创建一个方便的事件调度程序,可以协调应用程序不同区域之间的事件:var dispatcher = _.clone(Backbone.Events)
有人能解释如何实现调度程序从一个视图到另一个视图的通信吗?我在哪里将代码放在我的应用程序中?
答案 0 :(得分:13)
这是一篇关于使用event aggregator的好文章。
有人能解释如何实现调度程序从一个视图到另一个视图的通信吗?我在哪里将代码放在我的应用程序中?
您可能会有某种App Controller对象,它将控制应用程序的流程,创建视图,模型等。这也是事件聚合器的好地方。
从我的观点来看,我认为那篇文章很好地解释了它。
答案 1 :(得分:0)
最近我需要一个EventDispatcher来处理大量事件,而不会忘记他们的名字和行为。
也许它对你有帮助。
这里有一个简单的示例View:
define(['backbone', 'underscore', 'eventDispatcher'],
function(Backbone, _, dispatcher){
new (Backbone.View.extend(_.extend({
el: $('#anyViewOrWhatever'),
initialize: function () {
window.addEventListener('resize', function () {
// trigger event
dispatcher.global.windowResize.trigger();
});
// create listener
dispatcher.server.connect(this, this.doSomething);
// listen only once
dispatcher.server.connect.once(this, this.doSomething);
// remove listener:
dispatcher.server.connect.off(this, this.doSomething);
// remove all listener dispatcher.server.connect from this:
dispatcher.server.connect.off(null, this);
// remove all listener dispatcher.server.connect with this method:
dispatcher.server.connect.off(this.doSomething);
// remove all listener dispatcher.server.connect no matter what and where:
dispatcher.server.connect.off();
// do the same with a whole category
dispatcher.server.off(/* ... */);
// listen to all server events
dispatcher.server.all(this, this.eventWatcher);
},
doSomething: function(){
},
eventWatcher: function(eventName){
}
})
))();
});
这里的EventDispatcher包含一些示例事件。事件本身是在模板Object中预定义的。您的IDE应该识别它们并引导您完成列表。
如您所见,Dispatcher独立运行。只有你的View或其他任何需要来自Backbone的基础事件方法。
// module eventDispatcher
define(['backbone', 'underscore'], function (Backbone, _) {
var instance;
function getInstance () {
if ( !instance ) {
instance = createInstance();
}
return instance;
}
return getInstance();
function createInstance () {
// dummy function for your ide, will be overwritten
function e (eventContext, callback) {}
var eventHandler = {},
// feel free to put the template in another module
// or even more split them in one for each area
template = {
server: {
connect: e,
disconnect: e,
login: e,
logout: e
},
global: {
windowResize: e,
gameStart: e
},
someOtherArea: {
hideAll: e
}
};
// Create Events
_.each(template, function (events, category) {
var handler = eventHandler[category] = _.extend({}, Backbone.Events);
var categoryEvents = {
// turn off listener from <category>.<**all events**> with given _this or callback or both:
// off() complete purge of category and all its events.
// off(callback) turn off all with given callback, no matter what this is
// off(null, this) turn off all with given this, no matter what callback is
// off(callback, this) turn off all with given callback and this
off: function (callback, _this) {
if(!callback && _this){
handler.off();
}else{
_.each(template[category], function(v, k){
k != 'off' && template[category][k].off(callback, _this);
});
}
}
};
events.all = e;
_.each(events, function (value, event) {
// create new Listener <event> in <category>
// e.g.: template.global.onSomething(this, fn);
categoryEvents[event] = function (_this, callback) {
_this.listenTo(handler, event, callback);
};
// create new Listener <event> in <category> for only one trigger
// e.g.: template.global.onSomething(this, fn);
categoryEvents[event].once = function (_this, callback) {
_this.listenToOnce(handler, event, callback);
};
// trigger listener
// e.g.: template.global.onSomething.trigger();
categoryEvents[event].trigger = function (debugData) {
console.log('**Event** ' + category + '.' + event, debugData ? debugData : '');
handler.trigger(event);
};
// turn off listener from <category>.<event> with given _this or callback or both:
// off() complete purge of category.event
// off(callback) turn off all with given callback, no matter what this is
// off(null, this) turn off all with given this, no matter what callback is
// off(callback, this) turn off all with given callback and this
// e.g.: template.global.onSomething.off(fn, this);
categoryEvents[event].off = function (callback, _this) {
handler.off(event, callback, _this);
}
});
template[category] = categoryEvents;
});
return template;
}
});
Backbones事件系统的行为不受任何影响,可以正常使用。