好的,所以我得到了这个演示Flash文件,它通过XML加载图像并添加不同的效果。目前它被用作页面上的横幅。现在我被要求保留效果,但要嵌入Flash中的图片(以便摆脱XML)。关于如何将其更改为不从XML读取,我一无所知。任何帮助都将非常感激,因为我在MX时代停止使用Flash ...:S
import caurina.transitions.Tweener;
import caurina.transitions.properties.ColorShortcuts;
import flash.events.MouseEvent;
ColorShortcuts.init();
var hover_effect:Boolean;
var auto_play:Boolean;
var auto_play_duration:Number = 3000;
var no_of_rows:uint = 4;
var no_of_columns:uint = 8;
var tween_duration:Number = 0.7;
var tween_delay:Number = 0.03;
var block_scale:Number = 0.1;
var flashmo_margin:Number = 10;
var offstage_position:Number = 300;
var i:Number;
var j:Number;
var new_x:Number;
var new_y:Number;
var pic:Number = 0;
var previous_no:Number = 0;
var current_no:Number = 0;
var total:Number;
var timer:Timer;
var flashmo_xml:XML;
var flashmo_photo_list = new Array();
var mc:MovieClip;
var photo_group:MovieClip = new MovieClip();
var circle_group:MovieClip = new MovieClip();
var photo_array:Array;
var photo_group_array:Array;
var size_width:uint;
var size_height:uint;
var photo_width:uint;
var photo_height:uint;
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
photo_group.mask = flashmo_photo_area;
photo_group_array = [];
photo_button.alpha = 0;
flashmo_cover.visible = false;
flashmo_bar.flashmo_next.visible = false;
flashmo_bar.flashmo_previous.visible = false;
flashmo_bar.flashmo_play.visible = false;
flashmo_bar.flashmo_pause.visible = false;
flashmo_bar.addChild(circle_group);
this.addChildAt(photo_group, 1);
this.addChild(photo_button);
this.addChild(flashmo_bar);
function load_gallery(xml_file:String):void
{
create_photo_rotator();
}
//remove argument since it is no longer being passed the Event
function create_photo_rotator():void
{
//manually set a bunch of properties that the XML normally would have
hover_effect=true;
auto_play=true;
auto_play_duration=2.4;
//grid_row=3;
//grid_column=9;
tween_duration=0.7;
tween_delay=0.03;
//manually build array of photo objects
//notice that "Photo1" is the filename, same as the photo Class name we set above
//add as many of this code block as there are embedded photos
flashmo_photo_list.push({
filename: "slide1",
flow: "in",
direction: "right",
rotation: ""
});
flashmo_photo_list.push({
filename: "slide2",
flow: "in",
direction: "left",
rotation: ""
});
flashmo_photo_list.push({
filename: "slide3",
flow: "in",
direction: "down",
rotation: "-180"
});
flashmo_photo_list.push({
filename: "slide4",
flow: "in",
direction: "up",
rotation: ""
});
total = flashmo_photo_list.length;
load_photo();
}
function load_photo():void
{
//manually call on_photo_loaded and pass it current photo index
on_photo_loaded(pic);
pic++;
load_circle();
}
function load_circle():void
{
var fm_circle:MovieClip = new flashmo_circle();
fm_circle.x = 5 + ( fm_circle.width + 4 ) * ( pic - 1 ) + fm_circle.width * 0.5;
fm_circle.y = ( flashmo_bar.bar.height - fm_circle.height ) * 0.5;
fm_circle.name = "flashmo_circle_" + circle_group.numChildren;
fm_circle.visible = false;
circle_group.addChild( fm_circle );
if( circle_group.numChildren == 1 )
{
Tweener.addTween( fm_circle , { _color_redOffset: 255, _color_greenOffset: 255,
