以字符串格式保存图像(在xml中使用)..无法正常工作

时间:2012-01-10 13:54:53

标签: iphone nsstring uiimage nsdata

我将图像从picker转换为nsdata(jpeg表示),然后使用以下代码将其转换为nsstring

 NSData *data=UIImageJPEGRepresentation(image,1.0);
 NSString *imageString=[[NSString alloc]initWithData:data encoding:NSUTF8StringEncoding];
[[NSUserDefaults standardUserDefaults] setObject:imageString forKey:@"image_name"];

并且在我需要显示图像的另一端,uiimage形成如下。

 NSString *imageString=[[NSString alloc] init];
 imageString=[[NSUserDefaults standardUserDefaults] objectForKey:@"image_name"];
 UIImage *image=[UIImage imageWithData:[imageString dataUsingEncoding:NSUTF8StringEncoding]];

顶部代码中使用的图像变量不是nil,但是从数据形成的图像变为零...当我登录userdefaults时,上面提到的密钥存在一些字符串。可以解释为什么会这样...什么是正确的方法

1 个答案:

答案 0 :(得分:2)

如果它通过Web服务器等,您可以使用base64 enc / decoding或其他普通编码器封装它。

它删除了“坏”字符,即在转换过程中将字符串搞砸,然后将它们更改为通用字母字符然后再返回。

如果这是你的问题的原因,这是我使用的一个简短的(我很可能偷了并改编,但不记得是谁。抱歉!:-))

base64helper.h

    #import <Foundation/Foundation.h>
    @interface NSData (MBBase64)

base64helper.m

#import "base64helper.h"

static const char encodingTable[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";

@implementation NSData (MBBase64)

+ (id)dataWithBase64EncodedString:(NSString *)string;
{
    if (string == nil)
        [NSException raise:NSInvalidArgumentException format:nil];
    if ([string length] == 0)
        return [NSData data];

    static char *decodingTable = NULL;
    if (decodingTable == NULL)
    {
        decodingTable = malloc(256);
        if (decodingTable == NULL)
            return nil;
        memset(decodingTable, CHAR_MAX, 256);
        NSUInteger i;
        for (i = 0; i < 64; i++)
            decodingTable[(short)encodingTable[i]] = i;
    }

    const char *characters = [string cStringUsingEncoding:NSASCIIStringEncoding];
    if (characters == NULL)     //  Not an ASCII string!
        return nil;
    char *bytes = malloc((([string length] + 3) / 4) * 3);
    if (bytes == NULL)
        return nil;
    NSUInteger length = 0;

    NSUInteger i = 0;
    while (YES)
    {
        char buffer[4];
        short bufferLength;
        for (bufferLength = 0; bufferLength < 4; i++)
        {
            if (characters[i] == '\0')
                break;
            if (isspace(characters[i]) || characters[i] == '=')
                continue;
            buffer[bufferLength] = decodingTable[(short)characters[i]];
            if (buffer[bufferLength++] == CHAR_MAX)      //  Illegal character!
            {
                free(bytes);
                return nil;
            }
        }

        if (bufferLength == 0)
            break;
        if (bufferLength == 1)      //  At least two characters are needed to produce one byte!
        {
            free(bytes);
            return nil;
        }

        //  Decode the characters in the buffer to bytes.
        bytes[length++] = (buffer[0] << 2) | (buffer[1] >> 4);
        if (bufferLength > 2)
            bytes[length++] = (buffer[1] << 4) | (buffer[2] >> 2);
        if (bufferLength > 3)
            bytes[length++] = (buffer[2] << 6) | buffer[3];
    }

    realloc(bytes, length);
    return [NSData dataWithBytesNoCopy:bytes length:length];
}

- (NSString *)base64Encoding;
{
    if ([self length] == 0)
        return @"";

    char *characters = malloc((([self length] + 2) / 3) * 4);
    if (characters == NULL)
        return nil;
    NSUInteger length = 0;

    NSUInteger i = 0;
    while (i < [self length])
    {
        char buffer[3] = {0,0,0};
        short bufferLength = 0;
        while (bufferLength < 3 && i < [self length])
            buffer[bufferLength++] = ((char *)[self bytes])[i++];

        //  Encode the bytes in the buffer to four characters, including padding "=" characters if necessary.
        characters[length++] = encodingTable[(buffer[0] & 0xFC) >> 2];
        characters[length++] = encodingTable[((buffer[0] & 0x03) << 4) | ((buffer[1] & 0xF0) >> 4)];
        if (bufferLength > 1)
            characters[length++] = encodingTable[((buffer[1] & 0x0F) << 2) | ((buffer[2] & 0xC0) >> 6)];
        else characters[length++] = '=';
        if (bufferLength > 2)
            characters[length++] = encodingTable[buffer[2] & 0x3F];
        else characters[length++] = '=';    
    }

    return [[[NSString alloc] initWithBytesNoCopy:characters length:length encoding:NSASCIIStringEncoding freeWhenDone:YES] autorelease];
}
@end