也许标题没有意义。我正在创建工厂,其中一个是抽象的。 Abstract包含一个Random变量,CanConfigureXLevel
。默认值为false(我的意思是,不可用),但是如果你想拥有它,只需将其改为true即可。
public abstract class ProblemFactory
{
protected Random Random = new Random();
public abstract IProblem Generate();
public virtual bool CanConfigureEasyLevel()
{
return false;
}
public virtual bool CanConfigureMediumLevel()
{
return false;
}
public virtual bool CanConfigureHardLevel()
{
return false;
}
protected abstract void ConfigureEasyLevel();
protected abstract void ConfigureMediumLevel();
protected abstract void ConfigureHardLevel();
}
二元问题的具体类(生成添加)
public class BinaryProblemFactory : ProblemFactory
{
private Bound<int> _bound1;
private Bound<int> _bound2;
public BinaryProblemFactory(Level level)
{
// ...
}
public override IProblem Generate()
{
int x = random.Next(_bound1.Min, _bound1.Max);
int y = random.Next(_bound2.Min, _bound2.Max);
Operators op = Operators.Addition;
return new BinaryProblem(x, y, operator, answer);
}
public override bool CanConfigureMediumLevel()
{
return true;
}
public override bool CanConfigureHardLevel()
{
return true;
}
protected override void ConfigureEasyLevel()
{
// ...
}
protected override void ConfigureMediumLevel()
{
this._bound1 = new Bound<int>(10, 100);
this._bound2 = new Bound<int>(10, 100);
}
protected override void ConfigureHardLevel()
{
this._bound1 = new Bound<int>(100, 1000);
this._bound2 = new Bound<int>(100, 1000);
}
}
Bound只是一个包含Min和Max泛型值的类。
请记住,BinaryProblemFactory包含Random属性。我正在创建几个数学问题,上面是关于加法问题,我也会为时间表创建(非常类似于BinaryProblem,但这是用于乘法和不同的边界。
我的意思是,每个具体工厂都需要一个utils或objects容器来设置程序。 Binary和TimesTablesFactory需要两个绑定属性。
我的主要问题是......我需要在列表中显示哪些级别可用(上面只有两个,中等和硬)。如果我们维护一个字典,我想我可以修复它覆盖CanConfigureXLevel
,其中键将是一个Level枚举,值将是条件(绑定对象)。
但我不确定应该删除什么。我需要一些帮助。
答案 0 :(得分:2)
我认为你的ProblemFactory可能会尝试做太多,工厂应该只负责创建实例和知道要创建的实例类型,而不会增加额外的开销了解配置。
考虑到这一点,我将如何处理这个问题:
/// <summary>
/// Each class that can generate a problem should accept a problem configuration
/// </summary>
public class BinaryProblem : IProblem
{
public BinaryProblem (ProblemConfiguration configuration)
{
// sample code, this is where you generate your problem, based on the configuration of the problem
X = new Random().Next(configuration.MaxValue + configuration.MinValue) - configuration.MinValue;
Y = new Random().Next(configuration.MaxValue + configuration.MinValue) - configuration.MinValue;
Answer = X + Y;
}
public int X { get; private set; }
public int Y { get; private set; }
public int Answer { get; private set; }
}
为此我们需要一个问题配置类
/// <summary>
/// A problem configuration class
/// </summary>
public class ProblemConfiguration
{
public int MinValue { get; set; }
public int MaxValue { get; set; }
public Operator Operator { get; set; }
}
我还会有一个专门的类来处理级别的配置并将其从工厂类中删除。
/// <summary>
/// The abstract level configuration allows descendent classes to configure themselves
/// </summary>
public abstract class LevelConfiguration
{
protected Random Random = new Random();
private Dictionary<Level, ProblemConfiguration> _configurableLevels = new Dictionary<Level, ProblemConfiguration>();
/// <summary>
/// Adds a configurable level.
/// </summary>
/// <param name="level">The level to add.</param>
/// <param name="problemConfiguration">The problem configuration.</param>
protected void AddConfigurableLevel(Level level, ProblemConfiguration problemConfiguration)
{
_configurableLevels.Add(level, problemConfiguration);
}
/// <summary>
/// Removes a configurable level.
/// </summary>
/// <param name="level">The level to remove.</param>
protected void RemoveConfigurableLevel(Level level)
{
_configurableLevels.Remove(level);
}
/// <summary>
/// Returns all the configurable levels.
/// </summary>
public IEnumerable<Level> GetConfigurableLevels()
{
return _configurableLevels.Keys;
}
/// <summary>
/// Gets the problem configuration for the specified level
/// </summary>
/// <param name="level">The level.</param>
public ProblemConfiguration GetProblemConfiguration(Level level)
{
return _configurableLevels[level];
}
}
这将允许二进制配置看起来像这样:
/// <summary>
/// Contains level configuration for Binary problems
/// </summary>
public class BinaryLevelConfiguration : LevelConfiguration
{
public BinaryLevelConfiguration()
{
AddConfigurableLevel(Level.Easy, GetEasyLevelConfiguration());
AddConfigurableLevel(Level.Medium, GetMediumLevelConfiguration());
AddConfigurableLevel(Level.Hard, GetHardLevelConfiguration());
}
/// <summary>
/// Gets the hard level configuration.
