GNU GCC正在修改我导入的函数名称,即使我在声明中使用 extern “C”。
我刚开始使用Code :: Blocks和GNU GCC从Borland C ++ Builder 6.0 Pro迁移现有项目并开发一些未来的项目。从长远来看,我将1)制作.dll,我想交给使用各种平台的终端开发人员(即.dll不会严格保留在内部。)和2)制作程序Code ::使用这些.dll的块。
当我尝试迁移第一个在Borland C ++ Builder下工作的项目时,即使我将它们声明为“extern”C“,它也会破坏导入的函数名称。”
例如,以下(简化)代码在编译器开始链接后产生错误:
#include <windows.h>
#include <stdio.h>
#include <cstdlib>
#include "dsound.h"
//#include "CGG_Cpp_DInterface.h"
//The following are relevent items taken from CGG_Cpp_DInterface.h
struct CrimsonReply1{
unsigned int Echo;
unsigned int Result;
unsigned int ReplyType;
unsigned int Reserved1;
unsigned int Reserved2;
char* OutputString;
double Reply[32];
};
extern "C" __declspec(dllimport) int CrimsonCommandProc(/*I'm not going to list all the arguments here*/);
extern "C" __declspec(dllimport) int TranslateCrimsonReply1(int, CrimsonReply1*, int);
#define CGG_SETUP 0x20000001
#define CGG_SHUTDOWN 0x20000005
#define CGG_WINDOWED 0x0000002F
#define CGG_RECTANGLE 0x00000024
#define CGG_STRETCHTOCLIENT 0x00000028
#define CGG_DUMPALLREPLIES 0
//End of items taken from CGG_Cpp_DInterface.h
extern "C" LRESULT CALLBACK WndProc(HWND hWnd, UINT messg, WPARAM wParam, LPARAM lParam );
char szProgName[] = "Age Games: Animal Reader";
char message[] = "";
extern "C"{
int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPreInst, LPSTR lpszCmdLine, int nCmdShow)
{ //Win32 entry-point routine
MSG WinEvent;//long pointer to an event message sent by Windows to the application
WNDCLASSEX WinClass;//A Windows Class Struct
RECT WindowRect;//A structure to describe the position and size of the window.
HWND WinHand;
/*Other Variables-------------------------------------------------------------*/
CrimsonReply1 CrimsonReply;
/*------------------------------------------------------------------------------
Set up a window, register it, and create it.
------------------------------------------------------------------------------*/
/*set up window class and register it*/
/*All the standard window initialization is in here. It's not relevent to the problem.*/
/*------------------------------------------------------------------------------
begin the message loop
------------------------------------------------------------------------------*/
LPDIRECTSOUND* DirectSoundObject;
HRESULT Result = DirectSoundCreate(NULL, DirectSoundObject, NULL);
if (Result == DS_OK && *DirectSoundObject) Result = (*DirectSoundObject)->SetCooperativeLevel(WinHand, DSSCL_NORMAL);
if (Result != DS_OK) return(0);
int ReplyPointer = CrimsonCommandProc(CGG_SETUP,NULL,(double)(int)WinHand,NULL,CGG_WINDOWED,NULL,
CGG_RECTANGLE,NULL,800,NULL,600,NULL,
CGG_STRETCHTOCLIENT);
if (ReplyPointer) ReplyPointer = TranslateCrimsonReply1(ReplyPointer, &CrimsonReply, CGG_DUMPALLREPLIES);
while(GetMessage(&WinEvent, NULL, 0, 0))
{
DispatchMessage(&WinEvent);
}
/*------------------------------------------------------------------------------
Shutdown.
------------------------------------------------------------------------------*/
ReplyPointer = CrimsonCommandProc(CGG_SHUTDOWN);
if (ReplyPointer) ReplyPointer = TranslateCrimsonReply1(ReplyPointer, &CrimsonReply, CGG_DUMPALLREPLIES);
return(WinEvent.wParam);
} //end of WinMain()
}
此代码产生以下错误:
C:\Development\AnimalReader\Animal Reader.cpp|91|undefined reference to `DirectSoundCreate@12'|
C:\Development\AnimalReader\Animal Reader.cpp|96|undefined reference to `_imp__CrimsonCommandProc'|
C:\Development\AnimalReader\Animal Reader.cpp|97|undefined reference to `_imp__TranslateCrimsonReply1'|
C:\Development\AnimalReader\Animal Reader.cpp|107|undefined reference to `_imp__CrimsonCommandProc'|
C:\Development\AnimalReader\Animal Reader.cpp|108|undefined reference to `_imp__TranslateCrimsonReply1'|
因此,它使用@ 12修改DirectSoundCreate函数名称,即使我使用的是microsoft的dsound.h文件(将其置于'extern“C”'块中)并且它使用 _重写CrimsonCommandProc imp __ 即使我把所有东西都放在'extern'C“范围内。”如何让GNU GCC编译器停止修改名称? (两者都用于导入dll函数,最终用于创建dll时)
或者,我没有与GNU GCC结婚。如果有另一个编译器是A)Free,B)跨平台,而且C)可以与DirectX .lib文件一起使用(最好是在新版本发布时会有支持的东西),我可以使用它。
答案 0 :(得分:3)
DirectSoundCreate声明为WINAPI,是__stdcall的宏:
extern HRESULT WINAPI DirectSoundCreate(...);
它赋予它@ 12装饰。您可能会收到链接器错误,因为您没有链接dsound.lib。或者你的任何版本都缺少导出,在SDK文件的mingw版本中并不罕见。
您正在获取__imp前缀,因为您声明了函数__declspec(dllimport)。只需删除它。