如何禁用invalidate()?

时间:2012-02-19 19:02:23

标签: android invalidation

起初我的程序看起来像这样:

enter image description here

但是当我在屏幕上移动图片时,程序转向:

enter image description here

红色图是在onDraw方法中随机生成的。因此,我想在周围拍摄照片并拥有静态背景,而不是在拍摄动画片的时候。

这是我的代码: 自定义视图     package com.graph.base;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.util.AttributeSet;
import android.view.View;
import java.util.Random;

public class CustomView extends View
{
Random random=new Random();
public CustomView(Context context, AttributeSet attrs, int defStyle) {
    super(context, attrs, defStyle);
}

public CustomView(Context context, AttributeSet attrs) {
    super(context, attrs);
}

public CustomView(Context context) {
    super(context);
}
public void onDraw (Canvas canvas)
{
    super.onDraw(canvas);
    Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
    paint.setStyle(Paint.Style.FILL);
    paint.setColor(Color.WHITE);
    canvas.drawPaint(paint);
    Path path=new Path();
    path.moveTo(10, 10);
    for (float i=0.5f; i<=140; i+=10)
    {
        path.quadTo(10+i*5, 10+random.nextInt(500), 10+(i+10)*5,     10+random.nextInt(500));
    }
    paint.setDither(true);
    paint.setColor(Color.RED);
    paint.setStyle(Paint.Style.STROKE);    
    paint.setStrokeJoin(Paint.Join.ROUND);
    paint.setStrokeCap(Paint.Cap.ROUND);
    paint.setStrokeWidth(2);
    canvas.drawPath(path, paint);
}

}

MainActivity

package com.graph.base;

import android.app.Activity;
import android.os.Bundle;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.widget.FrameLayout;
import android.widget.ImageView;

public class MainActivity extends Activity {
FrameLayout frame;
ImageView image;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.main);
    frame=(FrameLayout)findViewById(R.id.frameLayout1);
    image=(ImageView)findViewById(R.id.imageView1);
    image.setOnTouchListener(new View.OnTouchListener() {

        public boolean onTouch(View v, MotionEvent event) {
            Log.e("TAG", "Touch happend");
            switch (event.getAction())
            {
            case MotionEvent.ACTION_MOVE:
            {
                image.setPadding((int)event.getX(),     (int)event.getY(), 0, 0);
                break;
            }

            }

            return true;
        }
    });
}

public void invalidateButton_Click (View v)
{
    frame.invalidate();
}
}

2 个答案:

答案 0 :(得分:0)

您在画布上绘制随机线条。每次屏幕无效时都会调用此代码。如果要保持图形不变,请将位图设置为画布并绘制到位图中。在onDraw()方法中,您将把位图绘制到画布上。

// Outside of onDraw()
Bitmap bmDest = Bitmap.createBitmap(width, height, Bitmap.Config.RGB_565);
Canvas mycanvas = new Canvas(bmDest);
// Do your drawing on the canvas outside of the onDraw() method

在onDraw()中,您只需执行此操作:

canvas.drawBitmap(bmDest, x, y, null);

答案 1 :(得分:0)

实际上,你不应该“禁用无效”,但实际上要调用“无效”......

case MotionEvent.ACTION_MOVE:
        {
            image.setPadding((int)event.getX(),     (int)event.getY(), 0, 0);
            // here call frame.invalidate(Rect dirty), with dirty set to where the image was previously
            break;
        }

请注意,如果您的自定义视图“随机”绘制,那么您可以获取带有缓存版本的Bitmap并从中绘制(blit副本)