我使用Canvas和canvas.scale(缩放,缩放)时遇到图像质量问题;它们看起来完全如下:
android:运行时调整大小的图像质量
我相信在重新调整位图大小时,我已经阅读了有关图像质量问题的所有帖子,但在使用Canvas缩放(浮动缩放)进行缩放时似乎没有帮助。
我已经尝试了许多不同的选项,如图像质量帖子所示。
BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = false;
options.inDither = false;
options.inSampleSize = 1;
options.inScaled = false;
options.inPreferredConfig = Bitmap.Config.ARGB_8888;//I thought this would do it
CurrentPicture = BitmapFactory.decodeFile(path, options);//Also tried decodeStream()
PicturePaint = new Paint();
//PicturePaint = new Paint(Paint.FILTER_BITMAP_FLAG); //I also tried this
//PicturePaint = new Paint(Paint.ANTI_ALIAS_FLAG); //I also tried this
canvas.scale(Scale, Scale);
canvas.drawBitmap(CurrentPicture, 0, 0, PicturePaint);
我认为这是实现目标的最后障碍。如果我无法解决图像质量问题,我很担心我遇到了麻烦。任何帮助表示赞赏。
谢谢!
系统不允许我发布图片,因此以下是链接。
答案 0 :(得分:3)
我不知道我的答案是否正确我有一个画布代码。我希望这可以帮到你。
public class FotosurpriseActivity extends Activity {
/** Called when the activity is first created. */
Bitmap overlay;
Paint pTouch;
int X = -100;
int Y = -100;
Canvas c2;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
requestWindowFeature(Window.FEATURE_NO_TITLE);
Bitmap mBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.android);
Bitmap mBitmapover = BitmapFactory.decodeResource(getResources(), R.drawable.ss);
overlay = BitmapFactory.decodeResource(getResources(), R.drawable.ss).copy(Config.ARGB_8888, true);
c2 = new Canvas(overlay);
pTouch = new Paint(Paint.ANTI_ALIAS_FLAG);
// pTouch.setXfermode(new PorterDuffXfermode(Mode.TARGET);
pTouch.setColor(Color.TRANSPARENT);
pTouch.setMaskFilter(new BlurMaskFilter(15, Blur.NORMAL));
setContentView(new BitMapView(this, mBitmap, mBitmapover));
}
class BitMapView extends View {
Bitmap mBitmap = null;
Bitmap mBitmapover = null;
public BitMapView(Context context, Bitmap bm, Bitmap bmover) {
super(context);
mBitmap = bm;
mBitmapover = bmover;
}
@Override
public boolean onTouchEvent(MotionEvent ev) {
switch (ev.getAction()) {
case MotionEvent.ACTION_DOWN: {
X = (int) ev.getX();
Y = (int) ev.getY();
invalidate();
break;
}
case MotionEvent.ACTION_MOVE: {
X = (int) ev.getX();
Y = (int) ev.getY();
invalidate();
break;
}
case MotionEvent.ACTION_UP:
break;
}
return true;
}
@Override
protected void onDraw(Canvas canvas) {
// called when view is drawn
Paint paint = new Paint();
paint.setFilterBitmap(true);
// The image will be scaled so it will fill the width, and the
// height will preserve the image’s aspect ration
/*
* double aspectRatio = ((double) mBitmap.getWidth()) /
* mBitmap.getHeight(); Rect dest = new Rect(0, 0,
* this.getWidth(),(int) (this.getHeight() / aspectRatio)); double
* aspectRatio2 = ((double) mBitmapover.getWidth()) /
* mBitmapover.getHeight(); Rect dest2 = new Rect(0, 0,
* this.getWidth(),(int) (this.getHeight() / aspectRatio2));
* canvas.drawBitmap(mBitmap, null, dest, paint);
* canvas.drawBitmap(mBitmapover, null, dest2, paint);
*/
// draw background
canvas.drawBitmap(mBitmap, 0, 0, null);
// copy the default overlay into temporary overlay and punch a hole
// in it
c2.drawBitmap(mBitmapover, 0, 0, null); // exclude this line to show
// all as you draw
c2.drawCircle(X, Y, 80, pTouch);
// draw the overlay over the background
canvas.drawBitmap(overlay, 0, 0, null);
}
}
}
答案 1 :(得分:0)
您是否有截屏显示您正在谈论的质量问题?如果在Paint上启用了过滤,则应该没问题。
答案 2 :(得分:0)
我尝试了很多很多代码。 我只是在我的清单中添加了这个,我的图像质量最好。
<uses-sdk android:minSdkVersion="9" />
我认为问题是画布是以低分辨率创建的。如果你试图在屏幕上打印设备的分辨率,你可以看到它是错误的。 随着清单中的添加,分辨率会发生变化。