UIView提供“方面适合”内容模式。但是,我是UIView的子类,并希望使用具有宽高比的drawInRect绘制UIImage。有没有办法让我在不使用UIImageView的情况下访问该功能?
答案 0 :(得分:39)
这方面的数学有点毛茸茸,但幸运的是,这是我之前准备的解决方案:
- (UIImage *)imageScaledToSize:(CGSize)size
{
//create drawing context
UIGraphicsBeginImageContextWithOptions(size, NO, 0.0f);
//draw
[self drawInRect:CGRectMake(0.0f, 0.0f, size.width, size.height)];
//capture resultant image
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
- (UIImage *)imageScaledToFitSize:(CGSize)size
{
//calculate rect
CGFloat aspect = self.size.width / self.size.height;
if (size.width / aspect <= size.height)
{
return [self imageScaledToSize:CGSizeMake(size.width, size.width / aspect)];
}
else
{
return [self imageScaledToSize:CGSizeMake(size.height * aspect, size.height)];
}
}
第一个函数相当于“scale to fill”,第二个函数(调用第一个函数)相当于“纵横拟合”。这些方法是作为UIImage上的类别编写的,所以要在另一个类中使用它们,你需要通过将图像作为第二个参数传递来调整它们(或者像我一样在UIImage上创建一个类别)。
答案 1 :(得分:26)
您必须在
提供的矩形中绘图斯威夫特:
func AVMakeRect(aspectRatio: CGSize, insideRect boundingRect: CGRect) -> CGRect
<强>目标-C:强>
CGRect AVMakeRectWithAspectRatioInsideRect(CGSize aspectRatio, CGRect boundingRect);
请参阅doc
保留纵横比并使图形居中。
绝对适用于所有情况。
答案 2 :(得分:11)
这是解决方案
CGSize imageSize = yourImage.size;
CGSize viewSize = CGSizeMake(450, 340); // size in which you want to draw
float hfactor = imageSize.width / viewSize.width;
float vfactor = imageSize.height / viewSize.height;
float factor = fmax(hfactor, vfactor);
// Divide the size by the greater of the vertical or horizontal shrinkage factor
float newWidth = imageSize.width / factor;
float newHeight = imageSize.height / factor;
CGRect newRect = CGRectMake(xOffset,yOffset, newWidth, newHeight);
[image drawInRect:newRect];
- 礼貌https://stackoverflow.com/a/1703210
方面适合的另一种选择
-(CGSize ) getImageSize :(CGSize )imgViewSize andActualImageSize:(CGSize )actualImageSize {
// imgViewSize = size of view in which image is to be drawn
// actualImageSize = size of image which is to be drawn
CGSize drawImageSize;
if (actualImageSize.height > actualImageSize.width) {
drawImageSize.height = imgViewSize.height;
drawImageSize.width = actualImageSize.width/actualImageSize.height * imgViewSize.height;
}else {
drawImageSize.width = imgViewSize.width;
drawImageSize.height = imgViewSize.width * actualImageSize.height / actualImageSize.width;
}
return drawImageSize;
}
swift 3.0代码:
func getAspectFitFrame(sizeImgView:CGSize, sizeImage:CGSize) -> CGRect{
let imageSize:CGSize = sizeImage
let viewSize:CGSize = sizeImgView
let hfactor : CGFloat = imageSize.width/viewSize.width
let vfactor : CGFloat = imageSize.height/viewSize.height
let factor : CGFloat = max(hfactor, vfactor)
// Divide the size by the greater of the vertical or horizontal shrinkage factor
let newWidth : CGFloat = imageSize.width / factor
let newHeight : CGFloat = imageSize.height / factor
var x:CGFloat = 0.0
var y:CGFloat = 0.0
if newWidth > newHeight{
y = (sizeImgView.height - newHeight)/2
}
if newHeight > newWidth{
x = (sizeImgView.width - newWidth)/2
}
let newRect:CGRect = CGRect(x: x, y: y, width: newWidth, height: newHeight)
return newRect
}
答案 3 :(得分:2)
这可能对你有所帮助,试一试
UIImage *logoImage = [UIImage imageNamed:@"logo.png"];
float newHeight = ((logoImage.size.height / logoImage.size.width) * 100.0);
CGRect newLogoImageRect = CGRectMake(0, 0, 80.0, newHeight);
[logoImage drawInRect:newLogoImageRect];
指定最大高度而不是100.0和最大宽度而不是80.0
答案 4 :(得分:2)
这里有一个你可能会觉得有用的助手CGSize扩展:
extension CGSize
{
func sizeThatFitsSize(_ aSize: CGSize) -> CGSize
{
let width = min(self.width * aSize.height / self.height, aSize.width)
return CGSize(width: width, height: self.height * width / self.width)
}
}
然后在-drawInRect:
实施中,我们将执行以下操作:
let imageSizeThatFitsViewBounds = self.image.size.sizeThatFitsSize(self.bounds.size)
let imageRectX = (self.bounds.size.width - imageSizeThatFitsViewBounds.width) / 2
let imageRectY = (self.bounds.size.height - imageSizeThatFitsViewBounds.height) / 2
let imageRect = CGRect(origin: CGPoint(x: imageRectX, y: imageRectY), size: imageSizeThatFitsViewBounds)
答案 5 :(得分:1)
以下内容可让您确定要绘制的大小。您可以指定宽高比和要适合的边界大小。