我在android中有以下类,我在这里定义了一些函数来计算屏幕上Bubbles的运动。
public class floatBubble {
private Bitmap img; // the image of the ball
private int coordX = 512; // the x coordinate at the canvas
private int coordY = 600; // the y coordinate at the canvas
private int id; // gives every ball his own id, for now not necessary
private static int count = 1;
private boolean goRight = true;
private boolean goDown = true;
public floatBubble(Context context, int drawable) {
BitmapFactory.Options opts = new BitmapFactory.Options();
opts.inJustDecodeBounds = true;
img = BitmapFactory.decodeResource(context.getResources(), drawable);
id=count;
count++;
}
public static int getCount() {
return count;
}
void setX(int newValue) {
coordX = newValue;
}
public int getX() {
return coordX;
}
void setY(int newValue) {
coordY = newValue;
}
public int getY() {
return coordY;
}
public int getID() {
return id;
}
public Bitmap getBitmap() {
return img;
}
public void moveBall(int goX, int goY) {
// check the borders, and set the direction if a border has reached
if (coordX > 1024){
goRight = false;
}
if (coordX < -100){
goRight = false;
coordX = 512;
coordY = 600;
}
if (coordY > 600){
goDown = false;
}
if (coordY < -100){
coordY = 600;
goDown = false;
}
// move the x and y
if (goRight){
coordX += goX;
}else
{
coordX -= goX;
}
if (goDown){
coordY += goY;
}else
{
coordY -= goY;
}
}
}
这是屏幕分辨率1024 * 600px。我想在运行时计算屏幕大小。意味着需要在运行时定义coordX和coordY。你能帮我修改代码吗?
我尝试在moveBall()中使用以下代码,但代码在那里没有用。
DisplayMetrics dm = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(dm);
coordX = dm.widthPixels;
coordY = dm.heightPixels;
任何人都可以提出解决方案吗?
答案 0 :(得分:10)
如果您想要显示尺寸(以像素为单位),可以使用
Display display = getWindowManager().getDefaultDisplay();
int width = display.getWidth();
int height = display.getHeight();
如果您无法访问要调用getWindowManager的活动。您可以使用:
Display display = ((WindowManager) context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
int width = display.getWidth();
int height = display.getHeight();
答案 1 :(得分:0)
它也可以在这个类中创建。
package com.example.android.fragments;
import android.app.Activity;
import android.util.DisplayMetrics;
import android.view.Display;
public class ScreenUtility {
private Activity activity;
private float dpWidth;
private float dpHeight;
public ScreenUtility(Activity activity) {
this.activity = activity;
Display display = activity.getWindowManager().getDefaultDisplay();
DisplayMetrics outMetrics = new DisplayMetrics();
display.getMetrics(outMetrics);
float density = activity.getResources().getDisplayMetrics().density;
dpHeight = outMetrics.heightPixels / density;
dpWidth = outMetrics.widthPixels / density;
}
public float getWidth() {
return dpWidth;
}
public float getHeight() {
return dpHeight;
}
}