import java.awt.*;
import java.awt.image.BufferedImage;
import javax.swing.*;
public class Main
{
JFrame jf;
Main()
{
jf=new JFrame();
jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
jf.add(new MyCanvas());
jf.pack();
jf.setVisible(true);
}
public static void main(String[] args)
{
MyCanvas.img=Toolkit.getDefaultToolkit().createImage("1.jpg");
SwingUtilities.invokeLater(new Runnable()
{
@Override
public void run()
{
new Main();
}
});
}
}
class MyCanvas extends JComponent
{
static Image img;
BufferedImage bi;
MyCanvas()
{
setPreferredSize(new Dimension(200,200));
bi=new BufferedImage(200,200,BufferedImage.TYPE_INT_ARGB);
Graphics g=bi.getGraphics();
for (int i=0;i<10;i++)
for (int j=0;j<10;j++)
g.drawImage(img,i*20,j*20,20,20,this);
}
public void paintComponent(Graphics g)
{
super.paintComponent(g);
g.drawImage(bi,0,0,this);
//g.drawImage(img,0,0,this);
}
}
如果我取消注释第g.drawImage(img,0,0,this);
行,我会在窗口显示我的图像。但是使用这段代码我看到了空窗口。很容易理解循环中的g.drawImage(img,i*20,j*20,20,20,this);
没有绘制但是什么是问题?
答案 0 :(得分:3)
将我为未来读者所做的不相关的事情编辑出来,以便更容易找到答案。在java中,我总是必须使用getResource或getResourceAsStream来确保从正确的目录正确加载文件。
class MyCanvas extends JComponent
{
public static Image loadImage(String s)
{
try
{
return ImageIO.read(Main.class.getResource(s));
}
catch (Exception ex)
{
ex.printStackTrace();
return null;
}
}
}
答案 1 :(得分:1)
1)将BufferedImage
作为Icon添加到JLabel示例here
2)CustomCanvas中的paintComponent
可能是
class MyCanvas extends JComponent {
private static final long serialVersionUID = 1L;
@Override
public Dimension getMinimumSize() {
return new Dimension(150, 150);
}
@Override
public Dimension getPreferredSize() {
return new Dimension(300, 300);
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(bi,0,0,this);
}
}