我现在几乎完成了我的游戏,但今天我遇到了一个真正令人讨厌的问题。当我开始游戏并等待几秒钟时,程序会自动关闭。而且我没有表现出来。
这是我的logcat显示的内容:
01-22 16:20:31.232: DEBUG/szipinf(333): Initializing inflate state
01-22 16:20:31.563: DEBUG/PhoneWindow(333): couldn't save which view has focus because the focused view com.JDLApps.Snake.FrameWork.AndroidFastRenderView@4050f950 has no id.
01-22 16:20:36.362: WARN/ActivityManager(73): Activity pause timeout for HistoryRecord{406532f8 com.JDL.Apps.Snake/.SnakeGame}
01-22 16:20:43.682: INFO/ActivityManager(73): Start proc com.android.launcher for activity com.android.launcher/com.android.launcher2.Launcher: pid=358 uid=10026 gids={}
01-22 16:21:20.393: ERROR/InputDispatcher(73): channel '406762c0 com.JDL.Apps.Snake/com.JDL.Apps.Snake.SnakeGame (server)' ~ Consumer closed input channel or an error occurred. events=0x8
01-22 16:21:20.402: ERROR/InputDispatcher(73): channel '406762c0 com.JDL.Apps.Snake/com.JDL.Apps.Snake.SnakeGame (server)' ~ Channel is unrecoverably broken and will be disposed!
01-22 16:21:21.092: INFO/WindowManager(73): WIN DEATH: Window{406762c0 com.JDL.Apps.Snake/com.JDL.Apps.Snake.SnakeGame paused=false}
01-22 16:21:21.142: WARN/ActivityManager(73): Timeout of broadcast BroadcastRecord{40728640 android.intent.action.TIME_TICK} - receiver=android.app.LoadedApk$ReceiverDispatcher$InnerReceiver@406300f8, started 56630ms ago
01-22 16:21:21.142: WARN/ActivityManager(73): Receiver during timeout: BroadcastFilter{4062f930 ReceiverList{4062f8b8 73 system/1000 local:406300f8}}
01-22 16:21:21.172: INFO/ActivityManager(73): Process com.JDL.Apps.Snake (pid 333) has died.
01-22 16:21:21.362: INFO/WindowManager(73): WIN DEATH: Window{4072b188 SurfaceView paused=false}
01-22 16:21:21.443: INFO/ActivityManager(73): Low Memory: No more background processes.
遗憾的是,我无法分享任何代码,因为我不知道程序崩溃了。
编辑:绘图代码:
@Override
public void screen(float deltaTime) {
Graphics g = app.getGraphics();
g.drawPixmap(Assets.background, 0, 0);
g.drawPixmap(Assets.facebook, 750, 20);
g.drawText("SNAKE", 10, 150, Color.BLACK, 150, AndroidGraphics.LEFT,
null, 0);
g.drawText("START", g.getWidth() / 2, g.getHeight() - 20, Color.BLACK,
120, AndroidGraphics.CENTER, startRec, 0);
g.drawText("HIGHSCORE", 20, 275, Color.BLACK, 50, AndroidGraphics.LEFT,
highRec, 0);
g.drawText("MORE APPS", g.getWidth() - 20, 275, Color.BLACK, 50,
AndroidGraphics.RIGHT, moreRec, 0);
if (Settings.soundEnabled)
g.drawPixmap(Assets.buttons, new Rect(0, 0, 100, 100), new Rect(0,
380, 100, 480));
else
g.drawPixmap(Assets.buttons, new Rect(100, 0, 200, 100), new Rect(
0, 380, 100, 480));
}
drawText方法:
@Override
public void drawText(String text, int x, int y, int color, int size,
int position, Rect bounds, int rotation) {
if (position == LEFT)
paint.setTextAlign(Paint.Align.LEFT);
else if (position == CENTER)
paint.setTextAlign(Paint.Align.CENTER);
else if (position == RIGHT)
paint.setTextAlign(Paint.Align.RIGHT);
else
return;
paint.setColor(color);
Typeface typeface = Typeface.createFromAsset(assets, "typewrite.TTF");
paint.setTypeface(typeface);
paint.setTextSize(size);
if (bounds != null) {
Rect rec = new Rect();
paint.getTextBounds(text, 0, text.length(), rec);
bounds.bottom = y;
bounds.top = y - rec.height();
if (position == CENTER) {
bounds.left = x - rec.width() / 2;
bounds.right = x + rec.width() / 2;
} else if (position == RIGHT) {
bounds.left = x - rec.width();
bounds.right = x;
} else if (position == LEFT) {
bounds.left = x;
bounds.right = x + rec.width();
} else
return;
}
canvas.save();
canvas.rotate(rotation, x, y);
canvas.drawText(text, x, y, paint);
canvas.restore();
}
答案 0 :(得分:11)
你某处有内存泄漏。有关可用于跟踪它的工具,请参阅开发人员文档中的this blog post。另请参阅this blog post以获取有关避免在Android应用程序中泄漏内存的编程提示。
答案 1 :(得分:4)
~ Channel is unrecoverably broken and will be disposed!
01-22 16:21:21.443: INFO/ActivityManager(73): Low Memory: No more background processes.
看来你的游戏使用了两个内存(或)内存泄漏。您可能需要使用this讨论中描述的一些技术记录流程的内存使用情况,然后从那里开始。
答案 2 :(得分:1)
通过单步调试,我得到了详细错误:您必须提供layout_height属性....它确实适用于我的情况。