自定义Winforms控件中的基线捕捉线

时间:2008-09-18 15:23:36

标签: .net winforms user-controls design-time windows-forms-designer

我有一个带有文本框的自定义用户控件,我想在自定义控件之外公开基线(文本框中的文本)snapline。我知道您创建了一个设计器(继承自ControlDesigner)并覆盖SnapLines以访问snapline,但我想知道如何获取我自定义用户控件公开的控件的文本基线。

5 个答案:

答案 0 :(得分:42)

作为Miral答案的更新......这里有一些“缺失的步骤”,对于正在寻找如何做到这一点的新人。 :)上面的C#代码几乎可以“插入”,除了更改一些值以引用将被修改的UserControl。

可能需要参考:
    System.Design(@robyaw)

需要使用:

using System.Windows.Forms.Design;
using System.Windows.Forms.Design.Behavior;
using System.ComponentModel;
using System.ComponentModel.Design;
using System.Collections;

在UserControl上,您需要以下属性:

[Designer(typeof(MyCustomDesigner))]

然后你需要一个具有SnapLines覆盖的“设计器”类:

private class MyCustomerDesigner : ControlDesigner {
  public override IList SnapLines {
    get {
     /* Code from above */
    IList snapLines = base.SnapLines;

    // *** This will need to be modified to match your user control
    MyControl control = Control as MyControl;
    if (control == null) { return snapLines; }

    // *** This will need to be modified to match the item in your user control
    // This is the control in your UC that you want SnapLines for the entire UC
    IDesigner designer = TypeDescriptor.CreateDesigner(
        control.textBoxValue, typeof(IDesigner));
    if (designer == null) { return snapLines; }

    // *** This will need to be modified to match the item in your user control
    designer.Initialize(control.textBoxValue);

    using (designer)
    {
        ControlDesigner boxDesigner = designer as ControlDesigner;
        if (boxDesigner == null) { return snapLines; }

        foreach (SnapLine line in boxDesigner.SnapLines)
        {
            if (line.SnapLineType == SnapLineType.Baseline)
            {
                // *** This will need to be modified to match the item in your user control
                snapLines.Add(new SnapLine(SnapLineType.Baseline,
                    line.Offset + control.textBoxValue.Top,
                    line.Filter, line.Priority));
                break;
            }
        }
    }

    return snapLines;
}

    }
  }
}

答案 1 :(得分:25)

我只是有类似的需求,我解决了这个问题:

 public override IList SnapLines
{
    get
    {
        IList snapLines = base.SnapLines;

        MyControl control = Control as MyControl;
        if (control == null) { return snapLines; }

        IDesigner designer = TypeDescriptor.CreateDesigner(
            control.textBoxValue, typeof(IDesigner));
        if (designer == null) { return snapLines; }
        designer.Initialize(control.textBoxValue);

        using (designer)
        {
            ControlDesigner boxDesigner = designer as ControlDesigner;
            if (boxDesigner == null) { return snapLines; }

            foreach (SnapLine line in boxDesigner.SnapLines)
            {
                if (line.SnapLineType == SnapLineType.Baseline)
                {
                    snapLines.Add(new SnapLine(SnapLineType.Baseline,
                        line.Offset + control.textBoxValue.Top,
                        line.Filter, line.Priority));
                    break;
                }
            }
        }

        return snapLines;
    }
}

这样它实际上是为子控件创建一个临时子设计器,以便找出“真正的”基线对齐线的位置。

这在测试中看起来相当合理,但如果perf成为一个问题(如果内部文本框没有移动),那么大部分代码都可以提取到Initialize方法。

这也假设文本框是UserControl的直接子代。如果在方式中存在其他影响布局的控件,则偏移计算会变得有点复杂。

答案 2 :(得分:7)

感谢所有人的帮助。这是一个艰难的吞下去。在每个UserControl中都有一个私有子类的想法并不是很可口。

我想出了这个基类来帮助...

