使用touchesMoved缩放:

时间:2012-02-19 23:48:59

标签: iphone objective-c ios touchesmoved uibezierpath

我有一个使用UIBezierPath的pie chart。我现在需要那些单独的路径(饼图)可扩展。我相信你需要一个能够使用捏缩放的视图,所以我认为touchesMoved:是要走的路(除非有解决方法)。

任何建议或帮助表示赞赏!

更新/进度代码

MySliceClass.m

+ (UIBezierPath *)sliceRadius:(float)radius andStartingAngle:(float)startingAngle andFinishingAngle:(float)finishingAngle
{
  static UIBezierPath *path = nil;
  path = [UIBezierPath bezierPath];
  CGPoint center = {300,300};
  [path moveToPoint:center];
  [path addArcWithCenter:center radius:radius startAngle:radians(startingAngle) endAngle:radians(finishingAngle) clockwise:YES];
  [path closePath];
  path.lineWidth = 1;

  [[UIColor redColor] setFill];
  [path fill];

  return path;
}

MySliceView.m

- (void)drawRect:(CGRect)rect 
{
  NSArray *arrayOfSlices = [NSArray arrayWithObjects:
                            slice01 = [WordplaySlice sliceRadius:200 andStartingAngle:0.5 andFinishingAngle:29.5],
                            slice02 = [WordplaySlice sliceRadius:200 andStartingAngle:30.5 andFinishingAngle:59.5],
                            slice03 = [WordplaySlice sliceRadius:200 andStartingAngle:60.5 andFinishingAngle:89.5],
                            slice04 = [WordplaySlice sliceRadius:200 andStartingAngle:90.5 andFinishingAngle:119.5],
                            slice05 = [WordplaySlice sliceRadius:200 andStartingAngle:120.5 andFinishingAngle:149.5],
                            slice06 = [WordplaySlice sliceRadius:200 andStartingAngle:150.5 andFinishingAngle:179.5],
                            slice07 = [WordplaySlice sliceRadius:200 andStartingAngle:180.5 andFinishingAngle:209.5],
                            slice08 = [WordplaySlice sliceRadius:200 andStartingAngle:210.5 andFinishingAngle:239.5],
                            slice09 = [WordplaySlice sliceRadius:200 andStartingAngle:240.5 andFinishingAngle:269.5],
                            slice10 = [WordplaySlice sliceRadius:200 andStartingAngle:270.5 andFinishingAngle:299.5],
                            slice11 = [WordplaySlice sliceRadius:200 andStartingAngle:300.5 andFinishingAngle:329.5],
                            slice12 = [WordplaySlice sliceRadius:200 andStartingAngle:330.5 andFinishingAngle:359.5], nil];                             
}

2 个答案:

答案 0 :(得分:3)

我认为如果为每个切片创建一个视图,并且使用UIPinchGestureRecognizer,您会发现它更容易。这是怎么回事。

首先,我们需要一个绘制一个切片的UIView子类。它还应该覆盖pointInside:withEvent:以忽略落在切片外部的触摸(即使触摸位于视图的矩形边界内)。

所以我们将创建一个名为SliceView的类。它使用CAShapeLayer进行切片绘图:

@interface SliceView : UIView

@property (nonatomic) CGFloat padding;
@property (nonatomic) CGFloat startRadians;
@property (nonatomic) CGFloat endRadians;
@property (nonatomic, strong) UIColor *fillColor;

@end

@implementation SliceView

@synthesize padding = _padding;
@synthesize startRadians = _startRadians;
@synthesize endRadians = _endRadians;
@synthesize fillColor = _fillColor;

我们通过覆盖CAShapeLayer方法告诉它使用CALayer而不是普通layerClass。我们还将添加一个方便的方法,将视图的图层返回为CAShapeLayer

+ (Class)layerClass {
    return [CAShapeLayer class];
}

- (CAShapeLayer *)shapeLayer {
    return (CAShapeLayer *)self.layer;
}

我们将在layoutSubviews中计算切片的路径,因为视图会在其大小更改时收到layoutSubviews消息。

我们将布置每个切片视图以覆盖整个馅饼,但只绘制其馅饼的楔形。每个切片的框架将覆盖整个屏幕(如果饼图是全屏的)。这意味着切片视图知道其弧的中心位于其边界的中心。但是我们使用一点三角法来填充相邻切片之间的填充。

我们还调整了图层的锚点;这是在缩放或旋转图层时不移动的图层中的点。我们希望锚点位于最靠近中心的切片的角落。

- (void)layoutSubviews {
    CAShapeLayer *layer = self.shapeLayer;
    CGRect bounds = self.bounds;
    CGFloat radius = MIN(bounds.size.width, bounds.size.height) / 2 - 2 * _padding;
    CGPoint center = CGPointMake(CGRectGetMidX(bounds), CGRectGetMidY(bounds));
    CGFloat sine = sinf((_startRadians + _endRadians) * 0.5f);
    CGFloat cosine = cosf((_startRadians + _endRadians) * 0.5f);
    center.x += _padding * cosine;
    center.y += _padding * sine;
    UIBezierPath *path = [UIBezierPath bezierPath];
    [path moveToPoint:center];
    [path addArcWithCenter:center radius:radius startAngle:_startRadians endAngle:_endRadians clockwise:YES];
    [path closePath];
    layer.path = path.CGPath;

    // Move my anchor point to the corner of my path so scaling will leave the corner in the same place.
    CGPoint cornerInSuperview = [self convertPoint:center toView:self.superview];
    layer.anchorPoint = CGPointMake(center.x / bounds.size.width, center.y / bounds.size.height);
    self.center = cornerInSuperview;
}

