我想用线程同时显示很多动画。 但它不起作用,第二个动画开始时的第一个结束。 我正在使用线程,但可能是错误的方式,因为我是初学者 这是我的代码:
public class Board extends JPanel{
Mouse mouse;
ArrayList<Explosion> explosions;
public Board() {
mouse = new Mouse(this);
explosions = new ArrayList();
setDoubleBuffered(true);
this.addMouseListener(mouse);
}
public void addExplosion(Explosion e) {
explosions.add(e);
new Thread(explosions.get(explosions.indexOf(e))).start();
}
public void removeExplosion(Explosion e) {
explosions.remove(e);
}
public void paint(Graphics g) {
super.paint(g);
for(int i=0; i<explosions.size(); i++) {
explosions.get(i).paintComponent(g);
}
Graphics2D g2d = (Graphics2D)g;
Toolkit.getDefaultToolkit().sync();
g.dispose();
}
}
public class Explosion extends JPanel implements Runnable{
private BufferedImage img;
final int width = 320;
final int height = 320;
final int rows = 5;
final int cols = 5;
private int x,y;
private int cursor;
BufferedImage[] sprites = new BufferedImage[rows * cols];
Board board;
public Explosion(Board board,int x, int y) {
this.board = board;
this.x = x;
this.y = y;
try {
try {
this.img = ImageIO.read(new File((this.getClass().getResource("files/explosion2.png")).toURI()));
} catch (URISyntaxException e) {
e.printStackTrace();
}
} catch (IOException e) {
e.printStackTrace();
}
cursor = 0;
for (int i = 0; i < rows; i++) {
for (int j = 0; j < cols; j++) {
sprites[(i * cols) + j] = img.getSubimage(
j * (width/rows),
i * (height/cols),
width/rows,
height/cols
);
}
}
}
public void run() {
ActionListener taskPerformer = new ActionListener() {
public void actionPerformed(ActionEvent evt) {
cursor++;
}
};
Timer timer = new Timer(50, taskPerformer);
while(cursor < ((rows*cols)-1)) {
timer.start();
board.repaint();
}
timer.stop();
board.removeExplosion(this);
}
public void paintComponent(Graphics g){
Graphics2D g2d = (Graphics2D)g;
g2d.drawImage(sprites[cursor], x, y, this);
g.dispose();
}
}
感谢您的帮助
答案 0 :(得分:2)
任何更新GUI的代码都应该在与GUI相关的线程上运行。要从不同的主题(例如您的情况)执行此操作,您需要使用SwingUtilities.InvokeLater
:
SwingUtilities.InvokeLater(new Runnable() {
public void run() {
// code to update the GUI goes here
}
});