Eclipse SDK v3.2.1拒绝了我的 public void init 方法 我正在使用以下导入:
import acm.graphics.*;
import acm.program.*;
import acm.util.*;
我的程序有一个run()方法和一个init()方法,但init()导致了这些错误
- overrides acm.program.Program.init
- Cannot override the final method from Program
请注意,这还不是一个独立的应用程序。只需从Eclipse编辑器运行它。
显然acm.program库中有一个init方法。如何在不尝试覆盖内置的acm.program的情况下实现自己的初始化方法?我已经尝试使用 private void init 将我的init方法设为私有,但后来我得到了:
- Cannot reduce the visibility of the inherited method from Program
- Cannot override the final method from Program
到目前为止,这是代码。错误在于init()。
public class Hangman extends GraphicsProgram {
//CONSTANTS
private static int NUMBER_OF_INCORRECT_GUESSES = 8;
//Initialize the program
public void init() { //this gives compiler a problem
HangmanCanvas canvas = new HangmanCanvas();
add(canvas);
}
public void run() {
/ *当用户玩Hangman时,计算机首先选择一个密码 从程序内置的列表中随机选择。程序然后打印出一行破折号 对于秘密词中的每个字母 - 并要求用户猜一个字母。如果用户猜对了 在单词中的一个字母,该单词将重新显示该字母的所有实例 显示在正确的位置,以及在之前的转弯中正确猜到的任何字母。 如果单词中没有出现该字母,则向用户收取不正确的猜测。 用户一直猜测字母,直到(1)用户正确猜到了所有字母 单词中的字母或(2)用户做了八次不正确的猜测。 * /
HangmanLexicon lexicon = new HangmanLexicon();
RandomGenerator rgen = new RandomGenerator();
int wordIndex = rgen.nextInt(0, lexicon.getWordCount()-1);
while (true) { //allows multi-play
int play = 0;
String answer = readLine ("Want to play?");
if(answer.equals("Y") || answer.equals("y") || answer.equals("yes") || answer.equals("Yes")) {play = 1;}
if(play == 0) {break;}
//Initialize some stuff
//get new random word
secretWord = lexicon.getWord(rgen.nextInt(0,wordIndex));
println("Welcome to Hangman.");
secretWord = secretWord.toUpperCase(); // convert secret word to upper case
int length = secretWord.length();
//reset game variables
String guess = "";
//clear the canvas
canvas.reset();
//reset the wrong answer count
wrong = 0;
//构建空白状态字
currentWord = ""; //reset the word for multi-play
//在状态字中构建破折号,只要密码为。
for (int i = 0; i < length; i++) {
currentWord += "-";
}
println("The word looks like this " + currentWord);
while (wrong<NUMBER_OF_INCORRECT_GUESSES && !currentWord.equals(secretWord)) {
guess = ".";
char g = guess.charAt(0);
while (!Character.isLetter(g)){ //if input is not a character, keep asking
guess = readLine("Guess a letter: ");
guess = guess.toUpperCase();
g = guess.charAt(0);
if (!Character.isLetter(g)){println("Your guess is not a single letter. Guess again: ");}
}
if(secretWord.indexOf(guess) < 0) {/*if guess is not in the secret word, increment wrong answer count and print message
to that effect. */
wrong++;
println("Threre are no " + guess + "\'s in the word.");
println("You have " + (NUMBER_OF_INCORRECT_GUESSES - wrong) + " guesses left.");
}
else {
println("That guess is correct.");
currentWord = wordBuild(guess);
if (currentWord.equals(secretWord)) { //if win print win but don't bother with the update to display
println("You win! You guessed the word: " + secretWord);}
else { println("The word now looks like this " + currentWord); //print the updated dash word
println("You have " + (NUMBER_OF_INCORRECT_GUESSES - wrong) + " guesses left.");
}
}
}
if(!currentWord.equals(secretWord)) {println("You lose.");} //out of guesses and word is not good.
}
}
//构建和/或更新短划线词------显示
public String wordBuild(String guess) {
String dashWord = "";
for (int i = 0; i < secretWord.length(); i++) {
if(secretWord.charAt(i) == guess.charAt(0)) {
dashWord = dashWord + guess;
}
else {dashWord = dashWord + currentWord.charAt(i);
}
}
return dashWord;
}
//INSTANCE VARS
int wrong = 0;
String currentWord = "";
String secretWord = "";
private HangmanCanvas canvas;
} //end of class
答案 0 :(得分:0)
我想你正在服用Stanford CS106A course,这导致了init最终问题。问题是你必须在前几个讲座中导入的 Karel.jar 库。我想这个库有init()方法作为final,这是根本原因。因此,简单的解决方案是从参考库中删除Karel.jar:
但是如果你需要再次使用Eclipse进行Karel编程,你必须再次从Assignment 1 Package中导入参考库,方法是选择导入库。 为了确保继续使用acm方法,请确保从jtf.acm.org下载acm.jar。要添加库,您可以使用Eclipse Documentation或只使用Google。