我的编译器说:
error C2660: 'UberMaterial::Initialize' : function does not take 2 arguments
当我写这篇文章时:
#include "BaseMaterial.h"
#include "UberMaterial.h"
UberMaterial* m_pGameLevelMaterial;
m_pGameLevelMaterial->Initialize(m_pContentManager, m_pLevel->GetDevice());
基类:
class BaseMaterial
{
public:
BaseMaterial(tstring shaderFilename);
virtual ~BaseMaterial(){}
void Initialize(ContentManager *pContentManager, ID3D10Device *pD3DDevice);
//[More Code...]
protected:
virtual void Initialize(ContentManager *pContentManager) = 0;
//[More Code...]
};
继承的课程:
#include "BaseMaterial.h"
class UberMaterial:public BaseMaterial
{
//[More Code...]
protected:
virtual void Initialize(ContentManager *pContentManager);
//[More Code...]
};
谁能告诉我这是什么问题?
如果您需要更多代码,请发表评论,我会发布。但是整个事情相当大,所以此时我没有把它包括在内。
答案 0 :(得分:4)
是的,默认情况下,派生类中的重载将隐藏与基类不同的重载。您可以使用using
:
class UberMaterial : public BaseMaterial
{
...
public:
using BaseMaterial::Initialize;
virtual void Initialize(ContentManager *pContentManager);
};