我有一个使用UIBezierPath的pie chart。我现在需要那些单独的路径(饼图)可扩展。我相信你需要一个能够使用捏缩放的视图,所以我认为touchesMoved:是要走的路(除非有解决方法)。
任何建议或帮助表示赞赏!
更新/进度代码
MySliceClass.m
+ (UIBezierPath *)sliceRadius:(float)radius andStartingAngle:(float)startingAngle andFinishingAngle:(float)finishingAngle
{
static UIBezierPath *path = nil;
path = [UIBezierPath bezierPath];
CGPoint center = {300,300};
[path moveToPoint:center];
[path addArcWithCenter:center radius:radius startAngle:radians(startingAngle) endAngle:radians(finishingAngle) clockwise:YES];
[path closePath];
path.lineWidth = 1;
[[UIColor redColor] setFill];
[path fill];
return path;
}
MySliceView.m
- (void)drawRect:(CGRect)rect
{
NSArray *arrayOfSlices = [NSArray arrayWithObjects:
slice01 = [WordplaySlice sliceRadius:200 andStartingAngle:0.5 andFinishingAngle:29.5],
slice02 = [WordplaySlice sliceRadius:200 andStartingAngle:30.5 andFinishingAngle:59.5],
slice03 = [WordplaySlice sliceRadius:200 andStartingAngle:60.5 andFinishingAngle:89.5],
slice04 = [WordplaySlice sliceRadius:200 andStartingAngle:90.5 andFinishingAngle:119.5],
slice05 = [WordplaySlice sliceRadius:200 andStartingAngle:120.5 andFinishingAngle:149.5],
slice06 = [WordplaySlice sliceRadius:200 andStartingAngle:150.5 andFinishingAngle:179.5],
slice07 = [WordplaySlice sliceRadius:200 andStartingAngle:180.5 andFinishingAngle:209.5],
slice08 = [WordplaySlice sliceRadius:200 andStartingAngle:210.5 andFinishingAngle:239.5],
slice09 = [WordplaySlice sliceRadius:200 andStartingAngle:240.5 andFinishingAngle:269.5],
slice10 = [WordplaySlice sliceRadius:200 andStartingAngle:270.5 andFinishingAngle:299.5],
slice11 = [WordplaySlice sliceRadius:200 andStartingAngle:300.5 andFinishingAngle:329.5],
slice12 = [WordplaySlice sliceRadius:200 andStartingAngle:330.5 andFinishingAngle:359.5], nil];
}
答案 0 :(得分:3)
我认为如果为每个切片创建一个视图,并且使用UIPinchGestureRecognizer
,您会发现它更容易。这是怎么回事。
首先,我们需要一个绘制一个切片的UIView
子类。它还应该覆盖pointInside:withEvent:
以忽略落在切片外部的触摸(即使触摸位于视图的矩形边界内)。
所以我们将创建一个名为SliceView
的类。它使用CAShapeLayer
进行切片绘图:
@interface SliceView : UIView
@property (nonatomic) CGFloat padding;
@property (nonatomic) CGFloat startRadians;
@property (nonatomic) CGFloat endRadians;
@property (nonatomic, strong) UIColor *fillColor;
@end
@implementation SliceView
@synthesize padding = _padding;
@synthesize startRadians = _startRadians;
@synthesize endRadians = _endRadians;
@synthesize fillColor = _fillColor;
我们通过覆盖CAShapeLayer
方法告诉它使用CALayer
而不是普通layerClass
。我们还将添加一个方便的方法,将视图的图层返回为CAShapeLayer
。
+ (Class)layerClass {
return [CAShapeLayer class];
}
- (CAShapeLayer *)shapeLayer {
return (CAShapeLayer *)self.layer;
}
我们将在layoutSubviews
中计算切片的路径,因为视图会在其大小更改时收到layoutSubviews
消息。
我们将布置每个切片视图以覆盖整个馅饼,但只绘制其馅饼的楔形。每个切片的框架将覆盖整个屏幕(如果饼图是全屏的)。这意味着切片视图知道其弧的中心位于其边界的中心。但是我们使用一点三角法来填充相邻切片之间的填充。
我们还调整了图层的锚点;这是在缩放或旋转图层时不移动的图层中的点。我们希望锚点位于最靠近中心的切片的角落。
- (void)layoutSubviews {
CAShapeLayer *layer = self.shapeLayer;
CGRect bounds = self.bounds;
CGFloat radius = MIN(bounds.size.width, bounds.size.height) / 2 - 2 * _padding;
CGPoint center = CGPointMake(CGRectGetMidX(bounds), CGRectGetMidY(bounds));
CGFloat sine = sinf((_startRadians + _endRadians) * 0.5f);
CGFloat cosine = cosf((_startRadians + _endRadians) * 0.5f);
center.x += _padding * cosine;
center.y += _padding * sine;
UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:center];
[path addArcWithCenter:center radius:radius startAngle:_startRadians endAngle:_endRadians clockwise:YES];
[path closePath];
layer.path = path.CGPath;
// Move my anchor point to the corner of my path so scaling will leave the corner in the same place.
