我遇到XNA问题。我试图通过扩展和收缩来使文本“呼吸”,但它无法正常运行。它编译得很好,但我一直得到一个“NullReferenceException:对象引用未设置为对象的实例。”错误一旦运行。我有两个文件,Game1.cs和BreathingText.cs。
BreathingText.cs:
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
namespace TestingThings
{
class BreathingText
{
public void drawText(string textToDraw, int X, int Y)
{
int fontRestraint = 1;
Game1 game = new Game1();
GraphicsDeviceManager graphics = game.graphics;
SpriteBatch sB = game.spriteBatch;
SpriteFont font = game.gameFont;
Vector2 FontPos = new Vector2(X, Y);
Vector2 StrCenter = new Vector2(0,0); //font.MeasureString(textToDraw) / 2;
sB.Begin();
sB.DrawString(font,
textToDraw,
FontPos,
Color.LightGreen,
0,
StrCenter,
1.0f,
SpriteEffects.None,
0.5f);
if (fontRestraint == 1)
{
font.Spacing += 0.25F;
}
else if (fontRestraint == 0)
{
font.Spacing -= 0.25F;
}
if (font.Spacing == 17)
{
fontRestraint = 0;
}
else if (font.Spacing == 0)
{
fontRestraint = 1;
}
sB.End();
}
}
}
异常发生在sB.Begin()
。我认为它发生了,因为Game1.cs中的spriteBatch
没有初始化,但它看起来像我应该这样。这是Game1.cs:
namespace TestingThings
{
public class Game1 : Microsoft.Xna.Framework.Game
{
public GraphicsDeviceManager graphics;
public SpriteBatch spriteBatch;
public SpriteFont gameFont;
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
}
protected override void Initialize()
{
base.Initialize();
}
protected override void LoadContent()
{
spriteBatch = new SpriteBatch(GraphicsDevice);
gameFont = Content.Load<SpriteFont>("Celestia");
}
protected override void Update(GameTime gameTime)
{
// Allows the game to exit
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
{ this.Exit(); }
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.Black);
BreathingText breath = new BreathingText();
breath.drawText("test", graphics.GraphicsDevice.Viewport.Width / 2, graphics.GraphicsDevice.Viewport.Height - 25);
base.Draw(gameTime);
}
}
}
我不确定为什么它不起作用,因为它似乎应该如此。但是,我是一个新手,解决方案很可能在我的鼻子底下。我在Game1的Draw方法中使用了BreathingText.cs代码并且它工作正常,直到我将它移动到它自己的类。
任何帮助都将不胜感激。
谢谢, MrAnthology
答案 0 :(得分:2)
您正在Drawtext方法(Game1 game = new Game1();
)中创建game1类的新实例,因此游戏的spritebatch永远不会被赋值(它将是null
)。
您应该在创建文本类时传入游戏对象的实例,然后在drawtext方法中使用它。
class BreathingText
{
private Game1 _Game1; // Use this were you have 'game' currently
public BreathingText(Game1 game)
{
_Game1 = game;
}