[Designer(typeof(UserControlSnapLineDesigner))]
public class UserControlBase : UserControl
{
    protected virtual Control SnapLineControl { get { return null; } }

    private class UserControlSnapLineDesigner : ControlDesigner
    {
        public override IList SnapLines
        {
            get
            {
                IList snapLines = base.SnapLines;

                Control targetControl = (this.Control as UserControlBase).SnapLineControl;

                if (targetControl == null)
                    return snapLines;

                using (ControlDesigner controlDesigner = TypeDescriptor.CreateDesigner(targetControl,
                    typeof(IDesigner)) as ControlDesigner)
                {
                    if (controlDesigner == null)
                        return snapLines;

                    controlDesigner.Initialize(targetControl);

                    foreach (SnapLine line in controlDesigner.SnapLines)
                    {
                        if (line.SnapLineType == SnapLineType.Baseline)
                        {
                            snapLines.Add(new SnapLine(SnapLineType.Baseline, line.Offset + targetControl.Top,
                                line.Filter, line.Priority));
                            break;
                        }
                    }
                }
                return snapLines;
            }
        }
    }
}

接下来,从此基础派生您的UserControl:

public partial class MyControl : UserControlBase
{
    protected override Control SnapLineControl
    {
        get
        {
            return txtTextBox;
        }
    }

    ...

}

再次感谢您发布此内容。

答案 3 :(得分:6)

VB.Net版本:
注意:您必须将txtDescription更改为文本框或您使用的其他内部控件名称。和ctlUserControlusercontrol名称

<Designer(GetType(ctlUserControl.MyCustomDesigner))> _
Partial Public Class ctlUserControl
   '... 
   'Your Usercontrol class specific code
   '... 
    Class MyCustomDesigner
        Inherits ControlDesigner
        Public Overloads Overrides ReadOnly Property SnapLines() As IList
            Get
                ' Code from above 

                Dim lines As IList = MyBase.SnapLines

                ' *** This will need to be modified to match your user control
                Dim control__1 As ctlUserControl = TryCast(Me.Control, ctlUserControl)
                If control__1 Is Nothing Then Return lines

                ' *** This will need to be modified to match the item in your user control
                ' This is the control in your UC that you want SnapLines for the entire UC
                Dim designer As IDesigner = TypeDescriptor.CreateDesigner(control__1.txtDescription, GetType(IDesigner))
                If designer Is Nothing Then
                    Return lines
                End If

                ' *** This will need to be modified to match the item in your user control
                designer.Initialize(control__1.txtDescription)

                Using designer
                    Dim boxDesigner As ControlDesigner = TryCast(designer, ControlDesigner)
                    If boxDesigner Is Nothing Then
                        Return lines
                    End If

                    For Each line As SnapLine In boxDesigner.SnapLines
                        If line.SnapLineType = SnapLineType.Baseline Then
                            ' *** This will need to be modified to match the item in your user control
                            lines.Add(New SnapLine(SnapLineType.Baseline, line.Offset + control__1.txtDescription.Top, line.Filter, line.Priority))
                            Exit For
                        End If
                    Next
                End Using

                Return lines
            End Get
        End Property
    End Class

End Class

答案 4 :(得分:2)

你走在正确的轨道上。您需要覆盖设计器中的SnapLines属性并执行以下操作:

Public Overrides ReadOnly Property SnapLines() As System.Collections.IList
    Get
        Dim snapLinesList As ArrayList = TryCast(MyBase.SnapLines, ArrayList)

        Dim offset As Integer
        Dim ctrl As MyControl = TryCast(Me.Control, MyControl)
        If ctrl IsNot Nothing AndAlso ctrl.TextBox1 IsNot Nothing Then
            offset = ctrl.TextBox1.Bottom - 5
        End If

        snapLinesList.Add(New SnapLine(SnapLineType.Baseline, offset, SnapLinePriority.Medium))

        Return snapLinesList

    End Get
End Property

在此示例中,usercontrol包含一个文本框。代码添加了一个新的捕捉线,表示文本框的基线。重要的是正确计算偏移量。