我要做的是开发两个不同的基类,这些基类不应该在一个派生类中一起继承。有什么办法可以在编译时强制执行吗?
class Base1 {};
class Base2 {};
class Derived1 : public Base1 {} // OK!
class Derived2 : public Base2, public Other {} // OK!
class Derived3 : public Base1, Base2 {} // Can I force the compiler to complain?
Derived1 d1; // OK!
Derived2 d2; // OK!
Derived3 d3; // Or can I force the compiler to complain here?
我知道documentation是一个好主意,只是想知道是否可能。
答案 0 :(得分:8)
您正在Base1和Base2之间建立某种耦合,因为它们不能同时派生。
您可以使它们都从Base0派生,在这种情况下,如果您从Base1和Base2派生,您将获得多继承菱形,因此如果您不使用虚拟继承并且不解决重复,则会出现编译器错误。
这可能会解决您的问题,但我会质疑您为什么要这样做。
(Base0不应该是一个完全空的类,因为必须有一些不明确的东西导致编译器抱怨。当然你可以解决它,所以它不会完全阻止你从两者得到,只是它会如果误操作,则生成所需的编译器“错误”。
一个例子可能是:
class Base0
{
protected:
virtual ~Base0(){};
virtual void abstractMethod() const = 0;
};
class Base1 : public Base0
{
protected:
virtual void abstractMethod() const;
// rest of Base1
};
class Base2 : public Base0
{
protected:
virtual void abstractMethod() const;
// rest of Base1
};
class Derived : public Base1, public Base2
{
// if I don't resolve abstractMethod it is ambiguous and the compiler will let me know
};
答案 1 :(得分:0)
一个有趣的问题。我找到了适用于x64的Microsoft(R)C / C ++优化编译器版本18.00.31101的解决方案:
#include <iostream>
#include <assert.h>
using namespace std;
class SuperBase {
public:
SuperBase():count(0) {
cout << "SuperBase constructor..." << endl;
}
~SuperBase() {}
protected:
int count;
};
class Base1:virtual SuperBase
{
public:
Base1()
{
SuperBase::count++;
assert(SuperBase::count==1);
cout << "Base1 constructor..." << endl;
}
~Base1()
{
cout << "Base1 Destructor..." << endl;
}
};
class Base2:virtual SuperBase
{
public:
Base2()
{
SuperBase::count++;
assert(SuperBase::count==1);
cout << "Base2 constructor..." << endl;
}
~Base2()
{
cout << "Base2 Destructor..." << endl;
}
};
class Derived : public Base1, public Base2
{
public:
Derived()
{
cout << "Derived constructor...." << endl;
}
~Derived()
{
cout << "Derived Destructor..." << endl;
}
};
class Derived1 : public Base1
{
public:
Derived1()
{
cout << "Derived1 constructor...." << endl;
}
~Derived1()
{
cout << "Derived1 Destructor..." << endl;
}
};
class Derived2 : public Base2
{
public:
Derived2()
{
cout << "Derived2 constructor...." << endl;
}
~Derived2()
{
cout << "Derived2 Destructor..." << endl;
}
};
int main()
{
cout << "Hello World" << endl;
Base1 b1; Base2 b2;
Derived1 d1;
Derived2 d2;
// Derived d; // - uncomment this line to get run-time error.
return 0;
}