我需要创建一个名为“TriangleShape”的类,它可以实现java.awt.Shape。 现在另一个类“TriangleComponent”应该有一个TriangleShape类的对象,它应该绘制一个具有给定边长的三角形。
我设法创建它,但我已经读过三角形应该按照以下方式绘制:
TriangleShape t = new TriangleShape(30,40,50);
g2.draw(t); //This is the Graphics2D object that I use in paintComponent
以下是我创建的代码,但它使用Line2D创建一个三角形。 它是TriangleShape类,假设我已经对Shape类的所有方法都有所启示。
public class TriangleShape implements java.awt.Shape{
private double a, b, c;
private int x,y;
private Point2D loc;
public TriangleShape() {
this.a=0;
this.b=0;
this.c=0;
}
public TriangleShape(double a, double b, double c) {
//if supplied dimensions form a valid Triangle
if ( this.isValid(a,b,c) ) {
this.a = a;
this.b = b;
this.c = c;
}
//Otherwise make it zero sized triangle
else{
this.a=0;
this.b=0;
this.c=0;
}
}
public void resize(double a, double b, double c) {
if ( this.isValid(a,b,c) ) {
this.a = a;
this.b = b;
this.c = c;
}
//else let size remain unchanged
}
public TriangleShape getRandomTriangle() {
TriangleShape t = new TriangleShape(5,8,9);
return t;
}
public double area(){
double area, s;
s = (a+b+c)/2;
area = Math.sqrt(s *(s-a) * (s-b) * (s-c));
return area;
}
private boolean isValid(double a, double b, double c) {
double s = (a+b+c)/2;
if ( ((s-a) * (s-b) * (s-c)) <= 0 )
return false;
else
return true;
}
public double perimeter() {
double p;
p = a+b+c;
return p;
}
public double getA(){
return a;
}
public double getB(){
return b;
}
public double getC(){
return c;
}
public void setLocation(Point2D location){
loc = location;
}
public Point2D getLocation(){
return loc;
}
public double getX(){
return loc.getX();
}
public double getY(){
return loc.getY();
}
TriangleComponent类:
public class TriangleComponent extends JComponent{
TriangleShape t;
double alpha, beta, gamma;
double a,b,c;
double X,Y;
@Override
protected void paintComponent(Graphics g) {
//super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
t = new TriangleShape(100,100,190);
t.setLocation(new Point2D.Double(100,500));
a = t.getA();
b = t.getB();
c = t.getC();
X = t.getX();
Y = t.getY();
///////////////Drawing Base line.....
g2.draw(new Line2D.Double(X,Y,(X+c),Y)); //line c...
g2.draw(new Line2D.Double((X+c), Y, ((X+c)+a*Math.cos(Math.PI+getBeta())), (Y+a*Math.sin(Math.PI+getBeta())))); //line a...
//JOIning the last end points
g2.draw(new Line2D.Double(X, Y, ((X+c)+a*Math.cos(Math.PI+getBeta())), (Y+a*Math.sin(Math.PI+getBeta()))));
System.out.println("X1 = "+X+" Y1 = "+Y);
System.out.println("X2 = "+(X+c)+" Y2 = "+Y);
System.out.println("X3 = "+((X+c)+a*Math.cos(Math.PI+getBeta()))+" Y3 = "+ (Y+a*Math.sin(Math.PI+getBeta())));
//System.out.println("Alpha = "+getAlpha());
System.out.println("Gamma = "+(getGamma()*180)/Math.PI);
}
public double getAlpha(){
double temp = Math.acos(((Math.pow(c, 2)+Math.pow(b, 2))-Math.pow(a, 2))/(2*b*c));
System.out.println("Alpha = "+temp+" Degrees");
return temp;
}
public double getBeta(){
double temp = Math.acos(((Math.pow(c, 2)+Math.pow(a, 2))-Math.pow(b, 2))/(2*a*c));
System.out.println("Beta = "+temp+" Degrees");
return (temp);// * Math.PI)/180;
}
public double getGamma(){
double temp = Math.acos(((Math.pow(a, 2)+Math.pow(b, 2))-Math.pow(c, 2))/(2*b*a));
System.out.println("Gamma = "+temp+" Degrees");
return (temp);// * Math.PI)/180;
}
}
这很有效,但我需要一种方法来绘制三角形而不依赖Graphics2D
或直接用paintComponent
方法绘制它。有没有办法做到这一点?
答案 0 :(得分:1)
根据JavaDoc of the Graphics2D类,根据以下原则呈现形状:
形状操作
如果操作是绘制(Shape)操作,则Graphics2D上下文中当前Stroke属性的createStrokedShape方法用于构造包含指定Shape的轮廓的新Shape对象。
使用Graphics2D上下文中的当前Transform将Shape从用户空间转换为设备空间。
使用Shape的getPathIterator方法提取Shape的轮廓,该方法返回沿Shape的边界迭代的PathIterator对象。
如果Graphics2D对象无法处理PathIterator对象返回的曲线段,则它可以调用Shape的备用getPathIterator方法,该方法会使Shape变平。
- 醇>
查询Graphics2D上下文中当前的Paint是否有PaintContext,它指定要在设备空间中呈现的颜色。
简而言之,这意味着Graphics2D.draw(Shape)方法将调用您的TraingleShape.getPathIterator(AffineTransform)方法并使用返回的PathIterator对象来查找在哪些点之间绘制线条。
因此,您可能需要实现与TriangleShape实现相对应的自己的PathIterator实现。
然而,上述解决方案可能比它需要的更复杂。另一种方法是查看Path2D类,它允许您使用简单的操作(如lineTo(x,y))轻松指定任意形状。由于此类实现了Shape接口,因此您可以允许TriangleShape类扩展此类,或者只是委托它。下面是使用GeneralPath类的示例,它的工作方式与Path2D类似: http://www.roseindia.net/java/example/java/swing/graphics2D/general-path.shtml但是,这取决于您的特定分配,这是否是可接受的解决方案。