我有以下代码发送多播消息,然后等待响应发送到消息来自的地址。如果我在Wireshark中观察流量,我可以看到消息发送正常并且响应返回到正确的IP和端口,但是套接字永远不会从接收线返回,就像响应没有被接收一样。
var multicastAddress = IPAddress.Parse("239.255.255.250");
var multicastPort = 1900;
var unicastPort = 1901;
using (var socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp))
{
socket.Bind(new IPEndPoint(IPAddress.Any, unicastPort));
socket.Connect(new IPEndPoint(multicastAddress, multicastPort));
var thd = new Thread(() =>
{
try
{
while (true)
{
var response = new byte[8000];
EndPoint ep = new IPEndPoint(IPAddress.Any, unicastPort);
socket.ReceiveFrom(response, ref ep);
var str = Encoding.UTF8.GetString(response);
Devices.Add(new SsdpDevice() {Location = str});
}
}
catch
{
//TODO handle exception for when connection closes
}
});
socket.Send(broadcastMessage, 0, broadcastMessage.Length, SocketFlags.None);
thd.Start();
Thread.Sleep(30000);
socket.Close();
}
我知道我应该在socket类上使用异步方法,并且需要停止依赖Thread.Sleep,但我只想在整理代码之前得到一个简单的示例。
答案 0 :(得分:9)
加文,看看这个:
Connect()
,多播是无连接消息(就像广播一样)。Bind()
之后将套接字选项设置为多播。SendTo()
代替Send()
,在这种情况下不起作用。一个简单的工作示例:
var broadcastMessage = Encoding.UTF8.GetBytes("Hello multicast!");
var multicastAddress = IPAddress.Parse("239.255.255.250");
var signal = new ManualResetEvent(false);
var multicastPort = 1900;
using (var socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp))
{
var multicastEp = new IPEndPoint(multicastAddress, multicastPort);
EndPoint localEp = new IPEndPoint(IPAddress.Any, multicastPort);
// Might want to set this:
//socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, 1);
socket.Bind(localEp);
socket.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(multicastAddress, IPAddress.Any));
// May want to set this:
//socket.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, 0); // only LAN
var thd = new Thread(() =>
{
var response = new byte[8000];
socket.ReceiveFrom(response, ref localEp);
var str = Encoding.UTF8.GetString(response).TrimEnd('\0');
Console.WriteLine("[RECV] {0}", str);
signal.Set();
Console.WriteLine("Receiver terminating...");
});
signal.Reset();
thd.Start();
socket.SendTo(broadcastMessage, 0, broadcastMessage.Length, SocketFlags.None, multicastEp);
Console.WriteLine("[SEND] {0}", Encoding.UTF8.GetString(broadcastMessage));
signal.WaitOne();
Console.WriteLine("Multicaster terminating...");
socket.Close();
Console.WriteLine("Press any key.");
Console.ReadKey();
}