/// </summary>
/// <returns></returns>
private ProblemConfiguration GetHardLevelConfiguration()
{
return new ProblemConfiguration
{
MinValue = 100,
MaxValue = 1000,
Operator = Operator.Addition
};
}
/// <summary>
/// Gets the medium level configuration.
/// </summary>
/// <returns></returns>
private ProblemConfiguration GetMediumLevelConfiguration()
{
return new ProblemConfiguration
{
MinValue = 10,
MaxValue = 100,
Operator = Operator.Addition
};
}
/// <summary>
/// Gets the easy level configuration.
/// </summary>
/// <returns></returns>
private ProblemConfiguration GetEasyLevelConfiguration()
{
return new ProblemConfiguration
{
MinValue = 1,
MaxValue = 10,
Operator = Operator.Addition
};
}
}
现在,工厂仅负责负责创建问题的新实例并了解可以提供的问题类型
/// <summary>
/// The only responsibility of the factory is to create instances of Problems and know what kind of problems it can create,
/// it should not know about configuration
/// </summary>
public class ProblemFactory
{
private Dictionary<Type, Func<Level, IProblem>> _registeredProblemTypes; // this associates each type with a factory function
/// <summary>
/// Initializes a new instance of the <see cref="ProblemFactory"/> class.
/// </summary>
public ProblemFactory()
{
_registeredProblemTypes = new Dictionary<Type, Func<Level, IProblem>>();
}
/// <summary>
/// Registers a problem factory function to it's associated type
/// </summary>
/// <typeparam name="T">The Type of problem to register</typeparam>
/// <param name="factoryFunction">The factory function.</param>
public void RegisterProblem<T>(Func<Level, IProblem> factoryFunction)
{
_registeredProblemTypes.Add(typeof(T), factoryFunction);
}
/// <summary>
/// Generates the problem based on the type parameter and invokes the associated factory function by providing some problem configuration
/// </summary>
/// <typeparam name="T">The type of problem to generate</typeparam>
/// <param name="problemConfiguration">The problem configuration.</param>
/// <returns></returns>
public IProblem GenerateProblem<T>(Level level) where T: IProblem
{
// some extra safety checks can go here, but this should be the essense of a factory,
// the only responsibility is to create instances of Problems and know what kind of problems it can create
return _registeredProblemTypes[typeof(T)](level);
}
}
然后,这是你如何使用这一切
class Program
{
static void Main(string[] args)
{
ProblemFactory problemFactory = new ProblemFactory();
BinaryLevelConfiguration binaryLevelConfig = new BinaryLevelConfiguration();
// register your factory functions
problemFactory.RegisterProblem<BinaryProblem>((level) => new BinaryProblem(binaryLevelConfig.GetProblemConfiguration(level)));
// consume them
IProblem problem1 = problemFactory.GenerateProblem<BinaryProblem>(Level.Easy);
IProblem problem2 = problemFactory.GenerateProblem<BinaryProblem>(Level.Hard);
}
}
当然,如果你只是需要抽象出你的配置,那么你可能不需要工厂,这一切都取决于你打算如何使用它。
IProblem problem3 = new BinaryProblem(binaryLevelConfig.GetProblemConfiguration(Level.Easy));
可能的改进
除此之外,如果一个问题类总是有问题配置,这可以进一步改进为:
/// <summary>
/// Each class that can generate a problem should accept a level configuration
/// </summary>
public class BinaryProblem : IProblem
{
private static BinaryLevelConfiguration _levelConfiguration = new BinaryLevelConfiguration();
public BinaryProblem (Level level)
{
ProblemConfiguration configuration = _levelConfiguration.GetProblemConfiguration(level);
// sample code, this is where you generate your problem, based on the configuration of the problem
X = new Random().Next(configuration.MaxValue + configuration.MinValue) - configuration.MinValue;
Y = new Random().Next(configuration.MaxValue + configuration.MinValue) - configuration.MinValue;
Answer = X + Y;
}
public int X { get; private set; }
public int Y { get; private set; }
public int Answer { get; private set; }
}
然后您需要做的就是:
IProblem problem4 = new BinaryProblem(Level.Easy);
所以这一切都归结为你需要如何消费这一切。 这篇文章的寓意是,如果你需要的只是配置,就没有必要尝试在抽象工厂中进行鞋拔配置,所有工厂应该做的就是创建实例并知道要创建什么类型,这就是它,但是你可以不是真的需要它:))
祝你好运!