我正在尝试将声音库添加到Windows中的GLFW / OpenGL项目中。我已将声音项目设置为输出静态库(.lib)。它汇编得很好。
在我的主项目中,我添加了对Sound的引用和对Sound的依赖(以更改构建顺序)。我在main.cpp中包含“.. \ Sound \ sound.h”,而Intellisense对所有内容都很满意。所有编译都很好。然而,链接器很生气:
1>Link:
1> LINK : ###\Projects\DeathRace\Debug\DeathRace.exe not found or not built by the last incremental link; performing full link
1>Sound.lib(sound.obj) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '2' doesn't match value '0' in base_objects.obj
1>LINK : warning LNK4098: defaultlib 'MSVCRTD' conflicts with use of other libs; use /NODEFAULTLIB:library
1>Sound.lib(sound.obj) : error LNK2019: unresolved external symbol __imp__alListenerfv referenced in function "public: bool __thiscall SoundAPI::Startup(void)" (?Startup@SoundAPI@@QAE_NXZ)
1>Sound.lib(sound.obj) : error LNK2019: unresolved external symbol __imp__alListener3f referenced in function "public: bool __thiscall SoundAPI::Startup(void)" (?Startup@SoundAPI@@QAE_NXZ)
1>Sound.lib(sound.obj) : error LNK2019: unresolved external symbol __imp__alGetError referenced in function "public: bool __thiscall SoundAPI::Startup(void)" (?Startup@SoundAPI@@QAE_NXZ)
1>Sound.lib(sound.obj) : error LNK2019: unresolved external symbol __imp__alutGetError referenced in function "public: bool __thiscall SoundAPI::Startup(void)" (?Startup@SoundAPI@@QAE_NXZ)
1>Sound.lib(sound.obj) : error LNK2019: unresolved external symbol __imp__alutInit referenced in function "public: bool __thiscall SoundAPI::Startup(void)" (?Startup@SoundAPI@@QAE_NXZ)
1>Sound.lib(sound.obj) : error LNK2019: unresolved external symbol __imp__alutExit referenced in function "public: bool __thiscall SoundAPI::Shutdown(void)" (?Shutdown@SoundAPI@@QAE_NXZ)
1>Sound.lib(sound.obj) : error LNK2019: unresolved external symbol __imp__alDeleteBuffers referenced in function "public: bool __thiscall SoundAPI::Shutdown(void)" (?Shutdown@SoundAPI@@QAE_NXZ)
1>Sound.lib(sound.obj) : error LNK2019: unresolved external symbol __imp__alDeleteSources referenced in function "public: bool __thiscall SoundAPI::Shutdown(void)" (?Shutdown@SoundAPI@@QAE_NXZ)
1>Sound.lib(sound.obj) : error LNK2019: unresolved external symbol __imp__alutCreateBufferFromFile referenced in function "public: unsigned int * __thiscall SoundAPI::LoadSound(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >)" (?LoadSound@SoundAPI@@QAEPAIV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z)
1>Sound.lib(sound.obj) : error LNK2019: unresolved external symbol __imp__alSourcei referenced in function "public: unsigned int * __thiscall SoundAPI::CreateSource(void)" (?CreateSource@SoundAPI@@QAEPAIXZ)
1>Sound.lib(sound.obj) : error LNK2019: unresolved external symbol __imp__alSource3f referenced in function "public: unsigned int * __thiscall SoundAPI::CreateSource(void)" (?CreateSource@SoundAPI@@QAEPAIXZ)
1>Sound.lib(sound.obj) : error LNK2019: unresolved external symbol __imp__alSourcef referenced in function "public: unsigned int * __thiscall SoundAPI::CreateSource(void)" (?CreateSource@SoundAPI@@QAEPAIXZ)
1>Sound.lib(sound.obj) : error LNK2019: unresolved external symbol __imp__alGenSources referenced in function "public: unsigned int * __thiscall SoundAPI::CreateSource(void)" (?CreateSource@SoundAPI@@QAEPAIXZ)
1>Sound.lib(sound.obj) : error LNK2019: unresolved external symbol __imp__alSourceQueueBuffers referenced in function "public: bool __thiscall SoundAPI::Queue(unsigned int *,unsigned int *)" (?Queue@SoundAPI@@QAE_NPAI0@Z)
1>Sound.lib(sound.obj) : error LNK2019: unresolved external symbol __imp__alSourcePlay referenced in function "public: bool __thiscall SoundAPI::Play(unsigned int *)" (?Play@SoundAPI@@QAE_NPAI@Z)
1>Sound.lib(sound.obj) : error LNK2019: unresolved external symbol __imp__alSourcePause referenced in function "public: bool __thiscall SoundAPI::Pause(unsigned int *)" (?Pause@SoundAPI@@QAE_NPAI@Z)
1>Sound.lib(sound.obj) : error LNK2019: unresolved external symbol __imp__alSourceStop referenced in function "public: bool __thiscall SoundAPI::Stop(unsigned int *)" (?Stop@SoundAPI@@QAE_NPAI@Z)
1>###\Projects\DeathRace\Debug\DeathRace.exe : fatal error LNK1120: 17 unresolved externals
我没有想法如何做到这一点。 Lnk2038应该意味着调试和发布之间存在问题,但一切都处于调试模式。 lnk2019对Sound.lib应该没问题?
非常有责任!
答案 0 :(得分:1)
你的库很好(除了混合调试和发布运行时)。在调试模式下构建程序时,您必须链接调试版本。发布版本也是如此。这是错误LNK2038
和警告LNK4098
。
其他错误是由于您无法将静态库与静态库(此处为:OpenAL)链接起来的简单事实引起的,因为如果两个静态库引用相同的静态代码,则会更加复杂(实际上导致多种定义)。
要解决这些错误需要做的很简单:将生成的可执行文件链接到您自己的Sound.lib
以及正确的OpenAL库文件,一切都应该没问题。