_color_blueOffset: 255, time: tween_duration, transition: "easeIn" } );
}
}
function on_photo_progress(e:ProgressEvent):void
{
var percent:Number = Math.round(e.bytesLoaded / e.bytesTotal * 100);
}
//change argument to expect photo index instead of Event
function on_photo_loaded(photoIndex:int):void
{
mc = MovieClip( circle_group.getChildAt( pic - 1 ) );
mc.visible = true;
//create Bitmap from embedded image's BitmapData
var photoBitmap:Bitmap = new Bitmap(flashmo_photo_list[photoIndex].filename);
if( pic == 1 )
{
//adjust values on newly created Bitmap
photo_width = photoBitmap.width;
photo_height = photoBitmap.height;
adjust_size();
}
else if( pic > 1 )
{
enable_circle( mc );
if( pic == 2 )
{
flashmo_bar.flashmo_previous.addEventListener( MouseEvent.CLICK, pic_previous );
flashmo_bar.flashmo_next.addEventListener( MouseEvent.CLICK, pic_next );
flashmo_bar.flashmo_play.addEventListener( MouseEvent.CLICK, pic_play );
flashmo_bar.flashmo_pause.addEventListener( MouseEvent.CLICK, pic_pause );
flashmo_bar.flashmo_previous.visible = flashmo_bar.flashmo_next.visible = true;
timer = new Timer(auto_play_duration);
timer.addEventListener(TimerEvent.TIMER, auto_play_timer);
if( auto_play )
{
flashmo_bar.flashmo_play.visible = false;
flashmo_bar.flashmo_pause.visible = true;
timer.start();
}
else
{
flashmo_bar.flashmo_play.visible = true;
flashmo_bar.flashmo_pause.visible = false;
}
}
}
if( pic < total )
{
load_photo();
}
//pass the Bitmap to create_effect (which is already expecting a Bitmap)
create_effect( photoBitmap );
}
function adjust_size():void
{
flashmo_photo_area.width = photo_button.width = flashmo_bar.bar.width = photo_width;
flashmo_photo_area.height = photo_button.height = photo_height;
flashmo_bar.flashmo_next.x =
flashmo_bar.bar.width - flashmo_bar.flashmo_next.width - flashmo_margin * 0.5;
flashmo_bar.flashmo_previous.x = flashmo_bar.flashmo_next.x - flashmo_bar.flashmo_next.width;
flashmo_bar.flashmo_play.x = flashmo_bar.flashmo_pause.x =
flashmo_bar.flashmo_previous.x - flashmo_bar.flashmo_previous.width;
flashmo_bar.y = photo_height;
photo_group.x = flashmo_photo_area.x;
photo_group.y = flashmo_photo_area.y;
photo_group.mask = flashmo_photo_area;
}
function create_effect( bitmap:Bitmap ):void
{
var flashmo_pic_mc:MovieClip = new MovieClip();
size_width = Math.ceil( photo_width / no_of_columns );
size_height = Math.ceil( photo_height / no_of_rows );
photo_array = [];
if( photo_group.x == flashmo_photo_area.x )
{
photo_group.x += size_width * 0.5;
photo_group.y += size_height * 0.5;
}
for( j = 0; j < no_of_rows; j++ )
{
for( i = 0; i < no_of_columns; i++ )
{
var temp_bitmap_data:BitmapData = new BitmapData ( size_width, size_height, true, 0xFFFFFF );
var source_rect:Rectangle = new Rectangle ( i * size_width, j * size_height,
size_width, size_height );
temp_bitmap_data.copyPixels ( bitmap.bitmapData, source_rect, new Point );
var temp_bitmap:Bitmap = new Bitmap ( temp_bitmap_data );
var temp_sprite:Sprite = new Sprite;
temp_bitmap.smoothing = true;
temp_bitmap.x = - temp_bitmap.width * 0.5;
temp_bitmap.y = - temp_bitmap.height * 0.5;
temp_sprite.addChild ( temp_bitmap );
temp_sprite.x = i * size_width;
