运行我的程序时,Directx 11蓝屏死机

时间:2012-02-18 23:53:31

标签: c++ directx bsod

我正在尝试使用以下代码:

HRESULT hResult;
HDC hDC;
IDXGISurface1 *pSurface = NULL; 
hResult = m_flashTexture->QueryInterface(__uuidof(IDXGISurface1), (void**)&pSurface); 
hResult = pSurface->GetDC(TRUE, &hDC);                  
assert(SUCCEEDED(hResult));  
m_flashPlayer->DrawFrame(hDC);

drawFrame是......

void CFlashDXPlayer::DrawFrame(HDC dc)
{
if (m_dirtyFlag)
{
    IViewObject* pViewObject = NULL;
    m_flashInterface->QueryInterface(IID_IViewObject, (LPVOID*) &pViewObject);
    if (pViewObject != NULL)
    {
        // Combine regions
        HRGN unionRgn, first, second = NULL;
        unionRgn = CreateRectRgnIndirect(&m_dirtyRects[0]);
        if (m_dirtyRects.size() >= 2)
            second = CreateRectRgn(0, 0, 1, 1);

        for (std::vector<RECT>::iterator it = m_dirtyRects.begin() + 1; it != m_dirtyRects.end(); ++it)
        {
            // Fill combined region
            first = unionRgn;
            SetRectRgn(second, it->left, it->top, it->right, it->bottom);
            unionRgn = CreateRectRgn(0, 0, 1, 1);

            CombineRgn(unionRgn, first, second, RGN_OR);
            DeleteObject(first);
        }

        if (second)
            DeleteObject(second);

        RECT clipRgnRect; GetRgnBox(unionRgn, &clipRgnRect);
        RECTL clipRect = { 0, 0, m_width, m_height };

        // Fill background
        if (m_transpMode != TMODE_FULL_ALPHA)
        {
            // Set clip region
            SelectClipRgn(dc, unionRgn);

            COLORREF fillColor = GetBackgroundColor();
            HBRUSH fillColorBrush = CreateSolidBrush(fillColor);
            FillRgn(dc, unionRgn, fillColorBrush);
            DeleteObject(fillColorBrush);

            // Draw to main buffer
            HRESULT hr = pViewObject->Draw(DVASPECT_TRANSPARENT, 1, NULL, NULL, NULL, dc, &clipRect, &clipRect, NULL, 0);
            assert(SUCCEEDED(hr));
        }
        else
        {
            if (m_alphaBlackDC == NULL)
            {
                // Create memory buffers
                BITMAPINFOHEADER bih = {0};
                bih.biSize = sizeof(BITMAPINFOHEADER);
                bih.biBitCount = 32;
                bih.biCompression = BI_RGB;
                bih.biPlanes = 1;
                bih.biWidth = LONG(m_width);
                bih.biHeight = -LONG(m_height);

                m_alphaBlackDC = CreateCompatibleDC(dc);
                m_alphaBlackBitmap = CreateDIBSection(m_alphaBlackDC, (BITMAPINFO*)&bih, DIB_RGB_COLORS, (void**)&m_alphaBlackBuffer, 0, 0);
                SelectObject(m_alphaBlackDC, m_alphaBlackBitmap);

                m_alphaWhiteDC = CreateCompatibleDC(dc);
                m_alphaWhiteBitmap = CreateDIBSection(m_alphaWhiteDC, (BITMAPINFO*)&bih, DIB_RGB_COLORS, (void**)&m_alphaWhiteBuffer, 0, 0);
                SelectObject(m_alphaWhiteDC, m_alphaWhiteBitmap);
            }

            HRESULT hr;
            HBRUSH fillColorBrush;

            // Render frame twice - against white and against black background to calculate alpha
            SelectClipRgn(m_alphaBlackDC, unionRgn);

            COLORREF blackColor = 0x00000000;
            fillColorBrush = CreateSolidBrush(blackColor);
            FillRgn(m_alphaBlackDC, unionRgn, fillColorBrush);
            DeleteObject(fillColorBrush);

            hr = pViewObject->Draw(DVASPECT_TRANSPARENT, 1, NULL, NULL, NULL, m_alphaBlackDC, &clipRect, &clipRect, NULL, 0);
            assert(SUCCEEDED(hr));

            // White background
            SelectClipRgn(m_alphaWhiteDC, unionRgn);

            COLORREF whiteColor = 0x00FFFFFF;
            fillColorBrush = CreateSolidBrush(whiteColor);
            FillRgn(m_alphaWhiteDC, unionRgn, fillColorBrush);
            DeleteObject(fillColorBrush);

            hr = pViewObject->Draw(DVASPECT_TRANSPARENT, 1, NULL, NULL, NULL, m_alphaWhiteDC, &clipRect, &clipRect, NULL, 0);
            assert(SUCCEEDED(hr));

            // Combine alpha
            for (LONG y = clipRgnRect.top; y < clipRgnRect.bottom; ++y)
            {
                int offset = y * m_width * 4 + clipRgnRect.left * 4;
                for (LONG x = clipRgnRect.left; x < clipRgnRect.right; ++x)
                {
                    BYTE blackRed = m_alphaBlackBuffer[offset];
                    BYTE whiteRed = m_alphaWhiteBuffer[offset];
                    m_alphaBlackBuffer[offset + 3] = 255 - (whiteRed - blackRed);
                    offset += 4;
                }
            }

