我是Android
的新用户,我正在尝试使用自定义表面视图添加开始和重置按钮。我可以画一个带有触摸移动的圆圈的画布。
现在我的问题是当我点击开始按钮时,圆圈必须占据其初始位置(10,10)。
我的活动课
public class OpenGlActivity extends Activity implements OnClickListener {
GameView GameView;
FrameLayout Frame;
LinearLayout canvas;
Button btnStart, btnReset;
TutorialThread GameThread;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Set full screen view
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
requestWindowFeature(Window.FEATURE_NO_TITLE);
setContentView(R.layout.main);
GameView = new GameView(this);
btnStart = (Button) findViewById(R.id.btnStart);
btnStart.setOnClickListener(this);
btnReset = (Button) findViewById(R.id.btnReset);
btnReset.setOnClickListener(this);
GameView.setOnTouchListener(this);
}
public void onClick(View v) {
switch (v.getId()) {
case R.id.btnStart:
Log.i("openGl", "play called");
GameView.setState();
// drawView.invalidate();
break;
case R.id.btnReset:
// GameView.play=true;
// GameView.reset();
Log.i("openGl", "RESETcalled");
// drawView.invalidate();
break;
}
}
}
自定义surfaceview类和线程类
class GameView extends SurfaceView implements SurfaceHolder.Callback {
String TAG = "GameView";
private TutorialThread _thread;
Paint paint = new Paint();
Paint red = new Paint();
Paint black = new Paint();
int x = 20;
int y = 20;
public GameView(Context context) {
super(context);
// TODO Auto-generated constructor stub
getHolder().addCallback(this);
_thread = new TutorialThread(getHolder(), this);
// TODO Auto-generated constructor stub
paint.setColor(Color.WHITE);
paint.setAntiAlias(true);
red.setColor(Color.RED);
red.setAntiAlias(true);
black.setColor(Color.BLACK);
black.setAntiAlias(true);
setFocusable(true);
}
public GameView(Context context, AttributeSet attrs) {
super(context, attrs);
getHolder().addCallback(this);
_thread = new TutorialThread(getHolder(), this);
// TODO Auto-generated constructor stub
paint.setColor(Color.WHITE);
paint.setAntiAlias(true);
red.setColor(Color.RED);
red.setAntiAlias(true);
black.setColor(Color.BLACK);
black.setAntiAlias(true);
setFocusable(true);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
x = (int) event.getX();
y = (int) event.getY();
return true;
}
public void setState() {
Log.i(TAG, "in setState");
_thread.play();
}
@Override
public void onDraw(Canvas canvas) {
canvas.drawColor(Color.BLACK);
canvas.drawCircle(x, y, 10, red);
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
// TODO Auto-generated method stub
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
_thread.setRunning(true);
_thread.start();
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
// simply copied from sample application LunarLander:
// we have to tell thread to shut down & wait for it to finish, or else
// it might touch the Surface after we return and explode
boolean retry = true;
_thread.setRunning(false);
while (retry) {
try {
_thread.join();
retry = false;
} catch (InterruptedException e) {
// we will try it again and again...
}
}
}
}
class TutorialThread extends Thread {
String TAG = "TutorialThread";
private SurfaceHolder _surfaceHolder;
private GameView _panel;
private boolean _run = false;
public TutorialThread(SurfaceHolder surfaceHolder, GameView panel) {
_surfaceHolder = surfaceHolder;
_panel = panel;
}
public void setRunning(boolean run) {
_run = run;
}
@Override
public void run() {
Canvas c;
while (_run) {
c = null;
try {
c = _surfaceHolder.lockCanvas(null);
synchronized (_surfaceHolder) {
_panel.onDraw(c);
}
} finally {
// do this in a finally so that if an exception is thrown
// during the above, we don't leave the Surface in an
// inconsistent state
if (c != null) {
_surfaceHolder.unlockCanvasAndPost(c);
}
}
}
}
public void play() {
synchronized (_surfaceHolder) {
_panel.x = 10;
_panel.y = 10;
Log.i(TAG, "in Play");
}
}
}
main.xml中
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent" >
<com.example.opengl.GameView
android:id="@+id/gameView"
android:layout_width="fill_parent"
android:layout_height="fill_parent"/>
<LinearLayout
android:orientation="horizontal"
android:layout_width="match_parent"
android:layout_height="wrap_content">
<Button
android:id="@+id/btnStart"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Start" />
<Button
android:id="@+id/btnReset"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="Reset" />
</LinearLayout>
</FrameLayout>