当更改与切片相关的任何视图属性时,我们需要重新计算概述切片的路径。当切片的填充颜色发生变化时,我们需要将该更改传递给图层。所以我们将覆盖属性设置器。

- (void)setPadding:(CGFloat)padding {
    _padding = padding;
    [self setNeedsLayout];
}

- (void)setStartRadians:(CGFloat)startRadians {
    _startRadians = startRadians;
    [self setNeedsLayout];
}

- (void)setEndRadians:(CGFloat)endRadians {
    _endRadians = endRadians;
    [self setNeedsLayout];
}

- (void)setFillColor:(UIColor *)color {
    _fillColor = color;
    self.shapeLayer.fillColor = color.CGColor;
}

最后,我们覆盖pointInside:withEvent:,这样,如果触摸实际位于切片的路径内,则命中测试将仅为切片视图指定触摸。这很关键,因为所有切片视图都有一个覆盖整个屏幕的框架。

- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event {
    return CGPathContainsPoint(self.shapeLayer.path, NULL, point, NO);
}

@end

现在我们有了一个方便的SliceView类,我们可以使用它来绘制带有可缩放切片的饼图。在iPhone屏幕上很难将两根手指放入切片中,因此我们将让用户点击一个切片来选择它,并在任何地方捏合以缩放所选切片。 (此界面也使其在模拟器中可测试。)

@implementation ViewController {
    __weak SliceView *_selectedSlice;
}

我们将以红色绘制未选中的切片,将所选切片绘制为蓝色。

+ (UIColor *)unselectedSliceFillColor {
    return UIColor.redColor;
}

+ (UIColor *)selectedSliceFillColor {
    return UIColor.blueColor;
}

当用户点击切片时,我们需要更改先前选择和新选择的颜色,并记录新选择。

- (IBAction)sliceWasTapped:(UITapGestureRecognizer *)tapper {
    _selectedSlice.fillColor = self.class.unselectedSliceFillColor;
    _selectedSlice = (SliceView *)tapper.view;
    _selectedSlice.fillColor = self.class.selectedSliceFillColor;
}

当用户捏住时,我们会调整所选切片的变换(如果有)。

- (IBAction)pinched:(UIPinchGestureRecognizer *)pincher {
    if (!_selectedSlice)
        return;
    CGFloat scale = pincher.scale;
    pincher.scale = 1;
    _selectedSlice.transform = CGAffineTransformScale(_selectedSlice.transform, scale, scale);
}

最后,我们需要实际创建切片视图和手势识别器。我们为每个切片创建一个点击识别器,并为背景视图创建一个“全局”夹点识别器。

- (void)viewDidLoad {
    static int const SliceCount = 12;
    CGRect bounds = self.view.bounds;
    for (int i = 0; i < SliceCount; ++i) {
        SliceView *slice = [[SliceView alloc] initWithFrame:bounds];
        slice.startRadians = 2 * M_PI * i / SliceCount;
        slice.endRadians = 2 * M_PI * (i + 1) / SliceCount;
        slice.padding = 4;
        slice.fillColor = self.class.unselectedSliceFillColor;
        slice.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
        [self.view addSubview:slice];

        UITapGestureRecognizer *tapper = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(sliceWasTapped:)];
        [slice addGestureRecognizer:tapper];
    }

    UIPinchGestureRecognizer *pincher = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(pinched:)];
    [self.view addGestureRecognizer:pincher];
}

- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
    return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
}

@end

这就是它的样子:

SliceView demo screen shot

您可以在此处下载我的测试项目:http://dl.dropbox.com/u/26919672/pie.zip

更新

在回答您关于限制比例的评论时,我建议您向SliceView添加更多属性:

@property (nonatomic) CGFloat minScale;
@property (nonatomic) CGFloat maxScale;
@property (nonatomic) CGFloat scale;

重要提示:您需要在initWithFrame:initWithCoder:中将所有三个属性初始化为1。

然后,实施scale setter以实际强制执行限制并设置比例:

- (void)setScale:(CGFloat)scale {
    _scale = MAX(minScale, MIN(scale, maxScale));
    self.transform = CGAffineTransformMakeScale(_scale, _scale);
}

pinched:中,您更新视图的scale属性,而不是直接设置视图的transform属性:

- (IBAction)pinched:(UIPinchGestureRecognizer *)pincher {
    if (!_selectedSlice)
        return;
    CGFloat scale = pincher.scale;
    pincher.scale = 1;
    _selectedSlice.scale = _selectedSlice.scale * scale;
}

答案 1 :(得分:1)

首先,将切片存储在数组中可能是个更好的主意。

其次,定义类MySliceClass(可能继承自UIBezierPath)也是一个更好的主意。此类具有定义切片的属性:startingAngleendAngle

现在,您不仅改进了代码,而且还可以更轻松地调整切片大小。

您必须向类radius添加参数MySliceClass,并且每次触摸切片时,您都会更改其半径,并调用[self setNeedsDisplay]以便方法{{1被调用。

最后,您还应该将初始化移动到视图的初始化方法,因为您这样做,每次绘制视图时都会创建新的切片。

编辑以下是一个示例实现

drawRect

@implementation Slice // Subclass of NSObject

@synthesize radius, startAngle, endAngle, center;

- (void)draw
{
    UIBezierPath *path = nil;
    path = [UIBezierPath bezierPath];
    [path moveToPoint:center];
    [path addArcWithCenter:center radius:radius startAngle:startAngle endAngle:endAngle clockwise:YES];
    [path closePath];
    path.lineWidth = 1;

    [[UIColor redColor] setFill];
    [path fill];
}

@end

我没有测试此代码,因此可能存在一些错误。但你可以从此开始,我希望。