我正在尝试创建一个看起来像是朝向用户的2扇法式门(或2个舱门)的动画。
我尝试使用内置的UIViewAnimationOptionTransitionFlipFromRight转换,但转换的原点似乎是UIImageView的中心而不是左边缘。基本上我有2个UIImageViews,每个填充都有屏幕。我希望动画看起来像UIImageViews从屏幕中心提升到边缘。
[UIView transitionWithView:leftView
duration:1.0
options:UIViewAnimationOptionTransitionFlipFromRight
animations:^ { leftView.alpha = 0; }
completion:^(BOOL finished) {
[leftView removeFromSuperview];
}];
以前有人做过这样的事吗?任何帮助都会很棒!
更新: 尼克洛克伍德的工作代码
leftView.layer.anchorPoint = CGPointMake(0, 0.5); // hinge around the left edge
leftView.frame = CGRectMake(0, 0, 160, 460); //reset view position
rightView.layer.anchorPoint = CGPointMake(1.0, 0.5); //hinge around the right edge
rightView.frame = CGRectMake(160, 0, 160, 460); //reset view position
[UIView animateWithDuration:0.75 animations:^{
CATransform3D leftTransform = CATransform3DIdentity;
leftTransform.m34 = -1.0f/500; //dark magic to set the 3D perspective
leftTransform = CATransform3DRotate(leftTransform, -M_PI_2, 0, 1, 0);
leftView.layer.transform = leftTransform;
CATransform3D rightTransform = CATransform3DIdentity;
rightTransform.m34 = -1.0f/500; //dark magic to set the 3D perspective
rightTransform = CATransform3DRotate(rightTransform, M_PI_2, 0, 1, 0);
rightView.layer.transform = rightTransform;
}];
答案 0 :(得分:26)
首先将QuartzCore库添加到项目中#import <QuartzCore/QuartzCore.h>
每个视图都有一个layer
属性,其子属性是可动画的。在动画功能方面,你可以找到所有非常酷的东西(我建议你阅读你可以设置的CALayer
类属性 - 它会让你大吃一惊 - 任何视图上都有动态柔和的阴影效果? )
无论如何,回到话题。要以3D方式打开门,首先将它们放置为关闭,这样每扇门都会填满屏幕的一半。
现在将view.layer.anchorPoint
属性设置如下
leftDoorView.layer.anchorPoint = CGPoint(0, 0.5); // hinge around the left edge
rightDoorView.layer.anchorPoint = CGPoint(1.0, 0.5); // hinge around the right edge
现在应用以下动画
[UIView animateWithDuration:0.5 animations:^{
CATransform3D leftTransform = CATransform3DIdentity;
leftTransform.m34 = -1.0f/500; //dark magic to set the 3D perspective
leftTransform = CATransform3DRotate(leftTransform, M_PI_2, 0, 1, 0); //rotate 90 degrees about the Y axis
leftDoorView.layer.transform = leftTransform;
//do the same thing but mirrored for the right door, that probably just means using -M_PI_2 for the angle. If you don't know what PI is, Google "radians"
}];
那应该这样做。
免责声明:我实际上没有对此进行测试,因此角度可能会向后倾斜,视角可能会变得棘手等等,但它至少应该是一个好的开始。
更新:好奇心让我变得更好。这是完全正常工作的代码(这假设左右门在nib文件中的关闭位置布局):
- (void)viewDidLoad
{
[super viewDidLoad];
leftDoorView.layer.anchorPoint = CGPointMake(0, 0.5); // hinge around the left edge
leftDoorView.center = CGPointMake(0.0, self.view.bounds.size.height/2.0); //compensate for anchor offset
rightDoorView.layer.anchorPoint = CGPointMake(1.0, 0.5); // hinge around the right edge
rightDoorView.center = CGPointMake(self.view.bounds.size.width,self.view.bounds.size.height/2.0); //compensate for anchor offset
}
- (IBAction)open
{
CATransform3D transform = CATransform3DIdentity;
transform.m34 = -1.0f/500;
leftDoorView.layer.transform = transform;
rightDoorView.layer.transform = transform;
[UIView animateWithDuration:0.5 animations:^{
leftDoorView.layer.transform = CATransform3DRotate(transform, M_PI_2, 0, 1, 0);
rightDoorView.layer.transform = CATransform3DRotate(transform, -M_PI_2, 0, 1, 0);
}];
}
- (IBAction)close
{
[UIView animateWithDuration:0.5 animations:^{
CATransform3D transform = CATransform3DIdentity;
transform.m34 = -1.0f/500;
leftDoorView.layer.transform = transform;
rightDoorView.layer.transform = transform;
}];
}