if( photo_group.numChildren > 0 )
temp_sprite.y = photo_height;
else
temp_sprite.y = j * size_height;
photo_array.push ( temp_sprite );
flashmo_pic_mc.addChild( temp_sprite );
}
}
flashmo_pic_mc.name = "flashmo_pic_" + photo_group.numChildren;
photo_group_array.push( photo_array );
photo_group.addChild ( flashmo_pic_mc );
}
function auto_play_timer(te:TimerEvent):void
{
current_no++;
change_photo();
}
function change_photo():void
{
if( current_no >= photo_group.numChildren )
current_no = 0;
if( current_no < 0 )
current_no = photo_group.numChildren - 1;
var flashmo_direction:String = flashmo_photo_list[current_no].direction;
var flashmo_rotation_str:String = flashmo_photo_list[current_no].rotation;
var flashmo_rotation:Number = 0;
if( flashmo_direction == "" )
flashmo_direction = "center";
if( flashmo_rotation_str != "" )
flashmo_rotation = parseInt( flashmo_rotation_str );
if( flashmo_photo_list[current_no].flow == "in" )
transition_in( current_no, flashmo_direction, flashmo_rotation );
else
transition_out( previous_no, flashmo_direction, flashmo_rotation );
disable_buttons();
}
function transition_in( pic_index:uint, from_direction:String, flashmo_rotation:Number ):void
{
photo_group.addChild( photo_group.getChildByName( "flashmo_pic_" + pic_index ) );
photo_array = photo_group_array[ pic_index ];
var row_no:uint;
var column_no:uint;
for (i = 0; i < photo_array.length ; i++)
{
if( flashmo_rotation != 0 )
photo_array[i].rotation = flashmo_rotation;
photo_array[i].scaleX = photo_array[i].scaleY = block_scale;
photo_array[i].alpha = 0;
if( from_direction == "left" )
{
photo_array[i].x = - size_width;
photo_array[i].y = Math.floor( i / no_of_columns ) * size_height;
}
else if( from_direction == "right" )
{
photo_array[i].x = photo_width;
photo_array[i].y = Math.floor( i / no_of_columns ) * size_height;
}
else if( from_direction == "up" )
{
photo_array[i].x = ( i % no_of_columns ) * size_width ;
photo_array[i].y = - size_height;
}
else if( from_direction == "down" )
{
photo_array[i].x = ( i % no_of_columns ) * size_width;
photo_array[i].y = photo_height;
photo_array[i].scaleX = photo_array[i].scaleY = 0;
}
else
{
photo_array[i].x = ( i % no_of_columns ) * size_width;
photo_array[i].y = Math.floor( i / no_of_columns ) * size_height;
}
}
for ( i = 0; i < photo_array.length ; i++ )
{
if( from_direction == "left" )
{
j = photo_array.length - i - 1;
j = ( j % no_of_rows ) * no_of_columns + Math.floor( j / no_of_rows );
new_x = ( j % no_of_columns ) * size_width;
new_y = photo_array[j].y;
}
else if( from_direction == "right" )
{
j = ( i % no_of_rows ) * no_of_columns + Math.floor( i / no_of_rows );
new_x = ( j % no_of_columns ) * size_width;
new_y = photo_array[j].y;
}
else if( from_direction == "up" )
{
j = photo_array.length - i - 1;
new_x = photo_array[j].x;
new_y = Math.floor( j / no_of_columns ) * size_height;
}
else if( from_direction == "down" )
{
j = i;
new_x = photo_array[j].x;
new_y = Math.floor( j / no_of_columns ) * size_height;
}
else
{
j = i;
new_x = photo_array[j].x;
new_y = photo_array[j].y;
}
Tweener.addTween ( photo_array[j], { x: new_x, y: new_y,
alpha: 1, scaleX: 1, scaleY: 1, rotation: 0,
