我想创建一个使用GIO通过套接字进行通信的服务器和客户端应用程序。 GSocketService和GSocketClient看起来很适合这个目的,但不幸的是我找不到一些教程或示例代码(GLib,GIO,...新手可以理解)。有人知道一些好的资源或者可以在这里发布示例代码吗?
答案 0 :(得分:18)
我终于设法使用glib和gio创建了一个简单的服务器和客户端 我的服务器看起来像这样:
#include <glib.h>
#include <gio/gio.h>
/* this function will get called everytime a client attempts to connect */
gboolean
incoming_callback (GSocketService *service,
GSocketConnection *connection,
GObject *source_object,
gpointer user_data)
{
g_print("Received Connection from client!\n");
GInputStream * istream = g_io_stream_get_input_stream (G_IO_STREAM (connection));
gchar message[1024];
g_input_stream_read (istream,
message,
1024,
NULL,
NULL);
g_print("Message was: \"%s\"\n", message);
return FALSE;
}
int
main (int argc, char **argv)
{
/* initialize glib */
g_type_init();
GError * error = NULL;
/* create the new socketservice */
GSocketService * service = g_socket_service_new ();
/* connect to the port */
g_socket_listener_add_inet_port ((GSocketListener*)service,
1500, /* your port goes here */
NULL,
&error);
/* don't forget to check for errors */
if (error != NULL)
{
g_error (error->message);
}
/* listen to the 'incoming' signal */
g_signal_connect (service,
"incoming",
G_CALLBACK (incoming_callback),
NULL);
/* start the socket service */
g_socket_service_start (service);
/* enter mainloop */
g_print ("Waiting for client!\n");
GMainLoop *loop = g_main_loop_new(NULL, FALSE);
g_main_loop_run(loop);
return 0;
}
这是相应的客户:
#include <glib.h>
#include <gio/gio.h>
int
main (int argc, char *argv[])
{
/* initialize glib */
g_type_init ();
GError * error = NULL;
/* create a new connection */
GSocketConnection * connection = NULL;
GSocketClient * client = g_socket_client_new();
/* connect to the host */
connection = g_socket_client_connect_to_host (client,
(gchar*)"localhost",
1500, /* your port goes here */
NULL,
&error);
/* don't forget to check for errors */
if (error != NULL)
{
g_error (error->message);
}
else
{
g_print ("Connection successful!\n");
}
/* use the connection */
GInputStream * istream = g_io_stream_get_input_stream (G_IO_STREAM (connection));
GOutputStream * ostream = g_io_stream_get_output_stream (G_IO_STREAM (connection));
g_output_stream_write (ostream,
"Hello server!", /* your message goes here */
13, /* length of your message */
NULL,
&error);
/* don't forget to check for errors */
if (error != NULL)
{
g_error (error->message);
}
return 0;
}
请注意,我仍然是glib,gio甚至C的新手,所以在使用之前请仔细检查我的代码。
答案 1 :(得分:5)
传入的回调不应该阻止,来自gio文档:&#34;处理程序必须启动连接处理,但可能不会阻塞;本质上,必须使用异步操作。&#34;
我在异步版本中遇到连接问题,必须由用户引用,否则连接将在传入的回调返回后关闭。
基于之前给出的示例,未阻止的服务器的完整示例:
#include <gio/gio.h>
#include <glib.h>
#define BLOCK_SIZE 1024
#define PORT 2345
struct ConnData {
GSocketConnection *connection;
char message[BLOCK_SIZE];
};
void message_ready (GObject * source_object,
GAsyncResult *res,
gpointer user_data)
{
GInputStream *istream = G_INPUT_STREAM (source_object);
GError *error = NULL;
struct ConnData *data = user_data;
int count;
count = g_input_stream_read_finish (istream,
res,
&error);
if (count == -1) {
g_error ("Error when receiving message");
if (error != NULL) {
g_error ("%s", error->message);
g_clear_error (&error);
}
}
g_message ("Message was: \"%s\"\n", data->message);
g_object_unref (G_SOCKET_CONNECTION (data->connection));
g_free (data);
}
static gboolean
incoming_callback (GSocketService *service,
GSocketConnection * connection,
GObject * source_object,
gpointer user_data)
{
g_message ("Received Connection from client!\n");
GInputStream *istream = g_io_stream_get_input_stream (G_IO_STREAM (connection));
struct ConnData *data = g_new (struct ConnData, 1);
data->connection = g_object_ref (connection);
g_input_stream_read_async (istream,
data->message,
sizeof (data->message),
G_PRIORITY_DEFAULT,
NULL,
message_ready,
data);
return FALSE;
}
int main ()
{
GSocketService *service;
GError *error = NULL;
gboolean ret;
service = g_socket_service_new ();
ret = g_socket_listener_add_inet_port (G_SOCKET_LISTENER (service),
PORT, NULL, &error);
if (ret && error != NULL)
{
g_error ("%s", error->message);
g_clear_error (&error);
return 1;
}
g_signal_connect (service,
"incoming",
G_CALLBACK (incoming_callback),
NULL);
g_socket_service_start (service);
GMainLoop *loop = g_main_loop_new(NULL, FALSE);
g_main_loop_run(loop);
/* Stop service when out of the main loop*/
g_socket_service_stop (service);
return 0;
}