我为iPad开发了一些应用程序,包括媒体捕获和导出。代码包含以下部分:
BOOL appended;
if(input.readyForMoreMediaData==YES){
//CVPixelBufferRef videobuf=[self pixelBufferFromCGImage];
//grab the view and convert it into image
CGSize imgsize=self.imageSource.frame.size;
UIGraphicsBeginImageContext(imgsize);
[self.imageSource.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage* grabbedImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
CVReturn cvErr = kCVReturnSuccess;
CGImageRef image = (CGImageRef) [grabbedImage CGImage];
NSDictionary *options = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithBool:YES], kCVPixelBufferCGImageCompatibilityKey,
[NSNumber numberWithBool:YES], kCVPixelBufferCGBitmapContextCompatibilityKey,
nil];
CVPixelBufferRef pxbuffer = NULL;
CVReturn status = CVPixelBufferCreate(kCFAllocatorDefault, imgsize.width,
imgsize.height, kCVPixelFormatType_32ARGB, (__bridge CFDictionaryRef) options,
&pxbuffer);
NSParameterAssert(status == kCVReturnSuccess && pxbuffer != NULL);
CVPixelBufferLockBaseAddress(pxbuffer, 0);
void *pxdata = CVPixelBufferGetBaseAddress(pxbuffer);
NSParameterAssert(pxdata != NULL);
CGColorSpaceRef rgbColorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(pxdata, imgsize.width,
imgsize.height, 8, 4*imgsize.width, rgbColorSpace,
kCGImageAlphaNoneSkipFirst);
NSParameterAssert(context);
CGContextConcatCTM(context, CGAffineTransformMakeRotation(0));
CGContextDrawImage(context, CGRectMake(0, 0, CGImageGetWidth(image),
CGImageGetHeight(image)), image);
CGColorSpaceRelease(rgbColorSpace);
CGContextRelease(context);
CVPixelBufferUnlockBaseAddress(pxbuffer, 0);
appended = [pxlBufAdaptor appendPixelBuffer:pxbuffer withPresentationTime:presentationTime];
CVBufferRelease(pxbuffer );
}
此代码中的任何更正几乎都会使应用程序崩溃:
/ SourceCache / CoreMediaH264SWLib_Sim / CoreMediaH264SWLib-407 / Standalone /../ JVTLib_Turbo / JVTLib.cpp
中的#10597行中的SetErrAndBail()然而,在Clean + Rebuild之后,执行相同的代码而不会崩溃。
如何消除崩溃?
答案 0 :(得分:0)
由于系统内存不足,您正在崩溃。创建一个像素缓冲池并重用像素缓冲区,而不是每次只创建一个缓冲池,崩溃可能会消失。您还应该使用BGRA格式像素而不是ARGB格式像素,以避免系统在幕后进行字节交换。