释放OpenCV :: VideoCapture的内存(或正确使用cvRelease)

时间:2012-02-20 20:49:39

标签: c++ opencv opengl memory-management

我在做this example。我遇到的问题是应用程序的内存消耗,它开始大约180 MB,在30秒内达到1.5 GB。

void VideoCaptureCV::update()
{
    cap >> frame; // cap is cv::VideoCapture

    if(_img == 0)
    {
        _img = new CvMat(frame);
    }

    CvArr *arr = _img;
    CvMat *arrMat, *cvimage, stub;
    arrMat = cvGetMat(arr, &stub);
    cvimage = cvCreateMat(arrMat->rows, arrMat->cols, CV_8UC3);
    cvConvertImage(arrMat, cvimage, 0);

    glEnable(GL_TEXTURE_2D);

    glBindTexture(GL_TEXTURE_2D, tex_uid);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, cvimage->cols, cvimage->rows,0, GL_BGR, GL_UNSIGNED_BYTE, cvimage->data.ptr);
    glBindTexture(GL_TEXTURE_2D, 0);

    glDisable(GL_TEXTURE_2D);

    w = cvimage->cols;
    h = cvimage->rows;

    // non of the following works correctly, it sends
    // exception: cv::Exception at memory location
    //cvRelease(&arr);
    //cvReleaseMat(&arrMat);
    //cvReleaseMat(&cvimage);
    //cvReleaseMat(&stub);
}

关于如何正确使用cvRelease的任何想法?

编辑1:添加了使用cvRelease时发送的错误

1 个答案:

答案 0 :(得分:1)

 if(_img == 0)
    {
        _img = new CvMat(frame);
    }

    CvArr *arr = _img;

这如何编译?

您无需使用openCV图像调用new,他们将为您处理memory management,只需在堆栈上本地创建图像并让openCV清理