我想使用touches
选择我的目标通过以下编码创建未选择的点: -
targets1 = [[NSMutableArray alloc] init];
for(int i=0;i<3;i++)
{
for (int y=0; y<3; y++) {
CCTexture2D *texture =
[[CCTextureCache sharedTextureCache] addImage:@"UnselectedDot.png"];
block = [CCSprite spriteWithTexture:texture rect:CGRectMake(0,0,82,82)];
CGFloat xoffset = ((block.contentSize.width)*10) + (((block.contentSize.height)-175)*y);
block.position = ccp( (i*82)+80,xoffset);
[bg1 addChild:block];
[targets1 addObject:block];
}
}
下面是我的示例输出。
现在我需要通过触摸方法选择所有点。我写了这样的编码: -
- (void)update:(ccTime)dt {
// NSLog(@"%@",targets1);
for (CCSprite *sprite in targets1) {
CGRect dotrect = CGRectMake(sprite.position.x,
sprite.position.y-95,
sprite.contentSize.width,
sprite.contentSize.height);
CGFloat x = location.x;
CGFloat y = location.y;
CGFloat width = (location1.x - location.x);
CGFloat height = -(location1.y - location.y);
CGRect touchrect = CGRectMake (x, y, width,height);
NSLog(@"dotrect = %f,%f,%f,%f",dotrect.origin.x,dotrect.origin.y,dotrect.size.width,dotrect.size.height );
NSLog(@"touch rect = %f,%f,%f,%f,%f,%f",touchrect.origin.x,touchrect.origin.y,touchrect.size.width,touchrect.size.height,location1.x,location1.y);
if( CGRectContainsRect(dotrect, touchrect))
{ //collision detection
NSLog(@"am touched dot ");
}
}
}
- (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event {
location = [touch locationInView:[touch view]];
location = [[CCDirector sharedDirector] convertToGL:location];
NSLog(@"am touched began");
return YES;
}
- (void)ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event {
location1 = [touch locationInView:[touch view]];
location1 = [[CCDirector sharedDirector] convertToGL:location1];
location1 = [self convertToNodeSpace:location1];
}
按照上面的编码我的概念是: - 使用触摸开始和触摸结束我在这里制作矩形..在这些触摸正确我的未选择点矩形来了意味着collsison检测到..然后我可以在那里做我的东西。但它并没有全部碰撞。
我没有得到错误。
编辑:1
现在我知道为什么coillision不起作用...实际上我在触摸有多个矩形的矩...所以只...在这里,我使用rectcontainsrect ..问题..任何其他方法到rect有几个rect用于colllsion检测..
答案 0 :(得分:0)
尝试使用:
CGPoint location=[touch locationInView:[touch view]];
location = [self convertTouchToNodeSpace:touch];
CGRectContainsPoint([dot boundingBox], location);
在CCTouch ..方法内(根据您的意愿,根据您的意愿)。