我正在使用MonoTouch中的AV Foundation开发AVPlayer API的视频播放器(但Objective-c中的解决方案也可能很好)。我正在尝试实现全屏模式。
要显示视频帧,我有一个UIView(我们称之为回放视图),我将AVPlayerLayer添加为回放视图层的子视图:
UIView *playbackView = ...
AVPlayerLayer *playerLayer = ...
[playbackView.layer addSublayer:playerLayer];
图层属性设置如下:
playerLayer.needsDisplayOnBoundsChange = YES;
playbackView.layer.needsDisplayOnBoundsChange = YES;
确保在更改播放视图大小时调整它们的大小。最初,回放视图具有坐标(0,0,320,180)(仅显示在UI的顶部)。然后,我通过将回放视图框架大小设置为窗口大小来执行全屏动画:
playbackView.frame = playbackView.window.bounds;
它运作正常。播放视图现在正在填充所有窗口(设置背景颜色以查看它)。但我的AVPlayerLayer仍然保持在视图的顶部,就像之前的非全屏模式一样。
为什么AVPlayer图层不会根据播放视图的新大小调整大小?我是否还需要在AVPlayerLayer上制作动画?使用setNeedsLayout,layoutSubviews刷新(它似乎没有改变某些东西......)?删除AVPlayerLayer并重新添加?
答案 0 :(得分:27)
不要添加为子图层。只需将playbackView的图层用作AVPlayerLayer,如下所示:
+ (Class)layerClass {
return [AVPlayerLayer class];
}
- (AVPlayer*)player {
return [(AVPlayerLayer *)[self layer] player];
}
- (void)setPlayer:(AVPlayer *)player {
[(AVPlayerLayer *)[self layer] setPlayer:player];
}
请参阅AV Foundation Programming Guide - 播放器视图
答案 1 :(得分:6)
如果您将AVPlayerLayer添加为子图层,则需要更新其框架
- (void)viewDidLayoutSubviews {
[super viewDidLayoutSubviews];
self.avPlayerLayer.frame = self.movieContainerView.bounds;
}
答案 2 :(得分:0)
有一种更好的方法可以实现这一目标。这是AVPlayerLayer
支持的视图,它试图保持视频宽高比。只需使用AutoLayout。
PlayerView.h:
@interface PlayerView : UIView
@property (strong, nonatomic) AVPlayerLayer *layer;
@end
PlayerView.m:
@interface PlayerView ()
@property (strong, nonatomic) NSLayoutConstraint *aspectConstraint;
@end
@implementation PlayerView
@dynamic layer;
+ (Class)layerClass {
return [AVPlayerLayer class];
}
- (instancetype)init {
self = [super init];
if (self) {
self.userInteractionEnabled = NO;
[self addObserver:self forKeyPath:@"layer.videoRect" options:NSKeyValueObservingOptionInitial|NSKeyValueObservingOptionNew context:nil];
}
return self;
}
- (void)dealloc {
[self removeObserver:self forKeyPath:@"layer.videoRect"];
}
- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary<NSKeyValueChangeKey,id> *)change context:(void *)context {
if ([keyPath isEqualToString:@"layer.videoRect"]) {
CGSize size = [change[NSKeyValueChangeNewKey] CGRectValue].size;
if (change[NSKeyValueChangeNewKey] && size.width && size.height) {
self.aspectConstraint.active = NO;
self.aspectConstraint = [self.widthAnchor constraintEqualToAnchor:self.heightAnchor multiplier:size.width / size.height];
self.aspectConstraint.priority = UILayoutPriorityDefaultHigh;
self.aspectConstraint.active = YES;
}
else {
self.aspectConstraint.active = NO;
}
}
}
@end
Swift
上的相同解决方案:
import UIKit
import AVFoundation
class PlayerView : UIView {
override var layer: AVPlayerLayer {
return super.layer as! AVPlayerLayer
}
override class var layerClass: AnyClass {
return AVPlayerLayer.self
}
var aspectConstraint: NSLayoutConstraint?
override init(frame: CGRect) {
super.init(frame: frame)
self.isUserInteractionEnabled = false
self.addObserver(self, forKeyPath:"layer.videoRect", options:[.initial, .new], context:nil)
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
self.isUserInteractionEnabled = false
self.addObserver(self, forKeyPath:"layer.videoRect", options:[.initial, .new], context:nil)
}
deinit {
self.removeObserver(self, forKeyPath: "layer.videoRect")
}
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
if (keyPath == "layer.videoRect") {
if let rect = change?[.newKey] as? NSValue {
let size = rect.cgRectValue.size
if (size.width > 0 && size.height > 0) {
self.aspectConstraint?.isActive = false
self.aspectConstraint = self.widthAnchor.constraint(equalTo: self.heightAnchor, multiplier:size.width / size.height)
self.aspectConstraint?.priority = UILayoutPriorityDefaultHigh
self.aspectConstraint?.isActive = true
}
else {
self.aspectConstraint?.isActive = false
}
}
}
}
}