使用MonoMac实现NSOutlineViewDataSource

时间:2012-01-12 22:52:22

标签: c# cocoa mono nstableview monomac

我正在尝试为NSOutlineView实现数据源。问题是我不知道从outlineView:child:ofItem:返回什么类型的对象。

当前代码如下所示:

[Export("outlineView:child:ofItem:")]
public NSObject childOfItem(NSOutlineView outline, int child, NSObject item)
{
    return new MyItem();
}

使用MyItem:

public class MyItem : NSObject
{}

编辑:使用此代码,我在返回MyItem后立即获得InvalidCastException

2 个答案:

答案 0 :(得分:1)

如果您从NSOutlineViewDataSource继承了新类型,那么您不应该在自己的方法上重新导出outlineView:child:ofItem:选择器。相反,您应该覆盖已导出此选择器的GetChild方法,例如

public overrride NSObject GetChild (NSOutlineView outlineView, int childIndex, NSObject ofItem)
{
    return new MyItem ();
}

注意:这可能没有帮助,因为我没有尝试过(我主要做MonoTouch的事情)但是请查看您可能正在重新定义/导出应用程序的其他选择器(看看你是否应该覆盖 - 从你继承的基类中获取它们。)

答案 1 :(得分:0)

您是否考虑过使用NSTreeController?它有助于为您管理大纲视图,非常方便。 NSTreeController使用名为NSTreeNode的类来表示大纲视图中的节点,每个NSTreeNode都有一个representedObject方法,允许您访问模型对象。

在任何情况下,如果您不想使用NSTreeControllerNSTreeNode,您只需直接返回模型对象即可。以下是Apple指南中的一些Objective-C代码示例。

@implementation DataSource
// Data Source methods

- (NSInteger)outlineView:(NSOutlineView *)outlineView numberOfChildrenOfItem:(id)item {

    return (item == nil) ? 1 : [item numberOfChildren];
}


- (BOOL)outlineView:(NSOutlineView *)outlineView isItemExpandable:(id)item {
    return (item == nil) ? YES : ([item numberOfChildren] != -1);
}


- (id)outlineView:(NSOutlineView *)outlineView child:(NSInteger)index ofItem:(id)item {

    return (item == nil) ? [FileSystemItem rootItem] : [(FileSystemItem *)item childAtIndex:index];
}


- (id)outlineView:(NSOutlineView *)outlineView objectValueForTableColumn:(NSTableColumn *)tableColumn byItem:(id)item {
    return (item == nil) ? @"/" : [item relativePath];
}

@end


@interface FileSystemItem : NSObject
{
    NSString *relativePath;
    FileSystemItem *parent;
    NSMutableArray *children;
}

+ (FileSystemItem *)rootItem;
- (NSInteger)numberOfChildren;// Returns -1 for leaf nodes
- (FileSystemItem *)childAtIndex:(NSUInteger)n; // Invalid to call on leaf nodes
- (NSString *)fullPath;
- (NSString *)relativePath;

@end


@implementation FileSystemItem

static FileSystemItem *rootItem = nil;
static NSMutableArray *leafNode = nil;

+ (void)initialize {
    if (self == [FileSystemItem class]) {
        leafNode = [[NSMutableArray alloc] init];
    }
}

- (id)initWithPath:(NSString *)path parent:(FileSystemItem *)parentItem {
    self = [super init];
    if (self) {
       relativePath = [[path lastPathComponent] copy];
       parent = parentItem;
       }
    return self;
}


+ (FileSystemItem *)rootItem {
    if (rootItem == nil) {
        rootItem = [[FileSystemItem alloc] initWithPath:@"/" parent:nil];
    }
    return rootItem;
}


// Creates, caches, and returns the array of children
// Loads children incrementally
- (NSArray *)children {

    if (children == nil) {
        NSFileManager *fileManager = [NSFileManager defaultManager];
        NSString *fullPath = [self fullPath];
        BOOL isDir, valid;

        valid = [fileManager fileExistsAtPath:fullPath isDirectory:&isDir];

        if (valid && isDir) {
            NSArray *array = [fileManager contentsOfDirectoryAtPath:fullPath error:NULL];

            NSUInteger numChildren, i;

            numChildren = [array count];
            children = [[NSMutableArray alloc] initWithCapacity:numChildren];

            for (i = 0; i < numChildren; i++)
            {
                FileSystemItem *newChild = [[FileSystemItem alloc]
                                   initWithPath:[array objectAtIndex:i] parent:self];
                [children addObject:newChild];
                [newChild release];
            }
        }
        else {
            children = leafNode;
        }
    }
    return children;
}


- (NSString *)relativePath {
    return relativePath;
}


- (NSString *)fullPath {
    // If no parent, return our own relative path
    if (parent == nil) {
        return relativePath;
    }

    // recurse up the hierarchy, prepending each parent’s path
    return [[parent fullPath] stringByAppendingPathComponent:relativePath];
}


- (FileSystemItem *)childAtIndex:(NSUInteger)n {
    return [[self children] objectAtIndex:n];
}


- (NSInteger)numberOfChildren {
    NSArray *tmp = [self children];
    return (tmp == leafNode) ? (-1) : [tmp count];
}


- (void)dealloc {
    if (children != leafNode) {
        [children release];
    }
    [relativePath release];
    [super dealloc];
}

@end

这不是MonoMac,但应该是相同的想法。