我正在尝试在局域网上的程序之间进行简单的聊天程序。我的问题是我可以轻松连接并从服务器向客户端发送消息,但不是相反。我试图让它像这样工作。服务器< - >客户端在两个程序之间不断发送和接收,显然需要循环进行连续输入,但我不太清楚如何做到这一点。这是服务器和客户端的代码。
//THIS IS THE SERVER
int main(int argc, char *argv[])
{
WSADATA wsaData;
int starterr = WSAStartup(MAKEWORD(2,2), &wsaData);
if (starterr != 0)
{
cout << "WSADATA Failed to startup!" << endl;
cout << "Error Code: " << WSAGetLastError() << endl;
system("pause >nul");
WSACleanup();
return 0;
}
cout << "WSADATA Startup Successful!" << endl;
SOCKET mysock = socket(AF_INET, SOCK_STREAM, 0);
if (mysock == INVALID_SOCKET)
{
cout << "Socket Creation Failed!" << endl;
cout << "Error Code: " << WSAGetLastError() << endl;
system("pause >nul");
WSACleanup();
return 0;
}
cout << "Socket Creation Successful!" << endl;
sockaddr_in sin;
sin.sin_port = htons(80);
sin.sin_addr.s_addr = INADDR_ANY;
sin.sin_family = AF_INET;
if (bind(mysock,(sockaddr*)&sin, sizeof(sin)) == SOCKET_ERROR)
{
cout << "Socket failed to bind!" << endl;
cout << "Error Code: " << WSAGetLastError() << endl;
system("pause >nul");
WSACleanup();
return 0;
}
cout << "Socket Binded Successfuly!" << endl;
//Listen to the socket until successful on receiving input
while (listen(mysock, SOMAXCONN) == SOCKET_ERROR);
SOCKET client;
int lin = sizeof(sin);
client = accept(mysock,(sockaddr*) &sin, &lin);
cout << "Connection Established!" << endl;
char buf[200] = "Message from server to client\n";
//Send an initial message to the client
send(client, buf, sizeof(buf), 0);
//but then how do I wait for a message from the client again here??
//ive tried recv here before with no luck :/
closesocket(mysock);
closesocket(client);
WSACleanup();
system("pause >nul");
return 0;
}
//Client program here
int main(int argc, char *argv[])
{
WSADATA wsaData;
int starterr = WSAStartup(MAKEWORD(2,2), &wsaData);
if (starterr != 0)
{
cout << "WSADATA startup has failed!" << endl;
cout << "Error Code: " << WSAGetLastError() << endl;
system("pause >nul");
WSACleanup();
return 0;
}
cout << "WSADATA Startup Successful!" << endl;
SOCKET mysock = socket(AF_INET, SOCK_STREAM, 0);
if (mysock == INVALID_SOCKET)
{
cout << "Socket Creation Failed!" << endl;
cout << "Error Code: " << WSAGetLastError() << endl;
system("pause >nul");
WSACleanup();
return 0;
}
cout << "Socket Creation Successful!" << endl;
sockaddr_in sin;
sin.sin_port = htons(80);
sin.sin_addr.s_addr = inet_addr("127.0.0.1");//ip for connection
sin.sin_family = AF_INET;
if (connect(mysock,(sockaddr*)&sin, sizeof(sin)) == INVALID_SOCKET)
{
cout << "Socket Connection Failed" << endl;
cout << "Error Code: " << WSAGetLastError() << endl;
system("pause >nul");
closesocket(mysock);
WSACleanup();
return 0;
}
cout << "Socket Has Connected Successfuly!" << endl;
//Same applies here, receive message but exactly how do I send one back
char buf[200];
recv(mysock, buf, sizeof(buf), 0);
cout << buf;
//send here seemed to bring up a bunch of symbols
system("pause >nul");
WSACleanup();
closesocket(mysock);
return 0;
}
答案 0 :(得分:0)
看看这里: Client-Server communiation
但你也必须熟悉多线程,因为在这个链接示例中,你在客户端和服务器示例中有无限循环来监听传入的消息,所以你必须将它们放在线程中,你将能够发送和异步监听消息。如果不将它们放在线程中,则无法异步发送和接收消息,因为无限循环会阻止超出它们的所有操作。 我认为这是建立沟通最简单的方式。
答案 1 :(得分:0)
如果你想要全双工通信(即服务器和客户端都可以随时发送和接收),你可以使用多个线程(我不建议这样做,因为多线程会引入竞争条件和死锁,除非你真的知道你在做什么),或使用非阻塞I / O,使用select()或poll()或类似的多路复用。使用多路复用,你基本上告诉select()/ poll()调用“在有趣的事情发生之前不要返回”,其中“有趣的东西”被定义为“数据到达套接字”,或者(如果你有数据要发送) )“套接字上现在有缓冲区空间可以将一些传出数据放入”。然后当select()/ poll()返回时,您检查哪些事件已被标记为就绪,请根据需要调用send()/ recv()(因为您将套接字设置为非阻塞,所以这些调用不会阻塞 - I / O模式),然后再次回到select()/ poll()内部睡眠,直到下一个事件发生。
通过这种方式,你的程序能够有效地处理send()和recv(),而无需旋转CPU,也没有每个recv()都支持send()(反之亦然)。