处理ImageList
对象的适当方法是什么?
假设我有一个private ImageList imageList
成员的班级。现在,我在某个时刻执行以下代码:
// Basically, lazy initialization.
if (imageList == null)
{
imageList = new ImageList();
Image[] images = Provider.CreateImages(...);
foreach (var image in images)
{
// Does the 'ImageList' perform implicit copying here
// or does it aggregate a reference?
imageList.Images.Add(image);
// Do I need to do this?
//image.Dispose();
}
}
return imageList;
在同一个类中,我有Dispose
方法实现,它按以下方式执行:
public void Dispose()
{
if (!disposed)
{
// Is this enough?
if (imageList != null)
imageList.Dispose();
disposed = true;
}
}
我确定此代码存在一些潜在问题,所以请您帮我纠正。
答案 0 :(得分:4)
是的,它会复制一份。请注意下面的CreateBitMap调用。因此,为了尽可能降低资源使用率,您应该取消注释您的配置线。
private int Add(ImageList.Original original, ImageList.ImageCollection.ImageInfo imageInfo)
{
if (original == null || original.image == null)
throw new ArgumentNullException("value");
int num = -1;
if (original.image is Bitmap)
{
if (this.owner.originals != null)
num = this.owner.originals.Add((object) original);
if (this.owner.HandleCreated)
{
bool ownsBitmap = false;
Bitmap bitmap = this.owner.CreateBitmap(original, out ownsBitmap);
num = this.owner.AddToHandle(original, bitmap);
if (ownsBitmap)
bitmap.Dispose();
}
}
else
{
if (!(original.image is Icon))
throw new ArgumentException(System.Windows.Forms.SR.GetString("ImageListBitmap"));
if (this.owner.originals != null)
num = this.owner.originals.Add((object) original);
if (this.owner.HandleCreated)
num = this.owner.AddIconToHandle(original, (Icon) original.image);
}
if ((original.options & ImageList.OriginalOptions.ImageStrip) != ImageList.OriginalOptions.Default)
{
for (int index = 0; index < original.nImages; ++index)
this.imageInfoCollection.Add((object) new ImageList.ImageCollection.ImageInfo());
}
else
{
if (imageInfo == null)
imageInfo = new ImageList.ImageCollection.ImageInfo();
this.imageInfoCollection.Add((object) imageInfo);
}
if (!this.owner.inAddRange)
this.owner.OnChangeHandle(new EventArgs());
return num;
}
当ImageList处理时,它会处理所有图像的副本。所以,再次,是的,除了取消注释你的其他配置线之外,当表格关闭时处理它是正确的。
protected override void Dispose(bool disposing)
{
if (disposing)
{
if (this.originals != null)
{
foreach (ImageList.Original original in (IEnumerable) this.originals)
{
if ((original.options & ImageList.OriginalOptions.OwnsImage) != ImageList.OriginalOptions.Default)
((IDisposable) original.image).Dispose();
}
}
this.DestroyHandle();
}
base.Dispose(disposing);
}
答案 1 :(得分:1)
ImageList不拥有对原始图像的引用。添加图像时,ImageList会复制它。
您可以随意处置原件。
但是,您应该在Dispose()中调用imageList.Images.Clear();
。