我正在开发一个游戏项目,并且我编写了一些基本代码,允许游戏全屏运行。
我的问题是,当游戏处于全屏模式时,我无法按Prnt Scrn截取屏幕截图!如果我尝试截取屏幕截图,它只是屏幕截图全屏游戏窗口后面的内容。任何想法为什么这不起作用?
我在Windows 7上运行。这是一个说明我的问题的SSCCE:
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class FullscreenScreenShotSSCCE extends JFrame
{
private JPanel screenP;
private GraphicsDevice grDev;
/**
* Constructor
* Preconditions: None.
* Postconditions: The window for the SSCCE is created.
**/
public FullscreenScreenShotSSCCE()
{
super("Fullscreen Prnt Scrn problem SSCCE");
int screenX = 640;
int screenY = 480;
this.setSize(screenX,screenY);
// set up resolution change mode
grDev = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice(); // obtains your graphics device
// setup the game for full-screen if requested.
System.out.println("Trying to start program in Fullscreen mode.");
if(grDev.isFullScreenSupported()) // makes sure fullscreen is supported before doing anything.
{
System.out.println("FullScreen is supported");
this.setUndecorated(true);
DisplayMode resChangeMode = new DisplayMode(640,480,32,DisplayMode.REFRESH_RATE_UNKNOWN); // create new DisplayMode with different resolution.
try
{
grDev.setFullScreenWindow(this); // set fullscreen mode on. Otherwise this won't work
grDev.setDisplayMode(resChangeMode); // change DisplayMode to our new resolution.
System.out.println("Change resolution: Success!");
}
catch(Exception e)
{
System.out.println("Change resolution: FAIL!");
}
}
this.setExtendedState(MAXIMIZED_BOTH);
// instantiate main panel
screenP = new SSCCEPanel();
this.add(screenP);
// finishing touches on Game window
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setVisible(true);
System.out.println("Game Window successfully created!!!");
}
public static void main(String[] args)
{
FullscreenScreenShotSSCCE gui = new FullscreenScreenShotSSCCE();
}
}
/**
* SSCCEPanel is the JPanel that manages the example's timer, painting, and logic.
**/
class SSCCEPanel extends JPanel
{
private Timer timer;
public double prevFPS;
boolean timerReady;
// The SoundPlayer object is used by the example to play the sounds.
public SSCCEPanel()
{
super(true);
}
/**
* repaints the SSCCE.
* This just shows the current FPS and the number of sounds currently playing.
**/
public void paintComponent(Graphics g)
{
super.paintComponent(g);
Graphics2D g2D = (Graphics2D) g;
g2D.setColor(new Color(0x000000));
g2D.drawString("Java fullscreen!", 20,20);
g2D.drawString("Try to take a screenshot!", 20,40);
g.dispose();
}
}
答案 0 :(得分:1)
尝试Alt-PrintScreen(捕获当前窗口)。这可以在全屏独占模式下完成。祝你好运: - )
答案 1 :(得分:1)
不需要任何其他课程。按下PRINTSCREEN
后,将游戏渲染为BufferedImage
并使用ImageIO
保存。
如何保存图像。
http://docs.oracle.com/javase/tutorial/2d/images/saveimage.html
答案 2 :(得分:0)
如果有效,请尝试ctrl + alt + PrtScrn。
答案 3 :(得分:0)
您可以尝试java.awt.Robot:
try
{
Robot pixelGrabber = new Robot ();
java.awt.image.BufferedImage bi = pixelGrabber.createScreenCapture (new Rectangle (0, 0, 1024, 768));
}
catch (AWTException ex)
{
ex.printStackTrace ();
}
您可以将1024,768调整为屏幕设置,然后查找一种动态获取屏幕大小的方法。
答案 4 :(得分:0)
问题仍未解决。总之,这个问题很可能是我机器的图形设备/驱动程序所固有的,因为其他用户无法重现我遇到的问题。因此,这个问题在本机Java中不再值得追求。