从UIImage / CGImage转换为Leptonica Pix结构

时间:2012-01-31 18:57:18

标签: objective-c uiimage cgimage

我想在我的iOS应用程序中使用Leptonica库进行图像处理,并且很难弄清楚如何从Pix获取Leptonica的UIImage结构。我建议做的事情如下:

UIImage *image = [UIImage imageNamed:@"test.png"];
...
CFDataRef imageData = CGDataProviderCopyData(CGImageGetDataProvider([image CGImage]));
const UInt8 *rasterData = CFDataGetBytePtr(data);

任何人都可以建议如何正确地将这些数据转换为Leptonica的Pix结构:

/*-------------------------------------------------------------------------*
 *                              Basic Pix                                  *
 *-------------------------------------------------------------------------*/
struct Pix
{
    l_uint32             w;           /* width in pixels                   */
    l_uint32             h;           /* height in pixels                  */
    l_uint32             d;           /* depth in bits                     */
    l_uint32             wpl;         /* 32-bit words/line                 */
    l_uint32             refcount;    /* reference count (1 if no clones)  */
    l_int32              xres;        /* image res (ppi) in x direction    */
                                      /* (use 0 if unknown)                */
    l_int32              yres;        /* image res (ppi) in y direction    */
                                      /* (use 0 if unknown)                */
    l_int32              informat;    /* input file format, IFF_*          */
    char                *text;        /* text string associated with pix   */
    struct PixColormap  *colormap;    /* colormap (may be null)            */
    l_uint32            *data;        /* the image data                    */
};

UPD:

我这样做:

UIImage *image = [UIImage imageNamed:@"test.png"];

CFDataRef data = CGDataProviderCopyData(CGImageGetDataProvider([image CGImage]));
const UInt8 *imageData = CFDataGetBytePtr(data);

Pix *myPix = (Pix *) malloc(sizeof(Pix));

CGImageRef myCGImage = [image CGImage];

myPix->w = CGImageGetWidth (myCGImage);
myPix->h = CGImageGetHeight (myCGImage);
myPix->d = CGImageGetBitsPerComponent(myCGImage);
myPix->wpl = CGImageGetBytesPerRow (myCGImage) / 4;
myPix->data = (l_uint32 *) imageData;
myPix->colormap = NULL;

NSLog(@"pixWrite=%d", pixWrite("/tmp/lept-res.bmp", myPix, IFF_BMP));

但我得到的与原始图片完全不同:

http://dl.dropbox.com/u/4409984/so/lept-orig.png

VS

http://dl.dropbox.com/u/4409984/so/lept-res.png

我做错了什么?

2 个答案:

答案 0 :(得分:1)

请尝试以下代码:

CFDataRef data = CGDataProviderCopyData(CGImageGetDataProvider([picture CGImage]));
const UInt8 *imageData = CFDataGetBytePtr(data);

Pix *myPix = (Pix *) malloc(sizeof(Pix));
CGImageRef myCGImage = [picture CGImage];

myPix->w = CGImageGetWidth (myCGImage);
myPix->h = CGImageGetHeight (myCGImage);
myPix->d = CGImageGetBitsPerPixel([picture CGImage]) ;
myPix->wpl = CGImageGetBytesPerRow (myCGImage)/4 ;
myPix->data = (l_uint32 *) imageData;
myPix->colormap = NULL;

pixEndianByteSwap(myPix);

NSLog(@"pixWrite=%d", pixWrite("/tmp/lept-res.bmp", myPix, IFF_BMP));

答案 1 :(得分:0)

一旦有了CGImage,就可以直接从CGImage中获取大部分信息。

CGImageRef myCGImage = [image CGImage];
struct Pix myPix;
myPix.w = CGImageGetWidth (myCGImage);
myPix.h = CGImageGetHeight (myCGImage);
myPix.d = CGImageGetBitsPerComponent (myCGImage);
myPix.wpl = CGImageGetBytesPerRow (myCGImage) / 4;
... etc. ...