以下代码在html5画布上绘制egg的图像
function init() {
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
draw(ctx);
}
function draw(ctx) {
// layer1/Path
ctx.save();
ctx.beginPath();
ctx.moveTo(100.0, 90.0);
ctx.bezierCurveTo(100.0, 95.5, 95.5, 100.0, 90.0, 100.0);
ctx.lineTo(10.0, 100.0);
ctx.bezierCurveTo(4.5, 100.0, 0.0, 95.5, 0.0, 90.0);
ctx.lineTo(0.0, 10.0);
ctx.bezierCurveTo(0.0, 4.5, 4.5, 0.0, 10.0, 0.0);
ctx.lineTo(90.0, 0.0);
ctx.bezierCurveTo(95.5, 0.0, 100.0, 4.5, 100.0, 10.0);
ctx.lineTo(100.0, 90.0);
ctx.closePath();
ctx.fillStyle = "rgb(229, 229, 229)";
ctx.fill();
// layer1/Path
ctx.beginPath();
ctx.moveTo(10.0, 28.0);
ctx.bezierCurveTo(10.0, 37.9, 18.1, 46.0, 28.0, 46.0);
ctx.bezierCurveTo(37.9, 46.0, 46.0, 37.9, 46.0, 28.0);
ctx.bezierCurveTo(46.0, 18.1, 37.9, 10.0, 28.0, 10.0);
ctx.bezierCurveTo(18.1, 10.0, 10.0, 18.1, 10.0, 28.0);
ctx.closePath();
ctx.fillStyle = "rgb(255, 191, 30)";
ctx.fill();
ctx.restore();
}
<body onload="init()">
<canvas id="canvas" width="100" height="100"></canvas>
</body>
我试图让arbor.js将鸡蛋显示为节点我还会展示其他插图,例如培根,面包,用于交互式餐厅菜单。它意味着进入每个节点,我相信?但不太确定如何。
particleSystem.eachNode(function(node, pt){
// node: {mass:#, p:{x,y}, name:"", data:{}}
// pt: {x:#, y:#} node position in screen coords
// determine the box size and round off the coords if we'll be
// drawing a text label (awful alignment jitter otherwise...)
var w = ctx.measureText(node.data.label||"").width + 6
var label = node.data.label
if (!(label||"").match(/^[ \t]*$/)){
pt.x = Math.floor(pt.x)
pt.y = Math.floor(pt.y)
}else{
label = null
}
// clear any edges below the text label
// ctx.fillStyle = 'rgba(255,255,255,.6)'
// ctx.fillRect(pt.x-w/2, pt.y-7, w,14)
ctx.clearRect(pt.x-w/2, pt.y-7, w,14)
// draw the text
if (label){
ctx.font = "bold 11px Arial"
ctx.textAlign = "center"
// if (node.data.region) ctx.fillStyle = palette[node.data.region]
// else ctx.fillStyle = "#888888"
ctx.fillStyle = "#888888"
// ctx.fillText(label||"", pt.x, pt.y+4)
ctx.fillText(label||"", pt.x, pt.y+4)
}
})
},
resize:function(){
var w = $(window).width(),
h = $(window).height();
canvas.width = w; canvas.height = h // resize the canvas element to fill the screen
particleSystem.screenSize(w,h) // inform the system so it can map coords for us
that.redraw()
},
initMouseHandling:function(){
// no-nonsense drag and drop (thanks springy.js)
selected = null;
nearest = null;
var dragged = null;
var oldmass = 1
$(canvas).mousedown(function(e){
var pos = $(this).offset();
var p = {x:e.pageX-pos.left, y:e.pageY-pos.top}
selected = nearest = dragged = particleSystem.nearest(p);
if (selected.node !== null){
// dragged.node.tempMass = 10000
dragged.node.fixed = true
}
return false
});
非常感谢提前。
答案 0 :(得分:4)
因此,打开arbor 0.92附带的示例项目。在main.js中,找到附加到eachNode
的匿名函数:
particleSystem.eachNode(function(node, pt){
// node: {mass:#, p:{x,y}, name:"", data:{}}
// pt: {x:#, y:#} node position in screen coords
// draw a rectangle centered at pt
var w = 20
ctx.fillStyle = (node.data.alone) ? "orange" : "black"
ctx.fillRect(pt.x-w/2, pt.y-w/2, w/2,w)
})
这是我们需要用'egg'代码替换的部分。问题是你不能只是放下你的绘图函数,因为它使用绝对坐标,而我们需要使用相对于节点呈现位置的坐标。从本质上讲,您需要修改draw(ctx)
函数中的每个调用,以使用pt.x
和pt.y
,如示例中所述。
修改强>
好的,完成了。用这个替换整个块:
particleSystem.eachNode(function(node, pt){
// node: {mass:#, p:{x,y}, name:"", data:{}}
// pt: {x:#, y:#} node position in screen coords
// draw a rectangle centered at pt
ctx.beginPath();
ctx.moveTo(100.0 + pt.x, 90.0 + pt.y);
ctx.bezierCurveTo(100.0 + pt.x, 95.5 + pt.y, 95.5 + pt.x, 100.0 + pt.y, 90.0 + pt.x, 100.0 + pt.y);
ctx.lineTo(10.0 + pt.x, 100.0 + pt.y);
ctx.bezierCurveTo(4.5 + pt.x, 100.0 + pt.y, 0.0 + pt.x, 95.5 + pt.y, 0.0 + pt.x, 90.0 + pt.y);
ctx.lineTo(0.0 + pt.x, 10.0 + pt.y);
ctx.bezierCurveTo(0.0 + pt.x, 4.5 + pt.y, 4.5 + pt.x, 0.0 + pt.y, 10.0 + pt.x, 0.0 + pt.y);
ctx.lineTo(90.0 + pt.x, 0.0 + pt.y);
ctx.bezierCurveTo(95.5 + pt.x, 0.0 + pt.y, 100.0 + pt.x, 4.5 + pt.y, 100.0 + pt.x, 10.0 + pt.y);
ctx.lineTo(100.0 + pt.x, 90.0 + pt.y);
ctx.closePath();
ctx.fillStyle = "rgb(229, 229, 229)";
ctx.fill();
// layer1/Path
ctx.beginPath();
ctx.moveTo(10.0 + pt.x, 28.0 + pt.y);
ctx.bezierCurveTo(10.0 + pt.x, 37.9 + pt.y, 18.1 + pt.x, 46.0 + pt.y, 28.0 + pt.x, 46.0 + pt.y);
ctx.bezierCurveTo(37.9 + pt.x, 46.0 + pt.y, 46.0 + pt.x, 37.9 + pt.y, 46.0 + pt.x, 28.0 + pt.y);
ctx.bezierCurveTo(46.0 + pt.x, 18.1 + pt.y, 37.9 + pt.x, 10.0 + pt.y, 28.0 + pt.x, 10.0 + pt.y);
ctx.bezierCurveTo(18.1 + pt.x, 10.0 + pt.y, 10.0 + pt.x, 18.1 + pt.y, 10.0 + pt.x, 28.0 + pt.y);
ctx.closePath();
ctx.fillStyle = "rgb(255, 191, 30)";
ctx.fill();
})
他们没有你所能看到的中心,但希望这给了一个关于如何继续的理想。 :)