我有以下课程,我想编写一些规范测试用例,但我真的很新,我不知道如何开始。我的班级喜欢这样:
class Board{
val array = Array.fill(7)(Array.fill(6)(None:Option[Coin]))
def move(x:Int, coin:Coin) {
val y = array(x).indexOf(None)
require(y >= 0)
array(x)(y) = Some(coin)
}
def apply(x: Int, y: Int):Option[Coin] =
if (0 <= x && x < 7 && 0 <= y && y < 6) array(x)(y)
else None
def winner: Option[Coin] = winner(Cross).orElse(winner(Naught))
private def winner(coin:Coin):Option[Coin] = {
val rows = (0 until 6).map(y => (0 until 7).map( x => apply(x,y)))
val cols = (0 until 7).map(x => (0 until 6).map( y => apply(x,y)))
val dia1 = (0 until 4).map(x => (0 until 6).map( y => apply(x+y,y)))
val dia2 = (3 until 7).map(x => (0 until 6).map( y => apply(x-y,y)))
val slice = List.fill(4)(Some(coin))
if((rows ++ cols ++ dia1 ++ dia2).exists(_.containsSlice(slice)))
Some(coin)
else None
}
override def toString = {
val string = new StringBuilder
for(y <- 5 to 0 by -1; x <- 0 to 6){
string.append(apply(x, y).getOrElse("_"))
if (x == 6) string.append ("\n")
else string.append("|")
}
string.append("0 1 2 3 4 5 6\n").toString
}
}
谢谢!
答案 0 :(得分:4)
我只能提出Daniel的建议,因为您最终会使用TDD来获得更实用的API。
我还认为您的应用程序可以通过混合使用specs2和ScalaCheck进行很好的测试。这里是一本规范草案,可以帮助您入门:
import org.specs2._
import org.scalacheck.{Arbitrary, Gen}
class TestSpec extends Specification with ScalaCheck { def is =
"moving a coin in a column moves the coin to the nearest empty slot" ! e1^
"a coin wins if" ^
"a row contains 4 consecutive coins" ! e2^
"a column contains 4 consecutive coins" ! e3^
"a diagonal contains 4 consecutive coins" ! e4^
end
def e1 = check { (b: Board, x: Int, c: Coin) =>
try { b.move(x, c) } catch { case e => () }
// either there was a coin before somewhere in that column
// or there is now after the move
(0 until 6).exists(y => b(x, y).isDefined)
}
def e2 = pending
def e3 = pending
def e4 = pending
/**
* Random data for Coins, x position and Board
*/
implicit def arbitraryCoin: Arbitrary[Coin] = Arbitrary { Gen.oneOf(Cross, Naught) }
implicit def arbitraryXPosition: Arbitrary[Int] = Arbitrary { Gen.choose(0, 6) }
implicit def arbitraryBoardMove: Arbitrary[(Int, Coin)] = Arbitrary {
for {
coin <- arbitraryCoin.arbitrary
x <- arbitraryXPosition.arbitrary
} yield (x, coin)
}
implicit def arbitraryBoard: Arbitrary[Board] = Arbitrary {
for {
moves <- Gen.listOf1(arbitraryBoardMove.arbitrary)
} yield {
val board = new Board
moves.foreach { case (x, coin) =>
try { board.move(x, coin) } catch { case e => () }}
board
}
}
}
object Cross extends Coin {
override def toString = "x"
}
object Naught extends Coin {
override def toString = "o"
}
sealed trait Coin
我实现的e1
属性不是真实的,因为它并没有真正检查我们是否将硬币移动到最近的空槽,这就是你的代码和你的API建议。您还需要更改生成的数据,以便生成更改x
和o
的板。这应该是学习如何使用ScalaCheck的好方法!
答案 1 :(得分:-1)
我建议你抛出所有代码 - 好吧,把它保存到某处,但是从零开始使用TDD。
Specs2网站有很多关于如何编写测试的例子,但是使用TDD - 测试驱动设计 - 来做到这一点。事实上添加测试至少可以说是次优的。
所以,想想你想要处理最简单功能的最简单的情况,为此编写测试,看到它失败,编写代码来修复它。必要时重构,并重复下一个最简单的案例。
如果您需要有关如何进行TDD的帮助,我衷心赞同Clean Coders上有关TDD的视频。至少,请观看Bob Martin从设计到结束编写全类TDD风格的第二部分。
如果您知道如何进行一般测试,但对Scala或规格感到困惑,请更具体地说明您的问题。