delay: tween_delay * i, time: tween_duration, transition: "easeOutQuart",
onComplete: transition_complete, onCompleteParams:[i, true] } );
}
}
function transition_complete( no:Number, transition_in:Boolean ):void
{
if( no == photo_array.length - 1 )
{
if( transition_in )
{
photo_array = photo_group_array[ previous_no ];
var sprite_index:Number = 0;
for ( j = 0; j < no_of_rows; j++ )
{
for ( i = 0; i < no_of_columns; i++ )
{
photo_array[ sprite_index ].x = -1000;
photo_array[ sprite_index ].y = -1000;
sprite_index++;
}
}
}
enable_buttons();
}
}
function transition_out( pic_index:uint, to_direction:String, flashmo_rotation:Number ):void
{
photo_group.addChild( photo_group.getChildByName( "flashmo_pic_" + current_no ) );
photo_group.addChild( photo_group.getChildByName( "flashmo_pic_" + pic_index ) );
photo_array = photo_group_array[ pic_index ];
var flashmo_effect:String = "easeInQuart";
for ( i = 0; i < photo_array.length ; i++)
{
if( to_direction == "left" )
{
j = ( i % no_of_rows ) * no_of_columns + Math.floor( i / no_of_rows );
new_x = - offstage_position;
new_y = photo_array[j].y;
}
else if( to_direction == "right" )
{
j = photo_array.length - i - 1;
j = ( j % no_of_rows ) * no_of_columns + Math.floor( j / no_of_rows );
new_x = photo_width + offstage_position;
new_y = photo_array[j].y;
}
else if( to_direction == "up" )
{
j = i;
new_x = photo_array[j].x;
new_y = - offstage_position;
}
else if( to_direction == "down" )
{
j = photo_array.length - i - 1;
new_x = photo_array[j].x;
new_y = photo_height + offstage_position;
}
else
{
j = i;
new_x = photo_array[j].x;
new_y = photo_array[j].y;
flashmo_effect = "easeInOutQuart";
}
Tweener.addTween ( photo_array[j], { x: new_x, y: new_y,
scaleX: block_scale, scaleY: block_scale, alpha: 0, rotation: flashmo_rotation,
delay: tween_delay * i, time: tween_duration, transition: flashmo_effect,
onComplete: transition_complete, onCompleteParams:[i, false] } );
}
to_normal_position( current_no );
}
function to_normal_position( pic_index:uint ):void
{
photo_array = photo_group_array[ pic_index ];
var sprite_index:Number = 0;
for ( j = 0; j < no_of_rows; j++ )
{
for ( i = 0; i < no_of_columns; i++ )
{
photo_array[ sprite_index ].rotation = 0;
photo_array[ sprite_index ].alpha =
photo_array[ sprite_index ].scaleX =
photo_array[ sprite_index ].scaleY = 1;
photo_array[ sprite_index ].x = i * size_width;
photo_array[ sprite_index ].y = j * size_height;
sprite_index++;
}
}
}
function pic_over(e:MouseEvent):void
{
Tweener.addTween( photo_button, { alpha: 0.15, time: tween_duration, transition: "easeIn" } );
}
function pic_out(e:MouseEvent):void
{
Tweener.addTween( photo_button, { alpha: 0, time: tween_duration, transition: "easeOut" } );
}
function pic_previous(e:MouseEvent):void
{
current_no--;
change_photo();
}
function pic_next( e:MouseEvent ):void
{
current_no++;
change_photo();
}
function pic_play(e:MouseEvent):void
{
flashmo_bar.flashmo_pause.visible = true;
flashmo_bar.flashmo_play.visible = false;
auto_play = true;
if( circle_group.alpha == 1 )
timer.start();
}
function pic_pause(e:MouseEvent):void
{
flashmo_bar.flashmo_pause.visible = false;
flashmo_bar.flashmo_play.visible = true;
