我有一些类,如AccountsController,ProductsController等,都是从BaseController继承的。 Unity根据需要设置我的服务。这些类也都需要_sequence服务。因为这是所有类的常见要求,我想在BaseController中对此进行编码。
public class AccountsController : BaseController
{
public AccountsController(
IService<Account> accountService) {
_account = accountService;
}
public class ProductsController : BaseController
{
public ProductsController(
IService<Account> productService) {
_product = productService;
}
public class BaseController : Controller
{
public IService<Account> _account;
public IService<Product> _product;
protected ISequenceService _sequence;
public BaseController(
ISequenceService sequenceService) {
_sequence = sequenceService;
}
但我怎么能这样做?我应该在每个AccountsController和ProductsController的构造函数中设置对BaseController的调用吗?
答案 0 :(得分:12)
您可以链接constructors:
public class ProductsController : BaseController
{
public ProductsController(
IService<Account> productService) : base(productService)
{
_product = productService;
}
}
请注意,链式BaseController
(使用base
关键字)已经传递了productService
参数,这很难处理。
更新
你可以执行以下操作(糟糕的依赖注入):
public class ProductsController : BaseController
{
public ProductsController(
IService<Account> productService) : base(new SequenceService())
{
_product = productService;
}
}
或者,通过继承类型传递对ISequenceService
的依赖:
public class ProductsController : BaseController
{
public ProductsController(
IService<Account> productService, ISequenceService sequenceService)
: base(sequenceService)
{
_product = productService;
}
}