Qt双向客户端服务器使用QTcpSocket和QTcpServer

时间:2012-01-18 21:10:55

标签: c++ qt tcp client-server

我正在尝试实现双向客户端 - 服务器程序,其中客户端和服务器可以在彼此之间传递序列化对象。我试图使用Qt(QTcpSocket和QTcpServer)来做到这一点。我在java中实现了这样的程序,但是我无法弄清楚如何使用Qt来实现它。我已经检查了fortune clientfortune server示例......但是从我所看到的,客户端只是发信号通知服务器,服务器向它发送一些数据。我需要客户端和服务器来回发送对象。我不是在寻找一个完整的解决方案,我正在寻找的是一些正确方向的指导。

我写了一些代码,它接受连接,但不接受数据。

服务器

这个类是服务器;它应该接受连接并输出正在发送的缓冲区的大小。但它输出0

#include "comms.h"

Comms::Comms(QString hostIP, quint16 hostPort)
{
    server = new QTcpServer(this);
    hostAddress.setAddress(hostIP);
    this->hostPort = hostPort;


}

void Comms::attemptConnection(){
    connect(server, SIGNAL(newConnection()), this, SLOT(connectionAccepted()));
    //socket = server->nextPendingConnection();
    server->listen(hostAddress,hostPort);
    //receivedData = socket->readAll();
}

void Comms::connectionAccepted(){
    qDebug()<<"Connected";
    socket = new QTcpSocket(server->nextPendingConnection());

    char* rec = new char[socket->readBufferSize()];
    qDebug()<<socket->readBufferSize();
}

客户端

此类是客户端。应该发送字符串'hello'。它成功发送(据我所知)

#include "toplevelcomms.h"
#include "stdio.h"

TopLevelComms::TopLevelComms(QString hostIP, quint16 hostPort)
{
    tcpSocket = new QTcpSocket();
    hostAddress.setAddress(hostIP);
    this->hostPort = hostPort;
}


void TopLevelComms::connect(){
    tcpSocket->connectToHost(hostAddress,hostPort,QIODevice::ReadWrite);
    //tcpSocket->waitForConnected(1);

    QString string = "Hello";
    QByteArray array;
    array.append(string);
    qDebug()<<tcpSocket->write(array);
}

请告诉我我做错了什么,或者告诉我在Qt中建立我想要的东西的一般逻辑。

2 个答案:

答案 0 :(得分:10)

QTcpSocket默认是异步的,所以当你调用connectToHost并在同一个上下文中写入时,它不会被发送,因为套接字没有连接。您应该更改“客户”代码:

void TopLevelComms::connect(){
    tcpSocket->connectToHost(hostAddress,hostPort,QIODevice::ReadWrite);
    if(tcpSocket->waitForConnected()) // putting 1 as parameter isn't reasonable, using default 3000ms value
    {
        QString string = "Hello";
        QByteArray array;
        array.append(string);
        qDebug()<<tcpSocket->write(array);
    }
    else
    {
        qDebug() << "couldn't connect";
    }
}

注意:您也没有检查是否能够听

void Comms::attemptConnection(){
    connect(server, SIGNAL(newConnection()), this, SLOT(connectionAccepted()));
    //socket = server->nextPendingConnection();

    if(server->listen(hostAddress,hostPort))
    {
        qDebug() << "Server listening";
    }
    else
    {
        qDebug() << "Couldn't listen to port" << server->serverPort() << ":" << server->errorString();
    }
    //receivedData = socket->readAll();
}

最后一件事。请注意,QTcpServer :: nextPendingConnection()返回QTcpSocket,因此您不是使用该新连接而是创建具有nextPendingConnection作为父级的新QTcpSocket

void Comms::connectionAccepted(){
    qDebug()<<"Connected";
    // WRONG! it will use QTcpSocket::QTcpSocket(QObject * parent)
    //socket = new QTcpSocket(server->nextPendingConnection());
    // use simple asign
    socket = server->nextPendingConnection();
    // move reading to slot
    connect(socket, SIGNAL(readyRead()), this, SLOT(readSocket()));
}

现在我们将把读取移到单独的插槽

void Comms::readSocket()
{
    // note that dynamic size array is incompatible with some compilers
    // we will use Qt data structure for that
    //char* rec = new char[socket->readBufferSize()];
    qDebug()<<socket->readBufferSize();
    // note that QByteArray can be casted to char * and const char *
    QByteArray data = socket->readAll();
}

我必须承认,对于如此小的代码示例来说,这是一个很多错误。您需要了解有关TCP / IP连接的一些知识。这些是流,并且不保证整个数据块会立即到达您

答案 1 :(得分:5)

看起来你有时间问题。由于您的客户端和服务器是不同的进程,因此在服务器的TopLevelComms::connect()函数尝试从套接字读取之前,您无法保证正在执行整个connectionAccepted()(以及网络数据传输)

我怀疑如果你利用QTcpSocket的waitForReadyRead()功能,你应该有更好的运气:

void Comms::connectionAccepted(){
    qDebug()<<"Connected";
    socket = new QTcpSocket(server->nextPendingConnection());

    if( socket->waitForReadyRead() ) {
        char* rec = new char[socket->readBufferSize()];
        qDebug()<<socket->readBufferSize();
    }
}