我有一个显示图像的图像查看器。我想在图像上使用鼠标绘制一个矩形,并获得矩形(X1,X2,Y1和Y2)的x和y坐标。我将使用这些坐标创建一个搜索区域,并在数组中查找具有精确像素数的最大值和最小值作为两个轴中的图像。
任何人都可以指导我一个方向开始吗?
答案 0 :(得分:2)
您应该使用画布显示图像并在其上绘制一个矩形。
示例:
MainWindow.xaml:
<Window x:Class="CanvasRectangleSample.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow">
<Grid>
<Canvas x:Name="SampleImageCanvas"
MouseMove="SampleImageCanvas_MouseMove"
MouseDown="SampleImageCanvas_MouseDown"
Width="512" Height="389">
<Canvas.Background>
<!--Here you set the image to display -> You probably want to bind it to something. -->
<ImageBrush x:Name="SampleImage" Stretch="Uniform" ImageSource="C:\Users\Public\Pictures\Sample Pictures\Koala.jpg">
</ImageBrush>
</Canvas.Background>
<!-- Here you draw whatever you want on the canvas. -->
<!-- You'll probably want to bind its width and height to something too. -->
<Rectangle x:Name="ROI" Stroke="#FFF1133E" Width="50" Height="50"/>
</Canvas>
</Grid>
</Window>
MainWindow.xaml.cs:
using System.Windows;
using System.Windows.Input;
using System.Windows.Controls;
namespace CanvasRectangleSample
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
this.DataContext = this;
InitializeComponent();
}
// Handling the redrawing of the rectangle according to mouse location
private void SampleImageCanvas_MouseMove(object sender, MouseEventArgs e)
{
//get mouse location relative to the canvas
Point pt = e.MouseDevice.GetPosition(sender as Canvas);
//here you set the rectangle loction relative to the canvas
Canvas.SetLeft(ROI, pt.X - (int)(ROI.Width / 2));
Canvas.SetTop(ROI, pt.Y - (int)(ROI.Height / 2));
}
private void SampleImageCanvas_MouseDown(object sender, MouseButtonEventArgs e)
{
//Here you should handle saving the rectangle location
//don't forget to calculate the proportion between Canvas's size and real Image's size.
}
}
}
如果需要,可以使用if表达式检查矩形重定位到画布区域,检查画布区域是否包含鼠标位置
答案 1 :(得分:1)
感谢指点和帮助: 这是我完成的代码,它的工作原理。将鼠标放在画布上的任何位置,按住鼠标并拖动以创建矩形。它可以使用更多的改进来拖动并在任何方向上创建矩形。
XAML:
<Canvas Name="ImageCanvas"
MouseMove="ImageCanvas_MouseMove"
MouseDown="ImageCanvas_MouseDown"
Height="240" Width="320"
HorizontalAlignment="Left"
Margin="87,514,0,0" VerticalAlignment="Top" MouseLeftButtonUp="ImageCanvas_MouseLeftButtonUp">
<Canvas.Background>
<ImageBrush x:Name="Image" Stretch="Uniform" ImageSource="C:\image.bmp">
</ImageBrush>
</Canvas.Background>
<Rectangle x:Name="ROI" Stroke="#FFF1133E" Width="20" Height="20" Canvas.Left="155" Canvas.Top="115" />
</Canvas>
代码:
double topLeftX = 0;
double topLeftY = 0;
double bottomRightX = 0;
double bottomrigthY = 0;
bool setRect = false;
private void ImageCanvas_MouseDown(object sender, MouseButtonEventArgs e)
{
topLeftY = topLeftX = bottomrigthY = bottomRightX = 0;
setRect = true;
System.Windows.Point pt = e.MouseDevice.GetPosition(sender as Canvas);
topLeftX = pt.X; topLeftY = pt.Y;
}
private void ImageCanvas_MouseMove(object sender, System.Windows.Input.MouseEventArgs e)
{
if (setRect == true)
{
//get mouse location relative to the canvas
System.Windows.Point pt = e.MouseDevice.GetPosition(sender as Canvas);
Canvas.SetLeft(ROI, topLeftX);
Canvas.SetTop(ROI, topLeftY);
ROI.Width = System.Math.Abs((int)(pt.X - topLeftX));
ROI.Height = System.Math.Abs((int)(pt.Y - topLeftY));
commandReturnTB.Text = (Convert.ToString(pt.X) + "," + Convert.ToString(pt.Y))+"\n";
}
}
private void ImageCanvas_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
System.Windows.Point pt = e.MouseDevice.GetPosition(sender as Canvas);
bottomRightX = pt.X;
bottomrigthY = pt.Y;
ROI.Width = System.Math.Abs((int)(bottomRightX - topLeftX));
ROI.Height = System.Math.Abs((int)(bottomrigthY - topLeftY));
Canvas.SetLeft(ROI, topLeftX);
Canvas.SetTop(ROI, topLeftY);
setRect = false;
commandReturnTB.Text = topLeftX + "," + topLeftY + "--" + bottomRightX + "," + bottomrigthY;
}