我将图像从picker转换为nsdata(jpeg表示),然后使用以下代码将其转换为nsstring
NSData *data=UIImageJPEGRepresentation(image,1.0);
NSString *imageString=[[NSString alloc]initWithData:data encoding:NSUTF8StringEncoding];
[[NSUserDefaults standardUserDefaults] setObject:imageString forKey:@"image_name"];
并且在我需要显示图像的另一端,uiimage形成如下。
NSString *imageString=[[NSString alloc] init];
imageString=[[NSUserDefaults standardUserDefaults] objectForKey:@"image_name"];
UIImage *image=[UIImage imageWithData:[imageString dataUsingEncoding:NSUTF8StringEncoding]];
顶部代码中使用的图像变量不是nil,但是从数据形成的图像变为零...当我登录userdefaults时,上面提到的密钥存在一些字符串。可以解释为什么会这样...什么是正确的方法
答案 0 :(得分:2)
如果它通过Web服务器等,您可以使用base64 enc / decoding或其他普通编码器封装它。
它删除了“坏”字符,即在转换过程中将字符串搞砸,然后将它们更改为通用字母字符然后再返回。
如果这是你的问题的原因,这是我使用的一个简短的(我很可能偷了并改编,但不记得是谁。抱歉!:-))
base64helper.h
#import <Foundation/Foundation.h>
@interface NSData (MBBase64)
base64helper.m
#import "base64helper.h"
static const char encodingTable[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
@implementation NSData (MBBase64)
+ (id)dataWithBase64EncodedString:(NSString *)string;
{
if (string == nil)
[NSException raise:NSInvalidArgumentException format:nil];
if ([string length] == 0)
return [NSData data];
static char *decodingTable = NULL;
if (decodingTable == NULL)
{
decodingTable = malloc(256);
if (decodingTable == NULL)
return nil;
memset(decodingTable, CHAR_MAX, 256);
NSUInteger i;
for (i = 0; i < 64; i++)
decodingTable[(short)encodingTable[i]] = i;
}
const char *characters = [string cStringUsingEncoding:NSASCIIStringEncoding];
if (characters == NULL) // Not an ASCII string!
return nil;
char *bytes = malloc((([string length] + 3) / 4) * 3);
if (bytes == NULL)
return nil;
NSUInteger length = 0;
NSUInteger i = 0;
while (YES)
{
char buffer[4];
short bufferLength;
for (bufferLength = 0; bufferLength < 4; i++)
{
if (characters[i] == '\0')
break;
if (isspace(characters[i]) || characters[i] == '=')
continue;
buffer[bufferLength] = decodingTable[(short)characters[i]];
if (buffer[bufferLength++] == CHAR_MAX) // Illegal character!
{
free(bytes);
return nil;
}
}
if (bufferLength == 0)
break;
if (bufferLength == 1) // At least two characters are needed to produce one byte!
{
free(bytes);
return nil;
}
// Decode the characters in the buffer to bytes.
bytes[length++] = (buffer[0] << 2) | (buffer[1] >> 4);
if (bufferLength > 2)
bytes[length++] = (buffer[1] << 4) | (buffer[2] >> 2);
if (bufferLength > 3)
bytes[length++] = (buffer[2] << 6) | buffer[3];
}
realloc(bytes, length);
return [NSData dataWithBytesNoCopy:bytes length:length];
}
- (NSString *)base64Encoding;
{
if ([self length] == 0)
return @"";
char *characters = malloc((([self length] + 2) / 3) * 4);
if (characters == NULL)
return nil;
NSUInteger length = 0;
NSUInteger i = 0;
while (i < [self length])
{
char buffer[3] = {0,0,0};
short bufferLength = 0;
while (bufferLength < 3 && i < [self length])
buffer[bufferLength++] = ((char *)[self bytes])[i++];
// Encode the bytes in the buffer to four characters, including padding "=" characters if necessary.
characters[length++] = encodingTable[(buffer[0] & 0xFC) >> 2];
characters[length++] = encodingTable[((buffer[0] & 0x03) << 4) | ((buffer[1] & 0xF0) >> 4)];
if (bufferLength > 1)
characters[length++] = encodingTable[((buffer[1] & 0x0F) << 2) | ((buffer[2] & 0xC0) >> 6)];
else characters[length++] = '=';
if (bufferLength > 2)
characters[length++] = encodingTable[buffer[2] & 0x3F];
else characters[length++] = '=';
}
return [[[NSString alloc] initWithBytesNoCopy:characters length:length encoding:NSASCIIStringEncoding freeWhenDone:YES] autorelease];
}
@end