好吧,我创建了一个dll绕道连接并从ws2_32发送游戏功能。在身份验证期间,我需要客户端输入一些东西,所以我需要一个对话框,一个对话框,我想在发送功能中完全在我需要的时候产生。
#include "dialog.h"
HINSTANCE hinst;
LRESULT CALLBACK DialogProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch(uMsg)
{
case WM_INITDIALOG:
/*
* TODO: Add code to initialize the dialog.
*/
return TRUE;
case WM_CLOSE:
EndDialog(hwndDlg, 0);
return TRUE;
case WM_COMMAND:
switch(LOWORD(wParam))
{
/*
* TODO: Add more control ID's, when needed.
*/
case IDC_BTN_QUIT:
EndDialog(hwndDlg, 0);
return TRUE;
case IDC_BTN_TEST:
MessageBox(hwndDlg, "You clicked \"Test\" button!", "Information", MB_ICONINFORMATION);
return TRUE;
}
}
return FALSE;
}
BOOL InitApplication(HINSTANCE hinstance)
{
WNDCLASSEX wcx;
// Fill in the window class structure with parameters
// that describe the main window.
wcx.cbSize = sizeof(wcx); // size of structure
wcx.style = CS_HREDRAW |
CS_VREDRAW; // redraw if size changes
wcx.lpfnWndProc = DialogProc; // points to window procedure
wcx.cbClsExtra = 0; // no extra class memory
wcx.cbWndExtra = 0; // no extra window memory
wcx.hInstance = hinstance; // handle to instance
wcx.hIcon = LoadIcon(NULL,
IDI_APPLICATION); // predefined app. icon
wcx.hCursor = LoadCursor(NULL,
IDC_ARROW); // predefined arrow
wcx.hbrBackground = (HBRUSH)GetStockObject(
WHITE_BRUSH); // white background brush
wcx.lpszMenuName = "MainMenu"; // name of menu resource
wcx.lpszClassName = "MainWClass"; // name of window class
wcx.hIconSm = (HICON)LoadImage(hinstance, // small class icon
MAKEINTRESOURCE(5),
IMAGE_ICON,
GetSystemMetrics(SM_CXSMICON),
GetSystemMetrics(SM_CYSMICON),
LR_DEFAULTCOLOR);
// Register the window class.
return RegisterClassEx(&wcx);
}
BOOL InitInstance(HINSTANCE hinstance, int nCmdShow)
{
HWND hwnd;
// Save the application-instance handle.
hinst = hinstance;
// Create the main window.
hwnd = CreateWindow(
"MainWClass", // name of window class
"Sample", // title-bar string
WS_OVERLAPPEDWINDOW, // top-level window
CW_USEDEFAULT, // default horizontal position
CW_USEDEFAULT, // default vertical position
CW_USEDEFAULT, // default width
CW_USEDEFAULT, // default height
(HWND) NULL, // no owner window
(HMENU) NULL, // use class menu
hinstance, // handle to application instance
(LPVOID) NULL); // no window-creation data
if (!hwnd)
return FALSE;
// Show the window and send a WM_PAINT message to the window
// procedure.
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
return TRUE;
}
char* InitWinForm(HINSTANCE hinstance)
{
//This is one choice
DialogBox(hinstance, MAKEINTRESOURCE(DLG_MAIN), NULL, (DLGPROC)DialogProc);
return " ";
//Second choice
MSG msg;
if (!InitApplication(hinstance))
return FALSE;
if (!InitInstance(hinstance, 0))
return FALSE;
BOOL fGotMessage;
while ((fGotMessage = GetMessage(&msg, (HWND) NULL, 0, 0)) != 0 && fGotMessage != -1)
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return "asdada";
//return msg.wParam;
}
我会像这样调用InitWinForm:
HINSTANCE hinst = GetModuleHandle(NULL);
variable = InitWinForm(hinst);
有人有任何想法吗?