我正在尝试使用一些动态绘制的视图制作Android应用程序。目前,视图中唯一绘制的是视图中间的圆圈。
视图位于网格视图中,但似乎没有正确绘制它们。
加载屏幕时会发生这种情况:
橙色块是网格视图中具有焦点的视图。
但是,如果我用手指(或鼠标)沿着视图拖动,它会被正确绘制:
为什么会这样?
如何让它始终绘制第二张图像。
以下是我正在使用的代码:
public class ChooseTablePanel extends GamePanel {
TableAdapter adapter;
public ChooseTablePanel(Context context, GamePanel nextPanel,
GamePanel failurePanel) {
super(context, nextPanel, failurePanel);
initialize();
}
public ChooseTablePanel(Context context, AttributeSet attrs,
GamePanel nextPanel, GamePanel failurePanel) {
super(context, attrs, nextPanel, failurePanel);
initialize();
}
private void initialize() {
adapter = new TableAdapter(getContext());
adapter.setTables(new int[] {5,4,3,2,1,6});
GridView gridView = new GridView(getContext());
gridView.setAdapter(adapter);
gridView.setNumColumns(adapter.getCount()/3);
this.addView(gridView);
this.invalidate();
}
class TableAdapter extends BaseAdapter {
private Context context;
private TableView[] tables;
public TableAdapter(Context context) {
this.context = context;
}
public void setTables(int[] tables) {
this.tables = new TableView[tables.length];
for(int i = 0; i < tables.length; i++){
this.tables[i] = new TableView(tables[i], context);
}
}
public int getCount() {
return tables.length;
}
public Object getItem(int position) {
return tables[position];
}
public long getItemId(int position) {
// TODO Auto-generated method stub
return 0;
}
public View getView(int position, View convertView, ViewGroup parent) {
TableView tableView;
if (convertView == null) { // if it's not recycled, initialize some attributes
tableView = new TableView(1, this.context);
tableView.setLayoutParams(new GridView.LayoutParams(85, 85));
tableView.setPadding(8, 8, 8, 8);
} else {
tableView = (TableView) convertView;
}
tableView.invalidate();
return tableView;
}
}
class TableView extends View {
private int seats;
public TableView(int Seats, Context context) {
super(context);
this.seats = Seats;
if(seats < 1){
throw new IllegalArgumentException("Number of seats must be greater than one.");
}
}
public int getSeats() {
return seats;
}
@Override
protected void onDraw(Canvas canvas){
int tableWidth = canvas.getWidth() / 2;
ShapeDrawable tableShape = new ShapeDrawable(new OvalShape());
tableShape.setBounds(canvas.getWidth()/2 - tableWidth/2, canvas.getHeight()/2 - tableWidth/2, canvas.getWidth()/2 + tableWidth/2, canvas.getHeight()/2 + tableWidth/2 );
tableShape.draw(canvas);
canvas.drawText(seats + "", 0, 0, new Paint());
}
}
}
答案 0 :(得分:1)
我猜问题就出现了,因为在onDraw()
的第一次调用时,Canvas的宽度和高度为零。要清除它,请使用Canvas输出的大小添加日志记录到此方法:
@Override
protected void onDraw(Canvas canvas) {
int tableWidth = canvas.getWidth() / 2;
Log.i("onDraw", "w=" + canvas.getWidth() + ", h=" + canvas.getHeight());
ShapeDrawable tableShape = new ShapeDrawable(new OvalShape());
...
}
答案 1 :(得分:1)
而不是使用canvas.getWidth()
和canvas.getHeight()
尝试使用this.getWidth()
和this.getHeight()
。
答案 2 :(得分:0)
叫我疯了,但是如果你在onDraw()的末尾调用invalidate()会怎么样?例如,请参阅APIDemos的以下代码段:
@Override protected void onDraw(Canvas canvas) {
canvas.drawColor(Color.WHITE);
mDrawable.draw(canvas);
invalidate();
}