SVG通过Javascript启动和编辑animateTransform

时间:2012-01-12 10:11:21

标签: javascript animation svg

我想通过转换矩阵(即动态决定)转换SVG画布上的元素。我可以使用JQuery-SVG animate()来完成它,但它根本不会产生平滑。所以我想使用原生的SVG animateTransform,问题是:

  • 如何在需要时启动它(可能是beginElement())和
  • 如何动态设置矩阵中的参数?

提前感谢:D

2 个答案:

答案 0 :(得分:2)

感谢您的回答! 由于我想使用原生的SVG动画,我找到了这个解决方案(仍然没有完美地工作)。这是现有的animateTransform的一种版本(attributeName =" transform" type =" matrix")

注意:我为group.transform中的每个元素保留svg转换,而group.transform.matrix()只返回该元素的转换矩阵。

我首先将这些元素添加到我想要设置动画的元素中:

<animateTransform id="canvTranslate" begin="indefinite" attributeName="transform" type="translate" to="" dur="1s" additive="sum" fill="freeze"/>
<animateTransform id="canvRotate" begin="indefinite" attributeName="transform" type="rotate" to="" dur="1s" additive="sum" fill="freeze"/>
<animateTransform id="canvScale" begin="indefinite" attributeName="transform" type="scale" to="" dur="1s" additive="sum" fill="freeze"/>

然后我做:

 var tMatrix = transformation.matrix(); //this is the transformation i want to obtain
    var cMatrix = group.transform.matrix(); //this is the actual CTM of the element

    //getting the animations
    var animTrans = document.getElementById('canvTranslate');
    var animRotaz = document.getElementById('canvRotate');
    var animScale = document.getElementById('canvScale');

    //setting duration (it's got somewhere before)
    animTrans.setAttribute('dur', duration/1000+'s');
    animRotaz.setAttribute('dur', duration/1000+'s');
    animScale.setAttribute('dur', duration/1000+'s');

    //calculating the 'from' attribute
    var transX = cMatrix.e;
    var transY = cMatrix.f;
    var scaleX = Math.sqrt(Math.pow(cMatrix.a, 2)+Math.pow(cMatrix.b, 2));
        var rotate = Math.atan(cMatrix.c/cMatrix.d);

    animTrans.setAttribute('from', transX+','+transY);
    animRotaz.setAttribute('from', -rotate*180/Math.PI);
    animScale.setAttribute('from', scaleX);
    //end 'from'

    //calculating the 'to' attribute to set
    var transX = tMatrix.e;
    var transY = tMatrix.f;
    var scaleX = Math.sqrt(Math.pow(tMatrix.a, 2)+Math.pow(tMatrix.b, 2));
    var rotate = Math.atan(tMatrix.c/tMatrix.d);

    animTrans.setAttribute('to', transX+','+transY);
    animRotaz.setAttribute('to', -rotate*180/Math.PI);
    animScale.setAttribute('to', scaleX);
    //end 'to'

    animTrans.beginElement();
    animRotaz.beginElement();
    animScale.beginElement();

group.transform = transformation;最后,更新元素的transform属性:

    setTimeout(function(){ //i will change this somehow better :)

        //this is a problematic step. with it animations work on Chrome, without it they work good on firefox and opera too
        $(group).attr('transform', 'matrix('+tMatrix.a+','+tMatrix.b+','+tMatrix.c+','+tMatrix.d+','+tMatrix.e+','+tMatrix.f+')');
    }, duration+100);

这最后一步是有问题的。我无法理解为什么它在Chrome中运行良好,而动画最终在Firefox和Opera中缩放得更多(没有调用setTimeout就可以了。)

答案 1 :(得分:1)

动画可以通过多种方式完成。

将动画元素添加到图形/形状元素适用于预定义的动画。 “animate elements”提供了非常简短的甜蜜解决方案,演示:http://jsfiddle.net/UjuR8

交互式动画需要更多手动解决方案和一些Javascript样板代码。您必须创建一个render函数,该函数将在requestAnimationFrame每秒调用60次(请参阅http://paulirish.com/2011/requestanimationframe-for-smart-animating/)。在render中,您可以获得“当前转换矩阵”(CTM)并根据该值应用更改。这是一个非常小的概念证明:http://jsfiddle.net/PaSD8/

在一个大项目中,我建议包装SVG元素,或者可以在没有字符串连接的情况下进行动画,而是直接使用矩阵和变换。这是我说的一个例子:

var SVG, Object2D;

SVG = document.querySelector( 'svg' );

// ...

Object2D = ( function () {
  var proto;

  function Object2D ( domElement ) {
    this.domElement = domElement;
    this.transform  = SVG.createSVGTransform();
    this.matrix     = SVG.createSVGMatrix();
    this.position   = SVG.createSVGPoint();
    this.rotation   = 0;
    this.scale      = 1;
  }


  proto = Object2D.prototype;


  proto.draw = function ( timestamp ) {
    // update scale and position, apply rotation
    var transform = this.transform,
        matrix    = this.matrix,
        position  = this.position,
        rotation  = this.rotation,
        scale     = this.scale;

    matrix.a = scale;
    matrix.d = scale;
    matrix.e = position.x;
    matrix.f = position.y;

    transform.setMatrix( matrix.multiply( rotation ) );
    this.domElement.transform.baseVal.initialize( transform ); // clear then put
  };


  return Object2D;
} )();