我有这段代码 我想在插件的StartWatch()和OnFinalChanged()之间进行同步,因此最终打印的内容将按以下顺序进行:
Creating plugin for file c:\temp\file1.txt Creating plugin for file c:\temp\file2.txt Creating plugin for file c:\temp\file3.txt Starting watching c:\temp\file1.txt Finished watching file c:\temp\file1.txt Starting watching c:\temp\file2.txt Finished watching file c:\temp\file2.txt Starting watching c:\temp\file3.txt Finished watching file c:\temp\file3.txt
namespace Test2
{
internal static class MyProgram
{
[STAThread]
private static void Main(string[] args)
{
List<Plugin> plugins = new List<Plugin>
{
new Plugin(@"c:\temp\file1.txt"),
new Plugin(@"c:\temp\file2.txt"),
new Plugin(@"c:\temp\file3.txt"),
};
foreach (var plugin in plugins)
{
// I need StartWatch to be called only after i got OnChanged() for the previous plugin
plugin.StartWatch();
}
}
}
public class Plugin
{
private FileSystemWatcher _watcher;
private readonly string _file;
public Plugin(string file)
{
_file = file;
Console.WriteLine("Creating plugin for file {0}", _file);
}
public void StartWatch()
{
Console.WriteLine("Starting watching {0}", _file);
FileInfo fileInfo = new FileInfo(_file);
if (fileInfo.Directory != null)
{
_watcher = new FileSystemWatcher(fileInfo.Directory.FullName, fileInfo.Name);
_watcher.NotifyFilter = NotifyFilters.LastWrite;
_watcher.Changed += OnChanged;
_watcher.EnableRaisingEvents = true;
}
// i want the main thread to be paused untill i get the OnChanged()
}
private void OnChanged(object source, FileSystemEventArgs e)
{
Console.WriteLine("Finished watching file {0}", _file);
_watcher.Dispose();
// once i get this event, i want the main thread to continue and to start watching the same plugin
}
}
}
答案 0 :(得分:2)
使用AutoResetEvent可以胜任。
namespace Test2
{
internal static class MyProgram
{
[STAThread]
private static void Main(string[] args)
{
List<Plugin> plugins = new List<Plugin>
{
new Plugin(@"c:\temp\file1.txt"),
new Plugin(@"c:\temp\file2.txt"),
new Plugin(@"c:\temp\file3.txt"),
};
foreach (var plugin in plugins)
{
// I need StartWatch to be called only after i got OnChanged() for the previous plugin
plugin.StartWatch();
plugin.WaitHandler.WaitOne();
}
}
}
public class Plugin
{
private FileSystemWatcher _watcher;
private readonly string _file;
public AutoResetEvent WaitHandler {get;private set;}
public Plugin(string file)
{
_file = file;
Console.WriteLine("Creating plugin for file {0}", _file);
WaitHandler = new AutoResetEvent(false);
}
public void StartWatch()
{
Console.WriteLine("Starting watching {0}", _file);
WaitHandler.Reset();
FileInfo fileInfo = new FileInfo(_file);
if (fileInfo.Directory != null)
{
_watcher = new FileSystemWatcher(fileInfo.Directory.FullName, fileInfo.Name);
_watcher.NotifyFilter = NotifyFilters.LastWrite;
_watcher.Changed += OnChanged;
_watcher.EnableRaisingEvents = true;
}
// i want the main thread to be paused untill i get the OnChanged()
}
private void OnChanged(object source, FileSystemEventArgs e)
{
Console.WriteLine("Finished watching file {0}", _file);
_watcher.Dispose();
// once i get this event, i want the main thread to continue and to start watching the same plugin
WaitHandler.Set();
}
}
}