我正在尝试设置一个高通滤波器,但是当我尝试时,AUGraphStart给了我-10863。我根本找不到多少文件。以下是设置过滤器的注意事项:
- (void)initializeAUGraph{
AUNode outputNode;
AUNode mixerNode;
AUNode effectNode;
NewAUGraph(&mGraph);
// Create AudioComponentDescriptions for the AUs we want in the graph
// mixer component
AudioComponentDescription mixer_desc;
mixer_desc.componentType = kAudioUnitType_Mixer;
mixer_desc.componentSubType = kAudioUnitSubType_AU3DMixerEmbedded;
mixer_desc.componentFlags = 0;
mixer_desc.componentFlagsMask = 0;
mixer_desc.componentManufacturer = kAudioUnitManufacturer_Apple;
// output component
AudioComponentDescription output_desc;
output_desc.componentType = kAudioUnitType_Output;
output_desc.componentSubType = kAudioUnitSubType_RemoteIO;
output_desc.componentFlags = 0;
output_desc.componentFlagsMask = 0;
output_desc.componentManufacturer = kAudioUnitManufacturer_Apple;
//effect component
AudioComponentDescription effect_desc;
effect_desc.componentType = kAudioUnitType_Effect;
effect_desc.componentSubType = kAudioUnitSubType_HighPassFilter;
effect_desc.componentFlags = 0;
effect_desc.componentFlagsMask = 0;
effect_desc.componentManufacturer = kAudioUnitManufacturer_Apple;
// Add nodes to the graph to hold our AudioUnits
AUGraphAddNode(mGraph, &output_desc, &outputNode);
AUGraphAddNode(mGraph, &mixer_desc, &mixerNode);
AUGraphAddNode(mGraph, &effect_desc, &effectNode);
// Connect the nodes
AUGraphConnectNodeInput(mGraph, mixerNode, 0, effectNode, 0);
AUGraphConnectNodeInput(mGraph, effectNode, 0, outputNode, 0);
//Open Graph
AUGraphOpen(mGraph);
// Get a link to the mixer AU
AUGraphNodeInfo(mGraph, mixerNode, NULL, &mMixer);
// Get a link to the effect AU
AUGraphNodeInfo(mGraph, effectNode, NULL, &mEffect);
//Setup buses
size_t numbuses = track_count;
UInt32 size = sizeof(numbuses);
AudioUnitSetProperty(mMixer, kAudioUnitProperty_ElementCount, kAudioUnitScope_Input, 0, &numbuses, size);
//Setup Stream Format Data
AudioStreamBasicDescription desc;
size = sizeof(desc);
// Setup Stream Format
desc.mSampleRate = kGraphSampleRate;
desc.mFormatID = kAudioFormatLinearPCM;
desc.mFormatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
desc.mBitsPerChannel = sizeof(AudioSampleType) * 8; // AudioSampleType == 16 bit signed ints
desc.mChannelsPerFrame = 1;
desc.mFramesPerPacket = 1;
desc.mBytesPerFrame = sizeof(AudioSampleType);
desc.mBytesPerPacket = desc.mBytesPerFrame;
// Loop through and setup a callback for each source you want to send to the mixer.
for (int i = 0; i < numbuses; ++i) {
// Setup render callback struct
AURenderCallbackStruct renderCallbackStruct;
renderCallbackStruct.inputProc = &renderInput;
renderCallbackStruct.inputProcRefCon = self;
// Connect the callback to the mixer input channel
AUGraphSetNodeInputCallback(mGraph, mixerNode, i, &renderCallbackStruct);
// Apply Stream Data
AudioUnitSetProperty(mMixer, kAudioUnitProperty_StreamFormat,kAudioUnitScope_Input,i,&desc,size);
AudioUnitSetParameter(mMixer, k3DMixerParam_Distance, kAudioUnitScope_Input, i, rand() % 6, 0);
rotation[i] = rand() % 360;
rotation_speed[i] = rand() % 5;
AudioUnitSetParameter(mMixer, k3DMixerParam_Azimuth, kAudioUnitScope_Input, i, rotation[i], 0);
AudioUnitSetParameter(mMixer, k3DMixerParam_Elevation, kAudioUnitScope_Input, i, 30, 0);
}
// Reset stream fromat data to 0
memset (&desc, 0, sizeof (desc));
// Setup output stream format
desc.mSampleRate = kGraphSampleRate;
// Apply Stream Data to Output
AudioUnitSetProperty(mEffect,kAudioUnitProperty_StreamFormat,kAudioUnitScope_Input,0,&desc,size);
AudioUnitSetProperty(mEffect,kAudioUnitProperty_StreamFormat,kAudioUnitScope_Output,0,&desc,size);
AudioUnitSetProperty(mMixer,kAudioUnitProperty_StreamFormat,kAudioUnitScope_Output,0,&desc,size);
//All done so initialise
AUGraphInitialize(mGraph);
}
当我移除高通滤波器时它起作用。如何使过滤器工作?
谢谢。
PS:3D高程应该什么都不做?
答案 0 :(得分:3)
如果你仍然有问题...你应该在mixernode和效果节点之间添加一个转换器单元,并将其输入格式设置为混音器输出,输出格式为u来自audiounitgetproperty(converternode)
答案 1 :(得分:2)
并非所有OSX上可用的音频单元都可在iOS上使用。事实上,只有少数是。根据以下文档,iOS不支持highpassfilter效果:http://developer.apple.com/library/ios/#documentation/MusicAudio/Conceptual/AudioUnitHostingGuide_iOS/UsingSpecificAudioUnits/UsingSpecificAudioUnits.html#//apple_ref/doc/uid/TP40009492-CH17-SW1
“iPod EQ单元(子类型kAudioUnitSubType_AUiPodEQ)是iOS 4中唯一提供的效果单元。”
请注意,它提到了iOS4。但我无法在以后的iOS版本中找到任何相关文档。