auto_play = false;
timer.reset();
}
function circle_out( me:MouseEvent ):void
{
mc = MovieClip( me.target );
Tweener.addTween( mc, { _color_redOffset: 0, _color_greenOffset: 0,
_color_blueOffset: 0, time: tween_duration, transition: "easeIn" } );
}
function circle_over( me:MouseEvent ):void
{
mc = MovieClip( me.target );
Tweener.addTween( mc, { _color_redOffset: 255, _color_greenOffset: 255,
_color_blueOffset: 255, time: tween_duration, transition: "easeIn" } );
}
function circle_click( me:MouseEvent ):void
{
mc = MovieClip( me.target );
current_no = parseInt( mc.name.slice( 15,17 ) );
change_photo();
}
function enable_buttons():void
{
if( auto_play )
timer.start();
else
timer.reset();
photo_button.visible = true;
flashmo_bar.flashmo_previous.mouseEnabled = true;
flashmo_bar.flashmo_next.mouseEnabled = true;
flashmo_bar.flashmo_previous.addEventListener( MouseEvent.CLICK, pic_previous );
flashmo_bar.flashmo_next.addEventListener( MouseEvent.CLICK, pic_next );
circle_group.alpha = 1;
for( i = 0; i < circle_group.numChildren; i++ )
{
if( i == current_no )
continue;
mc = MovieClip( circle_group.getChildAt( i ) );
enable_circle( mc );
}
previous_no = current_no;
}
function disable_buttons():void
{
if( auto_play )
timer.reset();
photo_button.visible = false;
flashmo_bar.flashmo_previous.mouseEnabled = false;
flashmo_bar.flashmo_next.mouseEnabled = false;
flashmo_bar.flashmo_previous.removeEventListener( MouseEvent.CLICK, pic_previous );
flashmo_bar.flashmo_next.removeEventListener( MouseEvent.CLICK, pic_next );
circle_group.alpha = 0.5;
for( i = 0; i < circle_group.numChildren; i++ )
{
mc = MovieClip( circle_group.getChildAt( i ) );
disable_circle( mc );
Tweener.addTween( mc, { _color_redOffset: 0, _color_greenOffset: 0,
_color_blueOffset: 0, time: tween_duration, transition: "easeIn" } );
}
mc = MovieClip( circle_group.getChildAt( current_no ) );
Tweener.addTween( mc , { _color_greenOffset: 255, _color_redOffset: 255,
_color_blueOffset: 255, time: tween_duration, transition: "easeIn" } );
}
function enable_circle( mc:MovieClip ):void
{
mc.addEventListener( MouseEvent.CLICK, circle_click );
mc.addEventListener( MouseEvent.MOUSE_OUT, circle_out );
mc.addEventListener( MouseEvent.MOUSE_OVER, circle_over );
mc.buttonMode = true;
}
function disable_circle( mc:MovieClip ):void
{
mc.removeEventListener( MouseEvent.CLICK, circle_click );
mc.removeEventListener( MouseEvent.MOUSE_OUT, circle_out );
mc.removeEventListener( MouseEvent.MOUSE_OVER, circle_over );
mc.buttonMode = false;
}
Object(root).grid_slider.logo.cotton.addEventListener(MouseEvent.CLICK,fl_ClickToGoToWebPage);
function fl_ClickToGoToWebPage(event:MouseEvent):void
{
navigateToURL(new URLRequest("http://www.google.com"), "_self");
}
使用新错误更新了代码:
TypeError: Error #1010: A term is undefined and has no properties.
at original_fla::GridSliderClick_1/create_photo_rotator()
at original_fla::GridSliderClick_1/load_gallery()
at original_fla::MainTimeline/frame1()
答案 0 :(得分:2)
要将此转换为不使用XML和外部图像,您需要做几件事。我将尽我所能引导您完成它,但我没有基于您提供的代码的大量信息(例如,我没有看到此代码实际初始化的方式,因为它看起来像{{1正在被未张贴的东西调用。
您要做的第一件事就是嵌入所有外部图像。为此,您需要使用File&gt;将图像导入Flash库。导入&gt;导入图书馆......
