame:CGRectMake(0.0, 0.0, self.frame.size.width, self.frame.size.height)] autorelease];

    CALayer *self.shadowSubview.layer = [CALayer layer];
    self.shadowSubview.layer.backgroundColor = self.backgroundColor.CGColor;
    self.shadowSubview.layer.shadowOffset = CGSizeMake(0, 3);
    self.shadowSubview.layer.shadowRadius = 5.0;
    self.shadowSubview.layer.shadowColor = [UIColor blackColor].CGColor;
    self.shadowSubview.layer.shadowOpacity = 0.8;
}

答案 2 :(得分:0)

CALayer图层框架和阴影动画: 您可以在CALayer本身上应用阴影并调整框架。或者为阴影和框架设置不同的图层,然后根据您的要求设置动画。

我写了一个适合我的示例代码..

    //change in CALayer frame
    let startFrame = CGRect.init(x: -5, y: -5, width: view.frame.size.width+10, height: view.frame.size.height+10)
    let endFrame = CGRect.init(x: -15, y: -15, width: view.frame.size.width+30, height: view.frame.size.height+30)

    //Frame
    let layer = CALayer.init()
    layer.frame = startFrame
    layer.borderWidth = 3.0
    layer.borderColor = UIColor.white.cgColor
    layer.backgroundColor = UIColor.clear.cgColor
    view.layer.addSublayer(layer)

    //Shadow
    view.layer.shadowRadius = 4.0
    view.layer.shadowColor = UIColor.black.cgColor
    view.layer.shadowOffset = CGSize.init(width: 3.0, height: 3.0)

    //Animaiton for shadow
    let animation = CABasicAnimation(keyPath: "shadowOpacity")
    animation.fromValue = 0.0
    animation.toValue = 0.9
    animation.duration = 5.0
    CATransaction.setCompletionBlock {

    }

    //Animation for Frame
    let baseAnimation = CABasicAnimation.init(keyPath: "bounds")
    baseAnimation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear)
    baseAnimation.duration = 5.0
    baseAnimation.fromValue = NSValue.init(cgRect: startFrame)
    baseAnimation.toValue = NSValue.init(cgRect: endFrame)
    layer.frame = endFrame
    CATransaction.setCompletionBlock {

    }

    //Group animation - if u have multiple CA animation then group else no need to group it
    let animationGroup = CAAnimationGroup.init()
    animationGroup.duration = 5.0
    animationGroup.animations = [animation,baseAnimation]

    view.layer.add(animationGroup, forKey: nil)