            // Blit result to target DC
            BitBlt(dc, clipRgnRect.left, clipRgnRect.top,
                   clipRgnRect.right - clipRgnRect.left,
                   clipRgnRect.bottom - clipRgnRect.top,
                   m_alphaBlackDC, clipRgnRect.left, clipRgnRect.top, SRCCOPY);
        }

        DeleteObject(unionRgn);
        pViewObject->Release();
    }

    m_dirtyFlag = false;
    m_dirtyRects.clear();
    m_dirtyUnionRect.left = m_dirtyUnionRect.top = LONG_MAX;
    m_dirtyUnionRect.right = m_dirtyUnionRect.bottom = -LONG_MAX;
}
}

我还应该提一下,我使用以下方法设置了m_flashTexture:

D3D11_TEXTURE2D_DESC textureDesc;                  
ZeroMemory(&textureDesc, sizeof(textureDesc));                  
textureDesc.Width = width;                  
textureDesc.Height = height;                  
textureDesc.MipLevels = 1;                  
textureDesc.ArraySize = 1;                  
textureDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;                  
textureDesc.SampleDesc.Count = 1;                  
textureDesc.Usage = D3D11_USAGE_DEFAULT;                  
textureDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE |     D3D11_BIND_RENDER_TARGET;                  
textureDesc.MiscFlags = D3D11_RESOURCE_MISC_GDI_COMPATIBLE;  
HRESULT hr = device->CreateTexture2D(&textureDesc, NULL, &m_flashTexture); 

每当我运行这段代码时(还有更多的东西,但是它被埋在其他一些类中,如果你认为别的东西会有用,请告诉我。)我得到了一个蓝色的死亡屏幕在flashPlayer-&gt; drawFrame()函数中。我不知道造成蓝屏的原因。

任何想法或任何人都会看到突出的东西,看起来会导致蓝屏?

感谢。

更多信息

以下是崩溃转储的结果

ADDITIONAL_DEBUG_TEXT:  
Use '!findthebuild' command to search for the target build information.
If the build information is available, run '!findthebuild -s ; .reload' to set symbol path and   load symbols.

FAULTING_MODULE: fffff80002c01000 nt

DEBUG_FLR_IMAGE_TIMESTAMP:  4d41a3e1

READ_ADDRESS: unable to get nt!MmSpecialPoolStart
unable to get nt!MmSpecialPoolEnd
unable to get nt!MmPoolCodeStart
unable to get nt!MmPoolCodeEnd
fffff8814061c6a0 

FAULTING_IP: 
igdpmd64+15a878
fffff880`0697c878 8b0408          mov     eax,dword ptr [rax+rcx]

MM_INTERNAL_CODE:  5

CUSTOMER_CRASH_COUNT:  1

DEFAULT_BUCKET_ID:  VISTA_DRIVER_FAULT

BUGCHECK_STR:  0x50

CURRENT_IRQL:  0

LAST_CONTROL_TRANSFER:  from fffff80002c283bf to fffff80002c7dc40

STACK_TEXT:  
fffff880`0a7e5878 fffff800`02c283bf : 00000000`00000050 fffff881`4061c6a0 00000000`00000000     fffff880`0a7e59e0 : nt+0x7cc40
fffff880`0a7e5880 00000000`00000050 : fffff881`4061c6a0 00000000`00000000 fffff880`0a7e59e0     00000000`00000005 : nt+0x273bf
fffff880`0a7e5888 fffff881`4061c6a0 : 00000000`00000000 fffff880`0a7e59e0 00000000`00000005 00000000`00000000 : 0x50
fffff880`0a7e5890 00000000`00000000 : fffff880`0a7e59e0 00000000`00000005 00000000`00000000 00000000`00000000 : 0xfffff881`4061c6a0


STACK_COMMAND:  .bugcheck ; kb

FOLLOWUP_IP: 
igdpmd64+15a878
fffff880`0697c878 8b0408          mov     eax,dword ptr [rax+rcx]

SYMBOL_NAME:  igdpmd64+15a878

FOLLOWUP_NAME:  MachineOwner

MODULE_NAME: igdpmd64

IMAGE_NAME:  igdpmd64.sys

BUCKET_ID:  WRONG_SYMBOLS

Followup: MachineOwner

有谁知道这意味着什么?

1 个答案:

答案 0 :(得分:0)

每当你编写用户空间应用程序并导致BSoD时,某些内核级代码肯定存在错误(无论是windows内核本身,还是某些驱动程序,在这种情况下,它看起来像igdpmd64.sys) 。简而言之,由于用户空间应用程序所做的事情,操作系统永远不会在任何情况下崩溃。所以我会研究一下这个驱动程序是否有升级。

但是,您的代码中也可能存在错误地使用DirectX并触发此驱动程序错误的错误。

当然,我会尝试创建一个绝对最小的完整程序来触发崩溃。至少你可以把它提交给司机作家。