将所有图像导入库后,您的库现在应该为每个图像都有一个位图和一个符号。忽略或删除符号 - 您不需要它们。右键单击每个位图,然后打开属性。在这里,在顶部对话框中命名位图(例如loadGallery()
),然后在“链接”区域中单击“导出for ActionScript”按钮。 “类”对话框应自动填充位图名称(例如Photo1
),“基类”对话框应为Photo1
。
图像现在将嵌入到swf中 - 您所做的就是将每个图像转换为ActionScript可访问的flash.display.BitmapData
类。现在您需要更改代码以使用这些嵌入的图像而不是外部图像。
转换此代码的一个挑战是代码严重依赖于XML。
在我看来,代码通过调用方法BitmapData
来初始化。但是,我不知道那叫什么。所以保持这种方法,但只是将其剥离:
load_gallery()
这将绕过加载XML。接下来,您需要大量修改function load_gallery(xml_file:String):void
{
create_photo_rotator();
}
方法:
create_photo_rotator()
<强>更新:强>
基本上,您必须手动构建照片数据数组,因为您不再拥有XML。只需复制将对象数据推送到//remove argument since it is no longer being passed the Event
function create_photo_rotator():void
{
//manually set a bunch of properties that the XML normally would have
hover_effect = <set true or false>;
auto_play = <set true or false>;
auto_play_duration = <set number>;
no_of_rows = <set number>;
no_of_columns = <set number>;
tween_duration = <set number>;
tween_delay = <set number>;
//manually build array of photo objects
//notice that "Photo1" is the filename, same as the photo Class name we set above
//add as many of this code block as there are embedded photos
//**UPDATE**:store an instance of the BitmapData class instead of the name of the class as a string - notice the key name has changed to "bitmapData" instead of "filename"
flashmo_photo_list.push({
bitmapData: new Photo1(),
flow: "<flow string>",
direction: "<direction string>",
rotation: "<rotation string>"
});
total = flashmo_photo_list.length;
load_photo();
}
的代码块,即可获得尽可能多的照片。确保将每个flashmo_photo_list
设置为先前嵌入的关联位图的Class的新实例,并手动设置其他属性(只需浏览XML并将其设置的任何内容复制到那里)。因此,如果在库中有一个名为“Photo1”的位图,并且在Photo1的属性中单击了“为ActionScript导出”并将“类”设置为“Photo1”,则代码将为:bitmapData
。< / p>
现在,更改bitmapData: new Photo1()
方法以删除实际加载照片:
load_photo()
最后,更改function load_photo():void
{
//manually call on_photo_loaded and pass it current photo index
on_photo_loaded(pic);
pic++;
load_circle();
}
以使用嵌入式位图:
on_photo_loaded()
您制作//change argument to expect photo index instead of Event
function on_photo_loaded(photoIndex:int):void
{
mc = MovieClip( circle_group.getChildAt( pic - 1 ) );
mc.visible = true;
//create Bitmap from embedded image's BitmapData
//**UPDATE**: reference the stored bitmapData instead of filename string
var photoBitmap:Bitmap = new Bitmap(flashmo_photo_list[photoIndex].bitmapData);
if( pic == 1 )
{
//adjust values on newly created Bitmap
photo_width = photoBitmap.width;
photo_height = photoBitmap.height;
adjust_size();
}
else if( pic > 1 )
{
enable_circle( mc );
if( pic == 2 )
{
flashmo_bar.flashmo_previous.addEventListener( MouseEvent.CLICK, pic_previous );
flashmo_bar.flashmo_next.addEventListener( MouseEvent.CLICK, pic_next );
flashmo_bar.flashmo_play.addEventListener( MouseEvent.CLICK, pic_play );
flashmo_bar.flashmo_pause.addEventListener( MouseEvent.CLICK, pic_pause );
flashmo_bar.flashmo_previous.visible = flashmo_bar.flashmo_next.visible = true;
timer = new Timer(auto_play_duration);
timer.addEventListener(TimerEvent.TIMER, auto_play_timer);
if( auto_play )
{
flashmo_bar.flashmo_play.visible = false;
flashmo_bar.flashmo_pause.visible = true;
timer.start();
}
else
{
flashmo_bar.flashmo_play.visible = true;
flashmo_bar.flashmo_pause.visible = false;
}
}
}
if( pic < total )
{
load_photo();
}
//pass the Bitmap to create_effect (which is already expecting a Bitmap)
create_effect( photoBitmap );
}
的原因是因为之前嵌入的照片会导出为new Bitmap
个类,因此您使用BitmapData
创建照片{{1 }}。 更新:确保您引用对象上的“bitmapData”值,而不是之前使用的“filename”值。
根据您提供的代码,这些更改应该可以满足您的要求。但是,我不能自己测试,所以你可能仍然需要调整一些东西。