CGPoint cornerInSuperview = [self convertPoint:center toView:self.superview];
layer.anchorPoint = CGPointMake(center.x / bounds.size.width, center.y / bounds.size.height);
self.center = cornerInSuperview;
}
当更改与切片相关的任何视图属性时,我们需要重新计算概述切片的路径。当切片的填充颜色发生变化时,我们需要将该更改传递给图层。所以我们将覆盖属性设置器。
- (void)setPadding:(CGFloat)padding {
_padding = padding;
[self setNeedsLayout];
}
- (void)setStartRadians:(CGFloat)startRadians {
_startRadians = startRadians;
[self setNeedsLayout];
}
- (void)setEndRadians:(CGFloat)endRadians {
_endRadians = endRadians;
[self setNeedsLayout];
}
- (void)setFillColor:(UIColor *)color {
_fillColor = color;
self.shapeLayer.fillColor = color.CGColor;
}
最后,我们覆盖pointInside:withEvent:
,这样,如果触摸实际位于切片的路径内,则命中测试将仅为切片视图指定触摸。这很关键,因为所有切片视图都有一个覆盖整个屏幕的框架。
- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event {
return CGPathContainsPoint(self.shapeLayer.path, NULL, point, NO);
}
@end
现在我们有了一个方便的SliceView
类,我们可以使用它来绘制带有可缩放切片的饼图。在iPhone屏幕上很难将两根手指放入切片中,因此我们将让用户点击一个切片来选择它,并在任何地方捏合以缩放所选切片。 (此界面也使其在模拟器中可测试。)
@implementation ViewController {
__weak SliceView *_selectedSlice;
}
我们将以红色绘制未选中的切片,将所选切片绘制为蓝色。
+ (UIColor *)unselectedSliceFillColor {
return UIColor.redColor;
}
+ (UIColor *)selectedSliceFillColor {
return UIColor.blueColor;
}
当用户点击切片时,我们需要更改先前选择和新选择的颜色,并记录新选择。
- (IBAction)sliceWasTapped:(UITapGestureRecognizer *)tapper {
_selectedSlice.fillColor = self.class.unselectedSliceFillColor;
_selectedSlice = (SliceView *)tapper.view;
_selectedSlice.fillColor = self.class.selectedSliceFillColor;
}
当用户捏住时,我们会调整所选切片的变换(如果有)。
- (IBAction)pinched:(UIPinchGestureRecognizer *)pincher {
if (!_selectedSlice)
return;
CGFloat scale = pincher.scale;
pincher.scale = 1;
_selectedSlice.transform = CGAffineTransformScale(_selectedSlice.transform, scale, scale);
}
最后,我们需要实际创建切片视图和手势识别器。我们为每个切片创建一个点击识别器,并为背景视图创建一个“全局”夹点识别器。
- (void)viewDidLoad {
static int const SliceCount = 12;
CGRect bounds = self.view.bounds;
for (int i = 0; i < SliceCount; ++i) {
SliceView *slice = [[SliceView alloc] initWithFrame:bounds];
slice.startRadians = 2 * M_PI * i / SliceCount;
slice.endRadians = 2 * M_PI * (i + 1) / SliceCount;
slice.padding = 4;
slice.fillColor = self.class.unselectedSliceFillColor;
slice.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
[self.view addSubview:slice];
UITapGestureRecognizer *tapper = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(sliceWasTapped:)];
[slice addGestureRecognizer:tapper];
}
UIPinchGestureRecognizer *pincher = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(pinched:)];
[self.view addGestureRecognizer:pincher];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
}
@end
这就是它的样子:
您可以在此处下载我的测试项目:http://dl.dropbox.com/u/26919672/pie.zip
在回答您关于限制比例的评论时,我建议您向SliceView
添加更多属性:
@property (nonatomic) CGFloat minScale;
@property (nonatomic) CGFloat maxScale;
@property (nonatomic) CGFloat scale;
重要提示:您需要在initWithFrame:
和initWithCoder:
中将所有三个属性初始化为1。
然后,实施scale
setter以实际强制执行限制并设置比例:
- (void)setScale:(CGFloat)scale {
_scale = MAX(minScale, MIN(scale, maxScale));
self.transform = CGAffineTransformMakeScale(_scale, _scale);
}
在pinched:
中,您更新视图的scale
属性,而不是直接设置视图的transform
属性:
- (IBAction)pinched:(UIPinchGestureRecognizer *)pincher {
if (!_selectedSlice)
return;
CGFloat scale = pincher.scale;
pincher.scale = 1;
_selectedSlice.scale = _selectedSlice.scale * scale;
}
答案 1 :(得分:1)
首先,将切片存储在数组中可能是个更好的主意。
其次,定义类MySliceClass
(可能继承自UIBezierPath)也是一个更好的主意。此类具有定义切片的属性:startingAngle
,endAngle
。
现在,您不仅改进了代码,而且还可以更轻松地调整切片大小。
您必须向类radius
添加参数MySliceClass
,并且每次触摸切片时,您都会更改其半径,并调用[self setNeedsDisplay]
以便方法{{1被调用。
最后,您还应该将初始化移动到视图的初始化方法,因为您这样做,每次绘制视图时都会创建新的切片。
编辑以下是一个示例实现
drawRect
和
@implementation Slice // Subclass of NSObject
@synthesize radius, startAngle, endAngle, center;
- (void)draw
{
UIBezierPath *path = nil;
path = [UIBezierPath bezierPath];
[path moveToPoint:center];
[path addArcWithCenter:center radius:radius startAngle:startAngle endAngle:endAngle clockwise:YES];
[path closePath];
path.lineWidth = 1;
[[UIColor redColor] setFill];
[path fill];
}
@end
我没有测试此代码,因此可能存在一些错误。但你可以从此开始,我希望。